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Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Tributes pour in after death of award-winning veteran wargame designer Dean Essig

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Mike Didymus-True, in BoardGameWire, brings us the sad news of the passing of designer Dean Essig.

Poster: Doug Holt
Post Date: 4/1/2024


Alumwell Wargame Show 2024

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"...I actually enjoyed this show more than any other that I have been to in the past couple of years." Norm Smith, in Battlefields & Warriors, regales us with sights and surprises from this show, along with some great pictures! And check out the source of an insight that led Norm to conclude "It made me realise that considering these things went into the air in their thousands, the financial investment in longbow archers must have been huge."

Poster: Doug Holt
Post Date: 3/22/2024


Fields of Corn & Rye

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"...I was pretty sure that I had found something that might do the job." Norm Smith, in Battlefields & Warriors, discusses a way he's found to address an old itch, namely adding texture and/or crop fields to tabletop settings. Check out what he finds to be a reasonable, cost-effective approach, considering that "...sometimes I think we have made ourselves a picture perfect world and lost something along the way."

Poster: Doug Holt
Post Date: 3/11/2024


On wargames campaigns (after Polemarch)

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"If one is to do this, it is quite useful to read Caesar to see the kinds of things he considered important when choosing if or when to give battle." Prufrock muses about the value of running campaigns for the ancients gaming he prefers. See why "It turned out I'd rather refight Zama for the tenth time than try to sustain interest in endless minor encounters between similarly equipped neighbours over local concerns."

Poster: Doug Holt
Post Date: 2/28/2024


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Grognard News

Grognard Challenge - Expanded Room for Comments! (6/25/2023)

The Comments entry area has been resized to 512 characters.

Grognard Opponents Wanted (9/14/2022)

New Opponents Wanted function. You can now set your ad expiration date, up to one year. Requires site registration.

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Grognard Originals

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Fast, simple, not expensive, little errata, but only reasonably fun. (War game Review)

In his review on BoardGameGeek, Brendan Whyte first turns a critical eye towards the components and rules and lists their shortcomings. Game play fares better: “…the game is fast and quite fun”. Whyte then goes into comprehensive details covering game mechanics and spares no criticism for the game opponent (AI). His discussion concerning solitaire board games vs solitaire computer games is very interesting.

PE TANG 1900 Q&A with Marco Campari

Some Q & A between myself and Marco Campari, designer of Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Strategy Tips

This is the strategy I developed after playing Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Optional Line of Sight Table

Here is an optional table to make it a little more difficult to eliminate the Boxer artillery.

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A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z '-9

Game: Gulf Strike



(g923)
 
 




Publisher: Victory Games
Game Type: Board
Designer(s): Mark Herman
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Articles


Article ID
Pub Date
Article Description
742
Date: 10/10/2019
Poster: Mark D.
Air Superiority in Gulf Strike

"In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game." So begins this "must read" article about "Gulf Strike", written and shared by Brad Smith of the Hexsides & Hand Grenades blog...
743
Date: 9/6/2019
Poster: Harvey M.
Airpower Strategy for Victory Games' Gulf Strike

In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game. Brad from Hexsides & Hand Grenades presents a well thought out strategy using airpower to achieve the Iranian goals.
741
Date: 2/26/2018
Poster: Doug Holt
Gulf Strike: How do you solve a problem like Saudi Arabia?

"Oh boy. Riyadh is 22 hexes away from Kuwait City." Brad, of Hexsides and Hand Grenades, has some insightful analysis of Victory Game's Gulf Strike!, centered on the woes of supply. He has several prescriptions, the first being: "You need to knock the hell out of the enemy's air capabilities from the start."
740
Date: 3/17/2017
Poster: Doug Holt
Gulf Strike: Scenario 1 - The Bear and The Eagle

"We are waiting for the hammer to fall on Riyadh." Brad's epic replay of Victory Game's Gulf Strike is approaching a climax. Can the Saudi's hang in there? Then suddenly the "…Qataris come from out of nowhere with their Mirage planes..."!
739
Date: 3/3/2017
Poster: Doug Holt
Gulf Strike: Scenario 1: Cataclysm

"Can the Americans and their allies manage to fend off the Iranians for another turn?" Brad of Hexsides and Hand Grenades continues his surprise-packed replay of Victory Game's Gulf Strike! Can the Iranians take Riyadh? Well, don't count out the Rangers! As Brad opines "I think the special forces options are my favorite part of the game because it adds so much unpredictability."
738
Date: 1/23/2017
Poster: Doug Holt
Gulf Strike - Scenario 1: The Russians are Coming!

"It is turn 8 and this is the big enchilada now. WW3 starts this turn..." Brad continues his wild Scenario 1 odyssey in Victory Games' Gulf Strike, with his Iranians thrilled to have Russian support. "Done! Boom - that's what's it like to be a superpower, I guess."
737
Date: 12/14/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: America - Heck Yeah!

