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Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Flying Pig Games goes into the breach

Spotlight Article Graphic

"We should all get ready for a porcine power play." Robert Peterson, in A Wargamers Needful Things, hosts an upcoming games announcement from Flying Pig Games. See if you agree: "Whether you love historical conflict simulations, fantasy battles, tactical warfare, horror, or science fiction, the future at Flying Pig Games has never looked bigger."

Poster: Doug Holt
Post Date: 6/14/2026


A Wargaming Visit to the U.S. Army Command and General Staff College

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"We 'warned' him that we would like to come out and see how the Army is wargaming with officers." Aaron Danis, in Armchair Dragoons, tells the tale of his visit to the College and what they got to see and do. "All-in-all, experiencing wargaming with seasoned professionals has enticed Lance and I to return to Leavenworth at some point (we still need to take that last class!)."

Poster: Doug Holt
Post Date: 6/13/2026


Wargame HQ at Origins Game Fair 2026

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Armchair Dragoons is hosting the Wargame HQ at Origins Game Fair in Columbus, Ohio, June 17th-21st. One room will be dedicated for playing SPI Games.

Poster: Pat L.
Post Date: 6/2/2026


The Partizan May 2026 Wargame Show.

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"As soon as you enter this space, the senses are assaulted (in a good way), for a hobbyist to be immersed in their hobby environment is just a thing of joy and long may these calendar highlights continue, we must never take them for granted." Norm Smith, in Battlefields & Warriors, lets us join him for this premier show, with lots of great photos!

Poster: Doug Holt
Post Date: 6/1/2026


My Top New Solitaire Wargames: what have I played in last year?

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"...all of them share one thing in common: they delivered great solo experiences." Michal, in The Boardgames Chronicle, has a look at 10 solitaire titles that he highly recommends. See which one he refers to as having "...probably the best small units combat simulation ever created, with a fantastic planning phase and a system that unfolds completely differently each time."

Poster: Doug Holt
Post Date: 5/18/2026


Rolling Back the Years

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"It has really surprised me when looking at these games as a group, just how important the gaming legacy of the 70’s remains today." Norm Smith, in Battlefields & Warriors, takes a look at games that have loomed large for him over the years, and why that was so. Among these gems, see which one was "...the only game that I can claim caused me to stay up until 4 AM to complete... and then off to work just a few hours later..."

Poster: Doug Holt
Post Date: 5/1/2026


Playing an AI game (Napoleonic)

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"Now before we start, I shall say that I had my doubts - so let’s see how it holds up!" Norm Smith, in Battlefields & Warriors, tries out an AI generated Napoleonic scenario. See what transpires during the play through, allowing Norm to conclude "I enjoyed this enough to run it again with another set of rules, perhaps a set a bit more geared towards the low unit count."

Poster: Doug Holt
Post Date: 4/24/2026


More Spotlight articles...


Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Grognard News

Grognard Challenge - Expanded Room for Comments! (6/25/2023)

The Comments entry area has been resized to 512 characters.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

Strategy and After Action Report

Using the Beginner's Scenario, Pat La Pella demonstrates most of the features within John Tiller's Squad Battles Series of war games. Can the Japanese break through?

Malaya (v2.5) War Game Review

Pat La Pella reviews this post-card sized game and its computer editions. Can the UK Commonwealth prevent the Japanese from occupying Singapore in 1941?

Malaya Player Aid (pdf)

Pat La Pella created this player aid to clarify special movement rules for the Japanese player for Amphibious Movement and Reinforcement beach landing hexes. Computer versions of the game show eligible hexes automatically when the Japanese player selects a unit for movement.

PE TANG 1900 Q&A with Marco Campari

Some Q & A between myself and Marco Campari, designer of Pe Tang 1900 from Lumaca Games.

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

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Board Games

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In Memoriam

Grognards Lost


A B C D E F G H I
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S T U V W X Y Z '-9

Supremacy 2020: Governments Variant


Another Variant for Supremacy 2020


Supremacy 2020: User Inspired Variants
by Marshall (Command Post Games)   *  19-Mar-2016

Supremacy 2020 - Government Variant

Government Type Variant

Players CAN chose a special Government type at the beginning of a game. These governments come with special abilities and limitations.

