Gaming Conventions

Gaming Conventions

Another new feature for, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.

Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.

Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

The Battle of Komárom 1849 - A Fall In 2018 AAR

Spotlight Article Graphic

Want some fun with the “Hapsburg Tiger”? Bill Gray regales us with a miniatures after action report on the Third Battle of Komarom during the Hungarian Revolution. Sounds like things went well, and were also entertaining:" The rockets were useless, but a Hell of a lot of fun."

Poster: Doug Holt
Post Date: 12/12/2018

Games vs. History: The First Battle of Bull Run in War Games

Spotlight Article Graphic

"…the battle resembled more of an armed brawl than an organized conflict." Jack Trumbull offers some thoughts about the first battle of Bull Run, and several digital wargame treatments of it.

Poster: Doug Holt
Post Date: 11/28/2018

Battle of Bosworth 1485

Spotlight Article Graphic

"…they pushed the boat out for it and splendid it was too." Norm Smith, in his Battlefields & Warriors blog, reminiscences about a fine reenactment in the pre-Internet dark ages, and his brief wargamer oriented publication on the battle using the stone knives and bear skins tools of the era. Sounds like the creative juices may soon be flowing, since the memory "…has left me wanting to start a small and focused Wars of the Roses project…"

Poster: Doug Holt
Post Date: 11/12/2018

Games vs. History: An exploration of the Battle of Nagashino in war games

Spotlight Article Graphic

"…even the best planning and research often cannot sidestep the pitfalls of historical memory." Joe Fonseca considers how three different computer wargames approach the Battle of Nagashino during Japan's Warring States period. Joe finds different strengths and weaknesses in each, with his simple recommendation for one of them being: "Boot it up and marvel at the movie-like spectacle."

Poster: Doug Holt
Post Date: 11/7/2018

More Spotlight articles...

Grognard News

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more "originals" in the future.

Land of the Two Rivers: Iraq War - Now on BGG!

Got the BGG listing for Land of the Two Rivers: Iraq War approved and published! Playtesting is proceeding. Still working on better counters...

Land of the Two Rivers: Iraq War - First draft of rules completed

Grognard Enterprises ( first game will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Designed and created by Mark D'Agosta.

10/15/2018 - First draft of the rules is completed. All charts and tables are complete. Map is 75% done. Working on the counters...

Interested in a TUSCW tournament on Vassal?

Anyone interested in a 2019 Tournament of the American Civil War on Vassal?

Registration deadline 12/31/2018.

Limit: 8 Participants.

Land of the Two Rivers: Iraq War - In Development (Grognard Enterprises)

The first game from Grognard Enterprises ( will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Design by Mark D'Agosta. Check in on the info article for the latest info on this game...

More Grognard Originals...

Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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S T U V W X Y Z 0-9

Game Articles


Pub Dates
Game: Death Valley: Battles for the Shenandoah
Publisher: GMT Games
Series: Great Battles of the American Civil War
Game Type: Board

Article Descriptions
Article ID: 4
Date: 11/19/2018
Poster: Doug Holt
Carroll Burns the Bridge: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

"There are too many Yankees this time, and too many armed with rifled muskets." William Byrne indulges in a bit of wargamer art as he offers the first installment of a narrative based on a game of GMT Games' Death Valley: Battles for the Shenandoah. Enter Stonewall Jackson, stage left: “General Ewell, we must push these people. Why is it that half your division is unengaged?”
Article ID: 3
Date: 9/19/2018
Poster: Doug Holt
Lincoln’s Lieutenants in the Shenandoah: A Look at Union Leaders in Death Valley

"...these northern commanders bested Stonewall on the tactical level." William Byrne gives some fascinating background about Union commanders in GMT Games' Death Valley: Battles for the Shenandoah. And as to the best of them, "…there’s a potential price to be paid when you’re the idol of your troops."
Article ID: 2
Date: 8/3/2018
Poster: Doug Holt
Open Order Formation in Death Valley: Simulating 1864-Style Skirmish Lines

"…it was exactly what the 1864 Confederates in Death Valley needed…" Developer William Byrne discusses how the tactical innovation dubbed "Open Order" is incorporated into GMT Games' Death Valley: Battles for the Shenandoah. The technique offered advantages, yet "…military thinkers worried then and for the next 50 years that Open Order incurred a higher risk of shirking and desertion…"
Article ID: 1
Date: 2/9/2018
Poster: Doug Holt
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1)

"… Cross Keys stands as an example of a numerically inferior force using interior lines to defeat a stronger but divided enemy." Developer William Byrne offers some insights into the Cross Keys scenario of GMT Games' Death Valley: Battles for the Shenandoah. Historically, a win for the rebels, but "After taking a look at the scenario’s set-up, the Confederate player will be thankful he can count on Ewell, as Fremont’s force can inspire a measure of alarm."