Gaming Conventions

Gaming Conventions

Another new feature for, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.

Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.

Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Interview with John Poniske Designer of Flanks of Gettysburg from Compass Games

Spotlight Article Graphic

John Poniske is a prolific designer and we have enjoyed several of his games including Revolution Road from Compass Games, Plains Indian Wars from GMT Games (as yet unreleased but nearing completion), Bleeding Kansas from Decision Games, Hearts and Minds from Worthington Games and Maori Wars: The New Zealand Land Wars 1845-1872 from Legion Wargames. The Players Aid talk to him about his design philosophy and his upcoming game, Flanks of Gettysburg to be published by Compass Games.

Poster: Harvey M.
Post Date: 1/6/2021

Warlord Epic ACW - painting and comparing

Spotlight Article Graphic

"...this post is going to look at what it might mean to my wargames table...". Norm Smith, in his Battlefields & Warriors blog, checks out a sample of the new Epic Battles: American Civil War miniatures from Warlord Games. Check out why Norm feels he can give the product "…a big thumbs up, another area of choice for the customer and in our relatively small hobby…".

Poster: Doug Holt
Post Date: 1/6/2021

A Brief History of Naval Wargames

Spotlight Article Graphic

Kyle Mizokami gives a brief history behind the US Navy’s use of war games on the US Naval Institute’s News page. These games have played an important role in US Navy strategy and tactics. “After the war, Admiral Nimitz was to remark, “The war with Japan had been reenacted in the game rooms at the Naval War College by so many people and in so many different ways, that nothing that happened during the war was a surprise . . . absolutely nothing except the kamikaze tactics toward the end of the war; we had not visualized these.”…”

Poster: Pat L.
Post Date: 1/4/2021

Marengo 1800

Spotlight Article Graphic

"...Marengo, the putative victory that cemented Napoleon's hold on power." Jeff Berry, in his Obscure Battles blog, brings us another one of his exquisite battle illuminations. This time, an engagement with a role on the path of power: "Bonaparte realized that if he were to retain his dictatorial powers, he had to deliver victory and a satisfactory end to the war."

Poster: Doug Holt
Post Date: 1/1/2021

More Spotlight articles...

Grognard News

Grognard Game Plan

New Grognard Game Plan application is a free tool provided to registered site visitors to help organize convention play and other gaming sessions.

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more "originals" in the future.

Higlanders - Scenario for Vietnam: 1965-1975

Experimental scenario for Vietnam: 1965-1975 created and shared by Mark D'Agosta.

Falling Sky - Perfect Opening Moves - Roman

Is there such a thing as a "Perfect Opening Move" in any of GMT's COIN Series games? Mark D. shares his idea of a "perfect" opening turn for the Romans in Falling Sky. Enjoy.

Battle for Russia - Game Turn Restrictions Summary

I'm finally getting to play this game, and am looking forward to it. There are a decent amount of "special rules" and restrictions that apply to either the Axis or Soviet player, depending on which turn it is. Rather than flipping back and forth in the rule book, I made a quick & dirty cheat sheet for myself which I have been using, and thought I'd share it. If anyone sees anything that's incorrect, please let me know via email at mark at grognard dot com. (updated 4/11/2020 to include rules for ignoring Rivers - Axis only on Turn 1; both sides on Turn 2)

French "Low Density" Blues in Ici c'est la France!

Brief strategy article written by Mark D. that explains the concept of "Troop Density" and examines how that level can have a big impact on French and FLN play in the early stages of the game. Ici c'est la France! was designed by Kim Kanger and published by Legion Wargames in 2009. Outstanding game!

More Grognard Originals...

Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

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Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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S T U V W X Y Z 0-9

Game Articles


Pub Dates
Game: Gulf Strike
Publisher: Victory Games
Game Type: Board
Designer(s): Mark Herman

Article Descriptions
Article ID: 742
Date: 10/10/2019
Poster: Mark D.
Air Superiority in Gulf Strike

"In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game." So begins this "must read" article about "Gulf Strike", written and shared by Brad Smith of the Hexsides & Hand Grenades blog...
Article ID: 743
Date: 9/6/2019
Poster: Harvey M.
Airpower Strategy for Victory Games' Gulf Strike

In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game. Brad from Hexsides & Hand Grenades presents a well thought out strategy using airpower to achieve the Iranian goals.
Article ID: 741
Date: 2/26/2018
Poster: Doug Holt
Gulf Strike: How do you solve a problem like Saudi Arabia?

"Oh boy. Riyadh is 22 hexes away from Kuwait City." Brad, of Hexsides and Hand Grenades, has some insightful analysis of Victory Game's Gulf Strike!, centered on the woes of supply. He has several prescriptions, the first being: "You need to knock the hell out of the enemy's air capabilities from the start."
Article ID: 740
Date: 3/17/2017
Poster: Doug Holt
Gulf Strike: Scenario 1 - The Bear and The Eagle

"We are waiting for the hammer to fall on Riyadh." Brad's epic replay of Victory Game's Gulf Strike is approaching a climax. Can the Saudi's hang in there? Then suddenly the "…Qataris come from out of nowhere with their Mirage planes..."!
Article ID: 739
Date: 3/3/2017
Poster: Doug Holt
Gulf Strike: Scenario 1: Cataclysm

"Can the Americans and their allies manage to fend off the Iranians for another turn?" Brad of Hexsides and Hand Grenades continues his surprise-packed replay of Victory Game's Gulf Strike! Can the Iranians take Riyadh? Well, don't count out the Rangers! As Brad opines "I think the special forces options are my favorite part of the game because it adds so much unpredictability."
Article ID: 738
Date: 1/23/2017
Poster: Doug Holt
Gulf Strike - Scenario 1: The Russians are Coming!

"It is turn 8 and this is the big enchilada now. WW3 starts this turn..." Brad continues his wild Scenario 1 odyssey in Victory Games' Gulf Strike, with his Iranians thrilled to have Russian support. "Done! Boom - that's what's it like to be a superpower, I guess."
Article ID: 737
Date: 12/14/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: America - Heck Yeah!

"...things are looking real bad for the Saudis..." Brad is back with his ROLLER-COASTER replay of Victory Games' Gulf Strike! Now someone learns a lesson: "Don't leave supply depots alone in a hex. Ever."
Article ID: 736
Date: 11/9/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - Battle for Riyadh

"Trying to protect your supply lines without adequate air basing is a fool's errand." Brad pushes his tense and dicey Iranian invasion of the Gulf States in Gulf Strike! The Iranians firm up their supply situation, but... "Next turn is turn 7 and the Americans activate. Hoo boy!"
Article ID: 735
Date: 10/28/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: Operation Sharp Stick

"It looks like my sweeping vision for Iranian supremacy of the Middle East is turning into a great big joke." Hexsides and Hand Grenades' Brad returns with more Gulf Strike learning curve exasperation! Yet Turn 5 hints at a table tipping: "Despite the Iranian setbacks this turn, the Saudis are in real trouble right now and facing a very dangerous situation."
Article ID: 734
Date: 10/14/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - A Jaunt Down the Road

"...turns 1 and 2 were the wargame equivalent of punk rock with tanks and planes going everywhere and attacking everything." Brad's Gulf Strike Iranian glory run blazes on, but supply concerns now taunt him: "Still amazed at how vital trucks are in this game.", and "I spent the Iranian SPs like a drunken sailor in the first two or three turns and now I'm starting to wonder a bit if I'll be hurting when it comes to the big push on Riyadh."
Article ID: 733
Date: 10/10/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - Operational Thinking & Lessons Learned

"I am trying to take Kuwait on the cheap here." Hexsides and Hand Grenades' Brad is back with more fun in Scenario 1 of Victory Games' Gulf Strike! It's all about trade-offs raised by trying to crush Kuwait while invading Saudi Arabia at the same time. "I think scenario one goes to whomever takes the smartest gambles with a bit of luck thrown in here and there."
Article ID: 732
Date: 10/3/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: Iran Strategy & Thinking

