Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.



Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Personal effects

Spotlight Article Graphic

"It certainly was a sign: it is brilliant." Prufrock, after a bit of a hiatus, is back, with a reference to some excellent reading in V.M Yeates's Winged Victory. He offers the highest praise: "A book to come back to again and again, I think."

Poster: Doug Holt
Post Date: 1/24/2020


Pocket Armies - the fight below Seminary Ridge 1863

Spotlight Article Graphic

"This is an uneven action and will be a risky venture for the Confederates right from the start...". Norm Smith, in his Battlefields & Warriors blog, is back working on his Pocket Armies project. As always, Norm offers us lots of insights and fun, like where "The Union have been given a chance to respond and they do so with some fancy footwork!"

Poster: Doug Holt
Post Date: 1/20/2020


Pocket Armies and 4’ x 3’ project going into 2020.

Spotlight Article Graphic

"I like a throw down scenario, but also like the scenario to be formalised and recorded so that the better ones improve over time...". Norm Smith, in his Battlefields & Warriors blog, ruminates on his Pocket Armies Project for 2020. Looks like lots of fun ahead, including the item where Norm comments that "…looking at this next is rather defeating my ‘ignore the latest shiny thing’ resolve…"!

Poster: Doug Holt
Post Date: 1/10/2020


Interview with Matthias Cramer Designer of Weimar: The Fight for Democracy from Compass Games

Spotlight Article Graphic

"I cannot image a Weimar game without CDG mechanics." Grant Kleinhenz interviews designer Matthias Cramer about his upcoming Weimar: The Fight for Democracy. Matthias offers some interesting insights about the game and his design philosophy: "A game is never finished, but at a certain point it is good enough to be finished."

Poster: Doug Holt
Post Date: 12/27/2019


More Spotlight articles...


Grognard News

Grognard Game Plan

New Grognard Game Plan application is a free tool provided to registered Grognard.com site visitors to help organize convention play and other gaming sessions.

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

French "Low Density" Blues in Ici c'est la France!

Brief strategy article written by Mark D. that explains the concept of "Troop Density" and examines how that level can have a big impact on French and FLN play in the early stages of the game. Ici c'est la France! was designed by Kim Kanger and published by Legion Wargames in 2009. Outstanding game!

Alone Against the Soviets

Brief review of VentoNuovo's title "Stalingrad: Inferno on the Volga" shared by Mark D. for Grognard.com. Discusses the game mechanics that provide the game with the Stalingrad "feel"...

Land of the Two Rivers: Iraq War - Now on BGG!

Got the BGG listing for Land of the Two Rivers: Iraq War approved and published! Playtesting is proceeding. Still working on better counters...

Land of the Two Rivers: Iraq War - First draft of rules completed

Grognard Enterprises (Grognard.com) first game will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Designed and created by Mark D'Agosta.

10/15/2018 - First draft of the rules is completed. All charts and tables are complete. Map is 75% done. Working on the counters...

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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Game Articles


 
 

Pub Dates
Game: Commands & Colors: Medieval
Publisher: GMT Games
Series: Commands & Colors
Game Type: Board

Article Descriptions
Article ID: 11
Date: 1/13/2020
Poster: Doug Holt
Belisarius Campaign – Part 5 – Callinicum 531 AD (Phase 1)

"...the Romans, having nothing to lose, charged the exposed Sassanid center...". Michal, in his Boardgames Chronicle blog, has a couple of fun rounds with the Callinicum scenario in GMT Games' Commands & Colors: Medieval. Check out why Michal concludes "That is really a great scenario: balanced, with a lot of maneuvers plus heavy units on both sides."
Article ID: 10
Date: 11/1/2019
Poster: Doug Holt
Belisarius Campaign – Part 4 – Satala (530 AD)

"...game-play is quick & brutal with both factions set-up in very confrontational way." Michal, writing in The Boardgames Chronicle, offers some more intense replays in GMT Games' Commands & Colors: Medieval, this time with the Satala scenario. Lots of good images and clearly a lot of fun, even when Michal has to comment "Ok, maybe that was not such a great idea…"!
Article ID: 9
Date: 10/18/2019
Poster: Harvey Mossman
Comparative replay of Commands Colors Medieval and Ancients

The Boardgames Chronicle continues the third part of its comparative replays of GMT's tactical block game series Commands & Colors Medieval and Commands & Colors Ancients
Article ID: 8
Date: 9/30/2019
Poster: Doug Holt
Belisarius Campaign – Part 3 – Dara (530 AD)

"Dara is an interesting, asymmetric scenario which can finish in any side gaining victory…". Michal, writing in The Boardgames Chronicle, covers a couple of intense replays of the Dara (530 AD) scenario in GMT Games' Commands & Colors: Medieval. And, like the saying goes, it ain't over till it's over: "The most astounding thing happened at the end of the game."
Article ID: 7
Date: 9/17/2019
Poster: Harvey Mossman
Boardgames Chronical Reviews Commands & Colors: Medieval

A concise review of GMT's Commands & Colors: Medieval by the Boardgames Chronicle
Article ID: 6
Date: 9/6/2019
Poster: Mark D.
Commands & Colors: Medieval Player's Aid (PDF)

Alejandro Calle offers a player's aid for GMT Games' Commands & Colors: Medieval, which includes interactions between units. Thanks Alejandro!
Article ID: 5
Date: 9/3/2019
Poster: Mark D.
Commands and Colors: Medieval vs Ancients Comparison – Part 2 – Minor Changes

Link to second article in the series comparing newest installment of Commands & Colors - Medieval and its natural predecessor - Ancients. Have a great read! Article written by our friends at the Boardgames Chronicle blog.
Article ID: 4
Date: 8/14/2019
Poster: Doug Holt
Commands and Colors: Medieval vs Ancients Comparison Part 1: Major Changes

What are "Inspired Actions"? A first article by The Boardgames Chronicle examines how GMT Games' Commands & Colors: Medieval differs from its predecessor, Commands & Colors: Ancients. The "Major Changes" include some surprises: "Who would dream in C&C: Ancients about charging headlong into a supported Auxilia and surviving…".
Article ID: 3
Date: 8/7/2019
Poster: Mark D.
Commands and Colors: Medieval vs Ancients Comparison – Part 1 – Major Changes

As an ardent fan of the "Commands & Colors" system - especially "Ancients", I awaited "Medieval" version with great anticipation. New installments definitely do not disappoints. I am sure it will for long time stay as one of more played games by me. Today I would like to share with you first article in series regarding the differences between both games, i.e. Medieval vs. Ancients. Have a great read!
Article ID: 2
Date: 6/27/2019
Poster: Mark D.
Session Report - 004 Thannuris – 528 AD

The good folks at The Board Games Chronicle follow up their unboxing video with a session report from play of the Thannuris-528AD scenario. Gotta love a good session report...
Article ID: 1
Date: 6/13/2019
Poster: Mark D.
Unboxing / New Release

"I am a big Commands & Colors Ancients fan and this is definitely the best light-wargame I have ever played. When I heard that its logical continuation focusing on the early Medieval period (Byzantine vs Sassanids) - was next from GMT, I knew I had to have the game." Unboxing video by the good gamers at Boardgames Chronicle.