"...things are looking real bad for the Saudis..." Brad is back with his ROLLER-COASTER replay of Victory Games' Gulf Strike! Now someone learns a lesson: "Don't leave supply depots alone in a hex. Ever."
736
Date: 11/9/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - Battle for Riyadh

"Trying to protect your supply lines without adequate air basing is a fool's errand." Brad pushes his tense and dicey Iranian invasion of the Gulf States in Gulf Strike! The Iranians firm up their supply situation, but... "Next turn is turn 7 and the Americans activate. Hoo boy!"
735
Date: 10/28/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: Operation Sharp Stick

"It looks like my sweeping vision for Iranian supremacy of the Middle East is turning into a great big joke." Hexsides and Hand Grenades' Brad returns with more Gulf Strike learning curve exasperation! Yet Turn 5 hints at a table tipping: "Despite the Iranian setbacks this turn, the Saudis are in real trouble right now and facing a very dangerous situation."
734
Date: 10/14/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - A Jaunt Down the Road

"...turns 1 and 2 were the wargame equivalent of punk rock with tanks and planes going everywhere and attacking everything." Brad's Gulf Strike Iranian glory run blazes on, but supply concerns now taunt him: "Still amazed at how vital trucks are in this game.", and "I spent the Iranian SPs like a drunken sailor in the first two or three turns and now I'm starting to wonder a bit if I'll be hurting when it comes to the big push on Riyadh."
733
Date: 10/10/2016
Poster: Doug Holt
Gulf Strike: Scenario 1 - Operational Thinking & Lessons Learned

"I am trying to take Kuwait on the cheap here." Hexsides and Hand Grenades' Brad is back with more fun in Scenario 1 of Victory Games' Gulf Strike! It's all about trade-offs raised by trying to crush Kuwait while invading Saudi Arabia at the same time. "I think scenario one goes to whomever takes the smartest gambles with a bit of luck thrown in here and there."
732
Date: 10/3/2016
Poster: Doug Holt
Gulf Strike - Scenario 1: Iran Strategy & Thinking

"There is no such thing as overplanning in Gulf Strike." Brad of Hexsides and Hand Grenades is doing some strategy skull time for a play of Victory Games' Gulf Strike. It's 1984, and a revolutionary Iran (on steroids) is out to control the whole Persian Gulf. They've got to move fast, however, "before the Marines are ashore and suddenly we're another lyric in the Battle Hymn of the Republic."
731
Date: 5/27/2015
Poster: Mark D.
Hexsides and Hand Grenades: Thoughts on Scenario 5

By George, I think he's getting the hang of it! Brad, writing for the Hexsides and Hand Grenades blog, posts some thoughts on his playthrough of scenario 5. He's gotten hooked on Gulf Strike (as many of us have over the years) and presents some pretty interesting observations. Definitely worth a read for fans of the game...
727
Date: 5/23/2015
Poster: Mark D.
The Boardgaming Life: Strategy (Trouble with Kuwait)

"The Trouble with Kuwait" - Suggested strategies for Scenario #1 in Gulf Strike, written by Mark D for The Boardgaming Life site.
730
Date: 5/13/2015
Poster: Mark D.
Hexsides and Hand Grenades: Scenario 6 Redux

I think we've collectively shamed Brad, of Hexsides and Hand Grenades fame, into completing the replay of Scenario 6 that he started some time ago but never finished. Mission accomplished… And he even gave a plug for one of my old articles on The Boardgaming Life. Thanks Brad!
729
Date: 8/11/2014
Poster: Mark D.
Hexsides and Hand Grenades: Replay (Scenario #1)

Brad over at Hexsides and Hand Grenades, has gotten totally hooked on Gulf Strike and favors us with a replay of the Scenario #1 opening attacks. Stay tuned for follow up postings.
728
Date: 8/5/2014
Poster: Mark D.
Hexsides and Hand Grenades: Replay

Nice, quick replay of the strategic scenario in Gulf Strike, by Brad at the Hexsides and Hand Grenades blog.
725
Date: 4/8/2012
Poster: Mark D.
The Wargamer Magazine: Review

Brief review in The Wargamer magazine.
717
Date: 6/20/2010
Poster: Mark D.
The Boardgaming Life: Player Aid (PDF)

A General Information Tracking Sheet for Gulf Strike, including U.S. Special Forces Detachment Missions, Missile Depletion and Replenishment, and Naval Movement Determination. Created by Mark D. for The Boardgaming Life site.
726
Date: 5/31/2010
Poster: Mark D.
The Boardgaming Life: Strategy (Special Forces)

"Making Special Forces Special" in Gulf Strike. Written by Mark D for The Boardgaming Life.
724
Date: 4/18/2010
Poster: Mark D.
Gulf Strike Strategy - Getting Ashore

This article, penned by Grognard.com's own Mark D examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.
723
Date: 12/17/2007
Poster: Mark D.
Player Record Sheet (WORD)

Custom player record sheet.
722
Date: 12/15/2003
Poster: Mark D.
Chris Fawcett: Updated OOBs

A kit to update the orders of battle for the nations in the game.
720
Date: 7/22/2001
Poster: Mark D.
Desert Storm variant (ZIP)

Variant created by Mark Herman to model Desert Storm. Released as it was actually happening. Contains rules mods, new unit counters, and map section.
721
Date: 7/21/2001
Poster: Mark D.
Counter Manifest (zipped Excel file)

719
Date: 12/17/1998
Poster: Mark D.
Andrew Fairnie: Game Overview

Quick overview of the game by Andrew Fairnie.
718
Date: 12/15/1998
Poster: Mark D.
Article Index

Index to all magazines containing articles about this game.