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Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Alumwell Wargame Show 2024

Spotlight Article Graphic

"...I actually enjoyed this show more than any other that I have been to in the past couple of years." Norm Smith, in Battlefields & Warriors, regales us with sights and surprises from this show, along with some great pictures! And check out the source of an insight that led Norm to conclude "It made me realise that considering these things went into the air in their thousands, the financial investment in longbow archers must have been huge."

Poster: Doug Holt
Post Date: 3/22/2024


Fields of Corn & Rye

Spotlight Article Graphic

"...I was pretty sure that I had found something that might do the job." Norm Smith, in Battlefields & Warriors, discusses a way he's found to address an old itch, namely adding texture and/or crop fields to tabletop settings. Check out what he finds to be a reasonable, cost-effective approach, considering that "...sometimes I think we have made ourselves a picture perfect world and lost something along the way."

Poster: Doug Holt
Post Date: 3/11/2024


On wargames campaigns (after Polemarch)

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"If one is to do this, it is quite useful to read Caesar to see the kinds of things he considered important when choosing if or when to give battle." Prufrock muses about the value of running campaigns for the ancients gaming he prefers. See why "It turned out I'd rather refight Zama for the tenth time than try to sustain interest in endless minor encounters between similarly equipped neighbours over local concerns."

Poster: Doug Holt
Post Date: 2/28/2024


Lord Stanley arrives at Piggy Longton 1472

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"...Piggy Longton is under the certain threat of Yorkist attack." Norm Smith, in Battlefields & Warriors, sets the stage for our next Piggy Longton encounter. Why must Lord Darcy cautiously accept help from one who is "...gaining a reputation of duplicity based upon political expedience."?

Poster: Doug Holt
Post Date: 1/29/2024


More Spotlight articles...


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Grognard News

Grognard Challenge - Expanded Room for Comments! (6/25/2023)

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Grognard Opponents Wanted (9/14/2022)

New Opponents Wanted function. You can now set your ad expiration date, up to one year. Requires site registration.

Gaming Conventions

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Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

Fast, simple, not expensive, little errata, but only reasonably fun. (War game Review)

In his review on BoardGameGeek, Brendan Whyte first turns a critical eye towards the components and rules and lists their shortcomings. Game play fares better: “…the game is fast and quite fun”. Whyte then goes into comprehensive details covering game mechanics and spares no criticism for the game opponent (AI). His discussion concerning solitaire board games vs solitaire computer games is very interesting.

PE TANG 1900 Q&A with Marco Campari

Some Q & A between myself and Marco Campari, designer of Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Strategy Tips

This is the strategy I developed after playing Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Optional Line of Sight Table

Here is an optional table to make it a little more difficult to eliminate the Boxer artillery.

More Grognard Originals...


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Latest Challenge

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A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z '-9

Game: Combat Commander: Europe



(c917235)
 
 




Publisher: GMT Games
Series: Combat Commander
Game Type: Board
Designer(s): Chad Jensen
Search for this and related games with Noble Knight


Description:


Combat Commander: Europe is Chad Jensen's award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions. There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events”—both good and bad—will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.


Articles


Article ID
Pub Date
Article Description
665
Date: 10/1/2021
Poster: Doug Holt
Combat Commander Europe – #12 Misty Mountain

"Having good cards in hand, I immediately initiate attack in the middle, killing one Volksgrenadier in the process and preparing to storm the bunker. However…". Michal, in The Boardgames Chronicle, brings us his final scenario replay in GMT Games' Combat Commander: Europe, having worked through the entire game. Check out why he finds his concluding lesson to be "…not to sit but to risk and charge forward!"
664
Date: 7/11/2021
Poster: Mark D.
Combat Commander Europe – Session Report by The Boardgames Chronicle

One more exciting session with Combat Commander Europe. That was a multi-stage scenario, with reinforcements coming from all directions. Enjoy session report full of pictures! (shared by The Boardgames Chronicle)
663
Date: 6/15/2021
Poster: Harvey M.
Combat Commander Europe – #8 Breakout dance

It is 1943 and the war is still more or less in balance. This is story of German 277th Infantry Regiment , completely encircled in January that year near Velikiye-Luki by the Soviets Shock Armies . The relief will not come – soldiers know it. So order has come for the Wehrmacht units to try a breakout. The Boardgames Chronicleplays Combat Commander Europe scenario number 8 Called the Breakout Dance.
662
Date: 6/4/2021
Poster: Mark D.
Combat Commander: Europe - Scenario 7 Replay

Combat Commander Europe – Scenario #7 Bessarabian Nights - one of the most volatile and crazy scenarios we have seen so far. Historical background: It is 1944 and partisan activity at the rear of Wehrmacht is increasing with advancing Red Army from the East. The dense woods of Romania, especially in area of Bessarabia, are perfect place for such activity. The German forces in this scenario (Michal, attacker) are executing another policing action while allied partisans (Dave, defender) will try to ambush the poorly equipped (Volksgrenadiers) enemy forces. Replay shared by the good folks at The Boardgames Chronicle.
661
Date: 4/18/2021
Poster: Harvey M.
Combat Commander Europe – #4 Closed for Renovation