Caution - This has not been play tested to ensure a fair or balanced game with the standard victory conditions!

Free Market


  • Productivity Increase - Each Company Card you hold for a turn will increase in value by 1 point. So if you start with a 3 mineral card, it will produce 4 minerals on Turn 2. You can put spare pieces on the card to keep track. All Company Cards will max out at 5 per turn.
  • Trade Increase - During Salaries, collect $100 BL from the bank, for every resource point on a foreign owned Company Card in an area you control.
  • Quality Edge - Your Armies and Navies get a +1 combat bonus to their die roll.
  • Technology Edge - You only pay half of the normal amount for ALL research.
  • No Seizure - You are not allowed to Seize any Cards from players, unless you are At War with them. (see below) You can still blockade companies.
  • Non-Aggression - You cannot attack another player unless you are already At War with them. They must attack you first to be At War. You remain At War until you both mutually agree on peace.
    You cannot nuke a player first. You can only launch your ICBMs in response to a nuclear detonation on your areas or forces. Your response cannot exceed the attack on you. So if a player hit you with 2 ICBMs, you can only strike back with 2. You can add ICBMs to this total to account for their ABMs.

Progressive


Call it what you like; the result is the same.
  • Appropriation - Whenever you get control of a new Company Card, you immediately receive a onetime only $1 TL cash bonus. This includes the cards you start with and this is per card
  • Brain Drain - Pay $300 per card turned over for ALL research.
  • Productivity Decrease - Each Company Card you hold for a turn will decrease in value by 1 point. So if you start with a 4 mineral card, it will produce 3 minerals on Turn 2. You can put spare pieces on the card to keep track. When the card falls to 0 production value, return it to the deck.
  • People's Army - For the same cost, you get double the amount of Armies when you build! The down side is that all your Armies suffer a -1 combat bonus to their die roll.

Communist Capitalism – China Only


  • People's Army - For the same cost, China gets double the amount of Armies when they build! The down side is that all their Armies suffer a -1 combat bonus to their die roll.
  • Currency War - China’s company salaries cost $10 BL for 3 Company Cards.
    Other players can Relocate their cards to China at anytime for a cost of $50 BL per card. Note which Chinese area you are moving it to. (sticky notes on the card work good)
    While Relocated in China, you pay Chinese salary card costs. Your cards produce normally for you except that China collects a $100 BL fee from the bank during the Salaries phase for each re-located card in China.

Fascism - Nazis with Nukes!


What to do for this? First you think of Nazis. They were very different from most Fascist states however. The closest thing to normal Fascism would be a standard Supremacy game. Regular players with free reign are pretty much Fascist dictators. Maybe mix in a little Progressivism.
We don’t see anything like the Nazis in politics today... but what would it look like if we did?
  • Fanatics - Your Armies get a +1 combat bonus to their die roll.
  • Technology Edge - You only pay half of the normal amount for ICBM and ABM research.
  • Suprise Attack! - The first time you Attack a player, they are surprised: You fire 1st. They suffer combat losses, then they get to fire back with any surviving forces. This applies to all 3 operations of the 1st attack. It only applies to Armies. You can launch a Surprise attack later at any time by spending an extra set of supplies for the attack.
  • Field Marshalls - You start the game with an Army Field Marshal if you have these rules. If killed, you may select him during your next builds.
  • Resistance - All players can build partisan Resistance armies in a non-home, Fascist occupied area for $100 BL. They operate like Terror Armies. You have to pay to build them, move and attack.
Not much of a downside in game terms. If you are going to use this, we recommend allowing only 1 player to be a Fascist.

Islamic Theocracy


We considered this but it is already pretty much covered by the Rising Crescent Expansion. A Progressive government kind of does this also. Same results. Maybe experiment with a Progressive Government that can build Terror Armies and Pirates also.

Enjoy this variant and we'll post more as we receive them. Also feel free to visit our web site for more info about Supremacy 2020. And thanks for playing the game!
-Marshall