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Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

The Origins of the AVALON HILL GAME COMPANY 1952-1963

Spotlight Article Graphic

The Avalon Hill Game Company is 72 years old this year and time to chronicle the history of Avalon Hill. In Part 1, Origins, we will look at the story of not only the establishment of a game company, but an industry and a hobby. Thanks to Legendary Tactics YouTube Channel for this great series.

Poster: Robert Holifield
Post Date: 4/18/2024


Tributes pour in after death of award-winning veteran wargame designer Dean Essig

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Mike Didymus-True, in BoardGameWire, brings us the sad news of the passing of designer Dean Essig.

Poster: Doug Holt
Post Date: 4/1/2024


Alumwell Wargame Show 2024

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"...I actually enjoyed this show more than any other that I have been to in the past couple of years." Norm Smith, in Battlefields & Warriors, regales us with sights and surprises from this show, along with some great pictures! And check out the source of an insight that led Norm to conclude "It made me realise that considering these things went into the air in their thousands, the financial investment in longbow archers must have been huge."

Poster: Doug Holt
Post Date: 3/22/2024


Fields of Corn & Rye

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"...I was pretty sure that I had found something that might do the job." Norm Smith, in Battlefields & Warriors, discusses a way he's found to address an old itch, namely adding texture and/or crop fields to tabletop settings. Check out what he finds to be a reasonable, cost-effective approach, considering that "...sometimes I think we have made ourselves a picture perfect world and lost something along the way."

Poster: Doug Holt
Post Date: 3/11/2024


More Spotlight articles...


Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Grognard News

Grognard Challenge - Expanded Room for Comments! (6/25/2023)

The Comments entry area has been resized to 512 characters.

Grognard Opponents Wanted (9/14/2022)

New Opponents Wanted function. You can now set your ad expiration date, up to one year. Requires site registration.

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

Fast, simple, not expensive, little errata, but only reasonably fun. (War game Review)

In his review on BoardGameGeek, Brendan Whyte first turns a critical eye towards the components and rules and lists their shortcomings. Game play fares better: “…the game is fast and quite fun”. Whyte then goes into comprehensive details covering game mechanics and spares no criticism for the game opponent (AI). His discussion concerning solitaire board games vs solitaire computer games is very interesting.

PE TANG 1900 Q&A with Marco Campari

Some Q & A between myself and Marco Campari, designer of Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Strategy Tips

This is the strategy I developed after playing Pe Tang 1900 from Lumaca Games.

PE TANG 1900 Optional Line of Sight Table

Here is an optional table to make it a little more difficult to eliminate the Boxer artillery.

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

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Grognards Lost

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A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z '-9

Game: Command & Colors: Samurai Battles



(c10098)
 
 




Publisher: GMT Games
Series: Command & Colors
Game Type: Board
Designer(s): Richard Borg
Search for this and related games with Noble Knight


Description:


The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.


Articles


Article ID
Pub Date
Article Description
8
Date: 6/13/2022
Poster: Doug Holt
Samurai Battles session reports – Second Kondonai 1564 AD

"In essence, Richard Borg at his best!" Michal, in The Boardgames Chronicle, brings us a replay of the Second Kondonai 1564 AD scenario in GMT Games' Commands & Colors: Samurai Battles. Check in on the action: "What a bloody turn it was! First, the deadly Mounted Charge by Lukasz but then also my Ambush!"
7
Date: 9/19/2021
Poster: Harvey M.
Samurai Battles session reports – Sekigahara 1600 AD

Commands & Colors: Samurai Battles, published by GMT Games, allows players to re-play important engagements of Japanese history mainly regarding the XVI century. The battles, included in huge scenario booklet, focus on the historical deployment of forces and important terrain features in level with the game system. The scale of the game is flexible and varies from battle to battle. The Boardgames Chronicle gives us a session replay on the scenario covering the battle of.Sekigahara 1600 AD, fought around the small village of Sekigahara, astride one of Japan’s key feudal-era roads. It was here that Ishida Mitsunari and his western allies planned to meet and stop the advance of Tokugawa Ieyasu and his eastern allies. Using the wooded hills between two mountains, the western army had a strong defensive position. Although Ieyasu had granted Fukushima Masanori the honor of opening the battle, it was Il Naomase’s mounted “Red Devils” that charged forward first. Masanori quickly followed and charged into the center of Mitsunari position. So the most famous Samurai Battle started!
6
Date: 8/4/2021
Poster: Doug Holt
Commands & Colors: Samurai Battles Session Report – Azukizaka 1542 & 1548 AD

"In essence, Richard Borg at his best!" Michal brings us a fun AAR playing the first and second battles of Azukizaka in GMT Games' Commands & Colors: Samurai Battles. Check out lots of action and pictures: "My impetuous Samurai Cavalry moved forward to finish the enemy… but was counter attacked…"!
5
Date: 7/26/2021
Poster: Harvey M.
Samurai Battles session reports – Fourth Kawanakajima 1561 AD (Phase 3,4&5)

The Boardgames Chronicles continues its series of replays with GMT's Command & Colors: Samurai Battles. The Battle of Fourth Kawanakajima 1561 AD was a long and multi-step engagement with incredible twists and turns of fate. The Samurai Battles game depicts it in 5 scenario mini-campaign,. The Uesugi troops had pushed forward and were in sight of Takeda Shingen’s command tent. Shingen, unaware the enemy was so close, had been directing the battle when his headquarters and bodyguard were attacked. Not having time to draw his sword Shingen defended himself with his war-fan. Samurai rushed to aid Shingen and the assault on the Takeda command tent was repulsed. Elsewhere, the Takeda battle line managed to hold against the fierce rotating attacks of the Uesugi army. The cost, however, was great as many brave Samurai leaders would fall in an effort to maintain the line.
4
Date: 7/17/2021
Poster: Harvey M.
Samurai Battles session reports – Fourth Kawanakajima 1561 AD (Phase 1&2)

The Boardgames Chronicle reports of several plays of their current favorite game, Command & Colors: Samurai Battles this time covering Fourth Kawanakajima 1561 AD.where the famous Japanese warlords Uesugi Kenshin and Takeda Shingen fight to become the master of Japan.
3
Date: 7/4/2021
Poster: Harvey M.
Video How to Play – C&C Samurai Battles – Part 2

This is part 2 in a video series by the Boardgames Chronicle that teaches you how to play Command & Colors: Samurai Battles published by GMT Games. This video utilizes one of the more interesting scenarios in the box, describing pivotal events in Japanese history: 012 Okehazama 1560 AD (Dengakuhazama Gorge).
2
Date: 6/21/2021
Poster: Harvey M.
[REVIEW] Commands & Colors Samurai Battles

GMTs Commands & Colors Samurai Battles is a great re-implementation of this classic title from Zvezda company. The game allow players to portray important engagements of Japanese history – mainly 15th century AD. The Boardgames Chronicle states, "What I really like is grouping some of the scenarios into the linked, chronological and logically connected sets."
1
Date: 4/11/2021
Poster:
Samurai Battles session reports – Arita Castle 1517 AD

The Command and Colors system is a very devoted following and has been adapted to many different eras from ancient times to the Napoleonic era. Now GMT Games has released another game in the series, Command and Colors: Samurai Battles. The Boardgames Chronicle provides a replay of the Arita Castle 1517 AD scenario.