The Boardgames Chronicle continued their Combat Commander Europe campaign with scenario #4 Closed for Renovation. It is end of December 1944 – Humaine, Belgium. Most of Germans were overrun by US 2nd Armored Division but stubborn remnants of 9th Panzer Division occupy a chateau on the end of the city (15 VPs for building in game terms). US CCR (Combat Command Reserve) unit will be tasked with rooting out those stubborn enemies. They will bring high caliber machine guns, artillery and even flamethrowers. But the Germans will surprise them with a hidden field gun!
660
Date: 3/30/2021
Poster: Harvey M.
C&C Europe – #3 Bonfire of the NKVD

The Boardgames Chronicle continues to play through the scenarios contained in Combat Commander Europe, published by GMT Games. This time they present a replay of scenario #3 Bonfire of the NKVD.
659
Date: 3/16/2021
Poster: Harvey M.
C&C Europe – introduction continuation – #2 Hedgroves and Hand Grenades

The Boardgames Chronicle continues their introductory articles on Combat Commander Europe published by GMT Games. They are now using scenario 2, Hedgerows and Hand Grenades, which introduces new complexities of the design.
658
Date: 2/19/2021
Poster: Harvey M.
Once again introducing Combat Commander Europe – #1 Fat Lipki

The Boardgames Chronicle declares their love of Combat Commander Europe published by GMT Games stating, "whenever possible, I advocate to other players the advantages of the system: fantastic rulebook, great replayability and what I like most – the presentation of battlefield chaos and confusion in the game mechanics.". Follow them along as they do a replay of the Fat Lipki scenario.
657
Date: 2/17/2021
Poster: Mark D.
Introducing Combat Commander... Again

Another player introduced to fantastic world of Combat Commander! We started - traditionally - from the Fat Lipki scenario. Enjoy this short report from the battlefield. Thanks to the good folks at The Boardgames Chronicle for sharing. "Next scenario already started - I will also make sure to report!"
656
Date: 1/21/2021
Poster: Harvey M.
[REVIEW] Combat Commander Europe

The Boardgames Chronicle writes a "long-overdue review" of Combat Commander published by GMT Games. They give it a 4.5 / 5 recommendation.
655
Date: 5/8/2020
Poster: Harvey M.
Combat Commander Europe – 025b – Fields of Blood

The Combat Commander series has many devoted fans. The Boardgames Chronicle presents a replay of the Fields of Blood Scenario from Combat Commander Europe published by GMT games. “When I need a good and exciting wargame entertainment on tactical level I know I can always count on Combat Commander. That game is simply unending source of interesting scenarios, close games, twists of fate as well as very exciting events on the battlefield. I simply cannot get enough of it and play whenever possible."
654
Date: 3/29/2020
Poster: Harvey M.
Combat Commander Europe – 025a – Fields of Fire

Combat Commander from GMT Games remains a very popular system particularly loved by the Boardgames Chronicle. This time they use scenario 025a Fields of Fire from the Paratrooper Battle Pack. This is pretty interesting depiction of one of the most heroic events of US army during WWII on the Western Front during the Battle of the Bulge. Yes, the skirmish takes place during the infamous though surprising German offensive in Ardennes during December 1944. The German infantry is tasked with the orders to clear all the US roadblocks / infantry resistance points so the King Tiger tanks of Joachim Peiper’s 1st SS Panzer Division can swiftly advance. One of such battles was fought near the village of Lanzerath where US Intelligence & Recon platoon – in total 18 men (!) was placed to observe enemy moves and report back. Americans spent time well, enhancing their defensive positions. Still, once German column approached, it was clear that they face hundreds of enemy soldiers. They fought bravely, being able to delay Germans for a full day. For their actions, all the Platoon members were awarded medals, becoming most decorated platoon of WWII.
653
Date: 1/29/2020
Poster: Harvey M.
Combat Commander Europe – #6 Paralyzed from the West Down

The Boardgames Chronicle brings us a quick replay of Scenario #6 Paralyzed from the West Down from GMT's popular WW II card driven tactical simulation of close quarters fighting in Combat Commander Europe.
652
Date: 12/29/2019
Poster: Harvey M.
Combat Commander Europe – #8 Breakout Dance

A brief replay of scenario #8 Breakout Dance from GMT's popular card driven tactical WW II game Combat Commander Europe by Boardgames Chronicle
651
Date: 11/24/2019
Poster: Harvey M.
A Replay of Combat Commander Europes's Fat Lipki Scenario

A replay of Scenario #1 Fat Lipki from Combat Commander Europe designed by Chad Jensen for GMT
649
Date: 3/7/2019
Poster: Mark D.
Barbarossa Unleashed – a Combat Commander FireFight

