Opponents Wanted

Find Gaming Opponents!

Another new feature for Grognard.com, "Opponents Wanted" provides a quick and easy way to locate gaming opponents with similar gaming preferences. Requires site registration. Grognard.com Opponents Wanted

Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.

Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

ACW rule comparisons

Spotlight Article Graphic

"The scene is one of using the fire and charge rules from each system to have a Confederate regiment try and capture the higher ground." Norm Smith, in his Battlefields & Warriors blog, tries out an apples to apples comparison of four miniatures rule systems. Norm brings a definite scientific approach to his "experiment", with his objective being the best gaming experience (even if that may be not-so-analytical, but eminently understandable!). Norm "…enjoyed all four situations, with each bringing a different thing to the party."

Poster: Doug Holt
Post Date: 4/19/2021

From Biplanes to Ballistic Missiles — The Career of General Thomas S. Power. “To Rule the Skies: General Thomas S. Power and the Rise of Strategic Air Command in the Cold War”. Book Review.

Spotlight Article Graphic

"...the more engaging part of the narrative is centered on Power’s efforts to transform the United States Air Force into a true aerospace force." Ray Garbee reviews To Rule the Skies: General Thomas S. Power and the Rise of Strategic Air Command in the Cold War, by Brent D. Ziarnick. Ray finds an often engaging and insightful book about General Power's efforts, which may have been ahead of their time, but are more relevant now. "How Power sought to do this is the stuff of a pulp science fiction fan’s dreams."

Poster: Doug Holt
Post Date: 4/16/2021

Interview with Sergio Shiavi Designer of Give Us Victories: The Chancellorsville Campaign from Dissimula Edizioni Currently on Kickstarter

Spotlight Article Graphic

A few years ago, Sergio Shiavi broke onto the scene with his new company called Dissimula Edizioni with their first Kickstarter called Radetsky’s March: The Hundred Hours Campaign and that game was then followed a few years later by From Salerno to Rome: World War II – The Italian Campaign, 1943-1944. Now comes the third game to Kickstarter which is a look at the American Civil War and the Chancellorsville Campaign involving the Union Army of the Potomac commanded by Joseph Hooker and the Armey of Northern Virginia commanded by Robert E. Lee and is called Give Us Victories: The Chancellorsville Campaign. The Players Aid reached out to Sergio and he was more than willing to give us an inside look at the design.

Poster: Harvey M.
Post Date: 4/15/2021

Wargaming in Rome

Spotlight Article Graphic

Homo Ludens provides their perspective of wargaming overseas in Rome with this interesting video blog

Poster: Harvey M.
Post Date: 4/12/2021

More Spotlight articles...

Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.

Grognard News

Grognard Game Plan

New Grognard Game Plan application is a free tool provided to registered Grognard.com site visitors to help organize convention play and other gaming sessions.

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

Higlanders - Scenario for Vietnam: 1965-1975

Experimental scenario for Vietnam: 1965-1975 created and shared by Mark D'Agosta.

Falling Sky - Perfect Opening Moves - Roman

Is there such a thing as a "Perfect Opening Move" in any of GMT's COIN Series games? Mark D. shares his idea of a "perfect" opening turn for the Romans in Falling Sky. Enjoy.

Battle for Russia - Game Turn Restrictions Summary

I'm finally getting to play this game, and am looking forward to it. There are a decent amount of "special rules" and restrictions that apply to either the Axis or Soviet player, depending on which turn it is. Rather than flipping back and forth in the rule book, I made a quick & dirty cheat sheet for myself which I have been using, and thought I'd share it. If anyone sees anything that's incorrect, please let me know via email at mark at grognard dot com. (updated 4/11/2020 to include rules for ignoring Rivers - Axis only on Turn 1; both sides on Turn 2)

French "Low Density" Blues in Ici c'est la France!

Brief strategy article written by Mark D. that explains the concept of "Troop Density" and examines how that level can have a big impact on French and FLN play in the early stages of the game. Ici c'est la France! was designed by Kim Kanger and published by Legion Wargames in 2009. Outstanding game!

More Grognard Originals...

Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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Legion Wargames - please click here
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S T U V W X Y Z 0-9

Game Articles


Pub Dates
Game: Death Valley: Battles for the Shenandoah
Publisher: GMT Games
Series: Great Battles of the American Civil War
Game Type: Board
Designer(s): Greg Laubach

Article Descriptions
Article ID: 7
Date: 11/18/2020
Poster: Harvey M.
GMT's Death Valley GBACW Fisher's Hill Battle solo playthrough 1600 Turn

The Blue Tweezers takes us through a turn of Death Valley from GMT Games' Great Battles of the American Civil War series in this video replay of the Fisher's Hill scenario Turn1600.
Article ID: 6
Date: 9/20/2020
Poster: Harvey M.
GMT's Death Valley GBACW Fisher's Hill Battle playthrough Analysis and Initial Surprise Attack.

The Blue Tweezers presents a replay of Death Valley: Battles for the Shenandoah published by GMT Games. They chose the Fisher's Hill scenario and it is a nice introduction to the battle itself and the the surprise attack by Crook's Army of West.
Article ID: 5
Date: 5/3/2019
Poster: Doug Holt
Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 1)

"The Rebs retreat again before a line of bristling bayonets." William Byrne is back with more wargamer narrative art as he offers the first installment of the battle of Fisher's Hill, using GMT Games' Death Valley: Battles for the Shenandoah. Check out some intense action supported by excellent map illustrations. "Screaming the rebel yell, the 40th surges forward and retakes the Monroe battery."
Article ID: 4
Date: 11/19/2018
Poster: Doug Holt
Carroll Burns the Bridge: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

"There are too many Yankees this time, and too many armed with rifled muskets." William Byrne indulges in a bit of wargamer art as he offers the first installment of a narrative based on a game of GMT Games' Death Valley: Battles for the Shenandoah. Enter Stonewall Jackson, stage left: “General Ewell, we must push these people. Why is it that half your division is unengaged?”
Article ID: 3
Date: 9/19/2018
Poster: Doug Holt
Lincoln’s Lieutenants in the Shenandoah: A Look at Union Leaders in Death Valley

"...these northern commanders bested Stonewall on the tactical level." William Byrne gives some fascinating background about Union commanders in GMT Games' Death Valley: Battles for the Shenandoah. And as to the best of them, "…there’s a potential price to be paid when you’re the idol of your troops."
Article ID: 2
Date: 8/3/2018
Poster: Doug Holt
Open Order Formation in Death Valley: Simulating 1864-Style Skirmish Lines

"…it was exactly what the 1864 Confederates in Death Valley needed…" Developer William Byrne discusses how the tactical innovation dubbed "Open Order" is incorporated into GMT Games' Death Valley: Battles for the Shenandoah. The technique offered advantages, yet "…military thinkers worried then and for the next 50 years that Open Order incurred a higher risk of shirking and desertion…"
Article ID: 1
Date: 2/9/2018
Poster: Doug Holt
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1)

"… Cross Keys stands as an example of a numerically inferior force using interior lines to defeat a stronger but divided enemy." Developer William Byrne offers some insights into the Cross Keys scenario of GMT Games' Death Valley: Battles for the Shenandoah. Historically, a win for the rebels, but "After taking a look at the scenario’s set-up, the Confederate player will be thankful he can count on Ewell, as Fremont’s force can inspire a measure of alarm."