"There is no such thing as overplanning in Gulf Strike." Brad of Hexsides and Hand Grenades is doing some strategy skull time for a play of Victory Games' Gulf Strike. It's 1984, and a revolutionary Iran (on steroids) is out to control the whole Persian Gulf. They've got to move fast, however, "before the Marines are ashore and suddenly we're another lyric in the Battle Hymn of the Republic."
Article ID: 731
Date: 5/27/2015
Poster: Mark D.
Hexsides and Hand Grenades: Thoughts on Scenario 5

By George, I think he's getting the hang of it! Brad, writing for the Hexsides and Hand Grenades blog, posts some thoughts on his playthrough of scenario 5. He's gotten hooked on Gulf Strike (as many of us have over the years) and presents some pretty interesting observations. Definitely worth a read for fans of the game...
Article ID: 727
Date: 5/23/2015
Poster: Mark D.
The Boardgaming Life: Strategy (Trouble with Kuwait)

"The Trouble with Kuwait" - Suggested strategies for Scenario #1 in Gulf Strike, written by Mark D for The Boardgaming Life site.
Article ID: 730
Date: 5/13/2015
Poster: Mark D.
Hexsides and Hand Grenades: Scenario 6 Redux

I think we've collectively shamed Brad, of Hexsides and Hand Grenades fame, into completing the replay of Scenario 6 that he started some time ago but never finished. Mission accomplished… And he even gave a plug for one of my old articles on The Boardgaming Life. Thanks Brad!
Article ID: 729
Date: 8/11/2014
Poster: Mark D.
Hexsides and Hand Grenades: Replay (Scenario #1)

Brad over at Hexsides and Hand Grenades, has gotten totally hooked on Gulf Strike and favors us with a replay of the Scenario #1 opening attacks. Stay tuned for follow up postings.
Article ID: 728
Date: 8/5/2014
Poster: Mark D.
Hexsides and Hand Grenades: Replay

Nice, quick replay of the strategic scenario in Gulf Strike, by Brad at the Hexsides and Hand Grenades blog.
Article ID: 725
Date: 4/8/2012
Poster: Mark D.
The Wargamer Magazine: Review

Brief review in The Wargamer magazine.
Article ID: 717
Date: 6/20/2010
Poster: Mark D.
The Boardgaming Life: Player Aid (PDF)

A General Information Tracking Sheet for Gulf Strike, including U.S. Special Forces Detachment Missions, Missile Depletion and Replenishment, and Naval Movement Determination. Created by Mark D. for The Boardgaming Life site.
Article ID: 726
Date: 5/31/2010
Poster: Mark D.
The Boardgaming Life: Strategy (Special Forces)

"Making Special Forces Special" in Gulf Strike. Written by Mark D for The Boardgaming Life.
Article ID: 724
Date: 4/18/2010
Poster: Mark D.
Gulf Strike Strategy - Getting Ashore

This article, penned by's own Mark D examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.
Article ID: 723
Date: 12/17/2007
Poster: Mark D.
Player Record Sheet (WORD)

Custom player record sheet.
Article ID: 722
Date: 12/15/2003
Poster: Mark D.
Chris Fawcett: Updated OOBs

A kit to update the orders of battle for the nations in the game.
Article ID: 720
Date: 7/22/2001
Poster: Mark D.
Desert Storm variant (ZIP)

Variant created by Mark Herman to model Desert Storm. Released as it was actually happening. Contains rules mods, new unit counters, and map section.
Article ID: 721
Date: 7/21/2001
Poster: Mark D.
Counter Manifest (zipped Excel file)

Article ID: 719
Date: 12/17/1998
Poster: Mark D.
Andrew Fairnie: Game Overview

Quick overview of the game by Andrew Fairnie.
Article ID: 718
Date: 12/15/1998
Poster: Mark D.
Article Index

Index to all magazines containing articles about this game.