Combat Commander Tournament Pack - playing the scenarios one by one from that expansion. Here we have very balanced and interesting scenario, where both Russians and Germans attack in recon posture, trying to take important objectives in the middle of the map. Shared by the good folks at Boardgames Chronicle.
648
Date: 1/29/2019
Poster: Mark D.
Scenario: #6 One Steppe Beyond

Nice illustrated replay of Combat Commander: Europe, Scenario #6. Shared by The Boardgames Chronicle...
650
Date: 12/31/2018
Poster: Mark D.
Combat Commander for New Year's Eve

ou can prepare for celebrating the New Year in many ways but one of the best is by planning the boardgames. During our “end-of-year” boardgames convent (which we held every year since 2009) today I had pleasure to play Combat Commander. We played the Scenario Three from Tournament Pack #3 A midnight Clear...
647
Date: 6/6/2015
Poster: Mark D.
Graphic Wargames: Combat Action Report - Fat Lipki

The first three pages of a complete AAR for Graphic Wargames, a creation of Ian Hamilton. Features the first scenario of GMT Games’ “Combat Commander: Europe” game, titled "Fat Lipki". The narrative is run solely by what happens in the game. Truly a "graphic replay". Check it out...
646
Date: 4/4/2015
Poster: Mark D.
Drive Thru Review: Video Review

From the "better late than never" department, Joel Eddy turns in an informative review of Combat Commander: Europe, published by GMT Games in 2006.
645
Date: 1/7/2015
Poster: Mark D.
Yet Another Friggin Gaming Blog: Replay

David Pretty, writing for the "Yet Another Friggin Gaming Blog" blog, whips up an outstandingly detailed and illustrated replay session that he played with his gaming buddies. And I believe he coined the term "douche-y"… so I've added it to my spell-check custom list...
644
Date: 3/21/2014
Poster: Mark D.
Big Board Gaming: Replay

This 'Narrative, Pictorial Essay AAR', titled 'Hedgerows and Handgrenades', has got it all: a detailed written replay accompanied by a video replay, complete with background music and sound effects.
643
Date: 3/20/2012
Poster: Mark D.
Boots: Review

Nice review and argument for the relative merits of ASL vs CC by Boots for BGG
642
Date: 10/20/2010
Poster: Mark D.
Jeff Ven: BGG Review

Review by wargaming newcomer Jeff Ven for BGG.
641
Date: 4/29/2010
Poster: Mark D.
Francis Lalumiere: Review

"Why Combat Commander is better than Memoir 44" by Francis Lalumiere for BGG.
640
Date: 1/29/2010
Poster: Mark D.
Commnder Harris: BGG Review

Nice review by Commander Harris for BGG.
639
Date: 5/15/2009
Poster: Mark D.
Brian Morris: Review

Nice review, with graphics, from Brian Morris for BGG.
637
Date: 12/26/2008
Poster: Mark D.
Adam Ruzzo: Review

Detailed review by Adam Ruzzo for BGG.
633
Date: 4/23/2007
Poster: Mark D.
Tom Vasel: BGG Review

Nice review by Tom Vasel for BGG
631
Date: 4/2/2007
Poster: Mark D.
Lawrence Hung: Replay/AAR

Excellent replay/AAR by Lawrence Hung.
634
Date: 3/27/2007
Poster: Mark D.
Tom Duensing: BGG Review

Review by Tom Duensing for BGG
630
Date: 3/19/2007
Poster: Mark D.
Peter Appleton: BGG Review

Nice honest review by Peter Appleton for BGG.
629
Date: 3/13/2007
Poster: Mark D.
Mikko Saari: BGG Review

Nice review by Mikko Saari for BGG
632
Date: 3/9/2007
Poster: Mark D.
John Brader: Review

Review by John Brader for BGG.
627
Date: 2/14/2007
Poster: Mark D.
Brian Bankler: Review

Brief review by Brian Bankler for BGG.
626
Date: 2/6/2007
Poster: Mark D.
Aldaron: Review

Review of CCE by Aldaron for BGG.
628
Date: 1/29/2007
Poster: Mark D.
Eric Landes: BGG Review

Nice review by Eric Landes for BGG.
625
Date: 1/24/2007
Poster: Mark D.
William Terdoslavich: Replay

Replay action from William Terdoslavich and J.R. Tracy.
624
Date: 1/24/2007
Poster: Mark D.
J.R. Tracy: BGG Review

Nice review by J.R. Tracy for BGG.
623
Date: 12/24/2006
Poster: Mark D.
Doug Cooley: BGG Review

Review by Doug Cooley on BGG.
622
Date: 8/1/2006
Poster: Mark D.
Publisher Website

GMT's Combat Commander: Europe page
635
Date: 5/1/2006
Poster: Mark D.
GMT Games: Bonus Scenario #101 (PDF)

Bonus scenario from GMT Games.
636
Date: 5/1/2006
Poster: Mark D.
GMT Games: Bonsu Scenario #102 (PDF)

Bonus scenario from GMT Games