Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Winter of Wargaming 2017 Wrapup - Podcast

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Three Moves Ahead, Episode #389 - Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?

Notes on Games with Sequential Moves

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Paul Owen, writing for his Man Overboard blog, pens a fairly deep analysis of strategic games involving sequential moves (i.e. those in which each player's decision happens in the context of knowing opponents' previous decisions). This is actually the second post in a series exploring games of strategy, begun last month, that is co-authored by designers Aaron Honsowetz and Austin Smokowicz...

1066 Project (leading to the Battle of Hastings).

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William the Conqueror is coming! Norm, of Battlefields and Warriors, is designing using the accretive process, with the goal being a battle of Hastings game later this year. Follow his thoughts on figures, terrain and rules: "Oh Dear! To be both blessed and cursed by choice!"

Reflections on (another) McGill megagame

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This year's rules "...facilitated the sort of creative, emergent gameplay that is at the heart of a successful megagame." Rex Brynen of Paxsims gives an AAR on the War in Binni Megagame, held at McGill University on February 11th . Apparently the event was a great success, and had a strange twist: "Little did the players know that, hidden among the participants were a small group of secret cultists."

More Spotlight articles...


Grognard News

Decision Games Errata

A treasure trove (i.e. "backlog") of old Decision Games errata has been entrusted to me for publication. Please check back often over the next few weeks for new items on your favorite Decision Games titles.

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

The U.S. Civil War: Game Replay - Part 3

The 3rd and final session in the replay series, covering game turns 6 through 8, Summer and Fall of 1862. Harvey Mossman plays the Union and Mark D. the Confederates. Written by Mark D. for Grognard.com.

The U.S. Civil War: Game Replay - Part 2

Continuing with the full campaign game of "The U.S. Civil War". We have completed 5 full turns, i.e. through the Spring 1862 turn, and the Confederates are still hanging in there. This is the second installment, penned by Mark D. for Grognard.com, which covers game turns 3, 4 and 5.

The U.S. Civil War: Game Replay - Part 1

We started a new campaign game of "The U.S. Civil War" last Sunday and I'm going to attempt to submit a brief replay summary each week. This first installment, penned by Mark D. for Grognard.com, covers the first two turns of the game (Summer 1861)

Grognard.com: No Safe Harbor Review

Mark D. pens a review of Paul Rohrbaugh's "No Safe Harbor: The Raid on Darwin", published by Against the Odds/LPS.

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Gaming Clubs

Gaming Clubs and Organizations

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

In Memoriam

Grognards Lost

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Computer Games

Grognard.com: Wargame Assistance Software/Player Aides

IF YOU KNOW OF ANY GOOD GAME ASSISTANCE SOFTWARE OR PLAYER AIDES THAT ARE NOT LISTED HERE, PLEASE SHARE IT WITH THE REST OF US!


Wargame Player Aides: Windows 7/8 Software


Wargame Player Aides: Macintosh Software

Note - Unpack the Mac files with StuffIt Expander v3.07 or later.

  • 2x_blind.sit (28672 bytes) Contains the Doubleblind II Hypercard stack for doing a small hexmap campaign doubleblind for miniatures.
  • Aslmaper.sit (21248 bytes) A HyperCard stack for making maps for ASL, has the hexgrid on the background, you paint terrain on the foreground, and there is a button for putting in the hex codes.
  • Battlegrounds Gaming Engine (BGE) - PBEM aide
  • Dipaidbc.sit (174336 bytes) Diplomat's Aid was originally designed as a HyperCard stack to facilitate the play of PBeM/PBM Diplomacy games. It can keep and adjudicate every move for a single game, for up to 18 years, and you mave save the game to disk for later retrieval. This version of the software is a stand alone application and features a computer "General" to move the fleets/armies of 1-5 countries.
  • Dip-log.sit (17024 bytes) This stack keeps track of an infinite number of Diplomacy games at once. It provides notes, and will count units for each country. Requires HyperCard 2.0.
  • Genquart.sit (20608 bytes) Contains a pair of stacks for General Quarters, one does a nicer set of ship records, and has some ships from one of the Guadalcanal battles entered. The other is a movement plot sheet for printing.
  • God of Mini Wars PBEM aide/computer opponent (6Mb) (Mark Ainsworth)

Wargame Player Aides: MSDOS software


Wargame Player Aides: UNIX/Linux software


Wargame Player Aides: Windows 3.1 software


Wargame Player Aides: Windows 95/98/ME/XP/Vista software