Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.



Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Old Dogs: Win 7 & 10 Compatibility Guides for Classic Wargames

Spotlight Article Graphic

"…enter the efforts of the enthusiast to ensure that classic wargames are playable." Zach Zimmerman offers some tips on getting old computer wargames playing on modern operating systems. "Voila! Panzer General is back and ready for you to take panzers where no other General has before. Vorwärts!"

Poster: Doug Holt
Post Date: 5/9/2018


Friedland 1807

Spotlight Article Graphic

"How to Catch a Monkey". Jeff Berry in his Obscure Battles blog regales us with the fascinating history of the Napoleonic battle of Friedland. Russian General Bennigsen thinks he can "…hop across the river, deliver a quick killing blow to Lannes' isolated corps, and hop back…". Or can he?

Poster: Doug Holt
Post Date: 4/30/2018


Game06 - Wargame Scenery

Spotlight Article Graphic

Games06 (formerly 06 Arena) is an idea developed in the Officina06 laboratory (on free time…). It was designed by wargame players for other players. It ‘s as an easy and fast way to set up many kind of different battlefield scenery. We want to share our idea, so you will find the system rolebook and some scenery to buy or… others completely free to download! Plus, we’re trying to create new kind of scenery, rpg, tools, gadgets, etc. Visit the Games06 site to see all the Gaming Mats, Magnetic Scenery, and Card Systems.

Poster: Mark D.
Post Date: 4/5/2018


B-Movie Boardgames

Spotlight Article Graphic

In his “Coyote vs Wolf” blog (5/28/2008), Jason Lutes discusses the series of Album sized games from Yaquinto (1979-1984). Jason maintains that “The breadth of subject matter covered by the Album Games was remarkable, and a good illustration of the flood of new ideas that was changing the face of the boardgaming subculture at the time.”

Poster: Pat L.
Post Date: 3/26/2018


More Spotlight articles...


Grognard News

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

South China Sea: Learning Game Replay

Mark D. and Harvey Mossman go head to head in a learning game of "South China Sea", a recently published title from Compass Games. This is a learning game for both of us so there will be lots of mistakes. But we'll try to keep the article updated as the game progresses.

Fifth Corps: NATO Player Aid sheet (PDF)

NATO player aid sheet that allows for tracking of Electronic Warfare Points, Air Points, Tactical Nuclear Points and the locations of Hidden Static Territorial Units. Created by Mark D. for Grognard.com.

Fifth Corps: Warsaw Pact Player Aid sheet (PDF)

Warsaw Pact player aid sheet that allows for tracking of Electronic Warfare Points, Air Points and Tactical Nuclear Points for the Warsaw Pact player. Created by Mark D. for Grognard.com.

Perfect Opening - Axis Strategy for Leningrad '41

"Perfect"? We'll see about that... Mark D. pens a strategy article proposing a series of moves that the Axis player should make on the first Impulse of the July 1941 game turn. Whether the moves turn out to be perfect or not, Leningrad '41 is a fun and challenging game and is highly recommended for newbies and grognards alike.

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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Please support Grognard.com by supporting our site sponsor, Legion Wargames
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A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z 0-9

South China Sea: War Game Replay


Learning the System - Game Replay


South China Sea - Board Game Replay
by Mark D. and Harvey Mossman  *  28-Apr-2018

Overview


Buy from
Noble Knight Games
Buy South China Sea from Noble Knight Games

My gaming buddy Harvey Mossman and I decided to give this game a shot as we are both intrigued by the subject matter. We also wanted to see whether this was more of a "game" or a "simulation" (or a nice combination of both, hopefully). But, most of all, we want to know if it is a fun, engaging, competitive game. I chose to be the Americans (also playing on behalf of regional power Vietnam), leaving Harvey to lead the Chinese (and regional power Malyasia). The Philippines will ride the fence, allowing the two major powers to alternate control every other turn.

We decided on "Scenario 4: Spratly Missile Crisis" which looked the most like a "campaign" game and dove right in, learning the rules as we go along. We opted to play the six political turns, rather than using the alternative short-cut and, while it may ultimately end up being a lot of work for very little benefit, we both think that the political card play could result in a significant advantage for one side or the other at the start of the Military Turns if skillfully handled.

We got to the 3rd political turn before Armed Conflict was triggered. USA netted a starting victory point advantage of 1. I really like the fact that the game can be played to a victorious conclusion without ever triggering armed conflict and will probably invest some time in analyzing the possibility of one player maneuvering the other into an inescapable political defeat. But, per the scenario instructions, if after 6 political turns neither major power has won, proceed directly to the 10 Military Turns. So, there will definitely be "armed conflict" in this game.

Our intention is to provide very brief summaries each week on the progress of the game, possibly some detailed commentary, and definitely some pictures.


Military Turn #1


U.S. Summary

Not a lot happening yet, as you might expect. My two large forces are split between a 3-carrier task force in the Celebes Sea, and a large naval, air and ground force on Okinawa. It will take several turns before they are able to fully engage the Chinese. I believe that we are to assume full military cooperation between the U.S. and Vietnam and also between China and Malaysia. So I intended to send the Vietnamese navy and air force out to run interference as best they can. Harvey anticipated this and destroyed the airfield, SAM unit and Flanker squadron at Cam Ranh Bay. The Vietnamese Kilo-class subs are on the prowl now and will hopefully get some payback next turn.

I chose to focus my LACM strikes on Chinese units present in the Spratlys and was able to destroy both of the SAM units there. Lots of victory point hexes in the Spratlys so I want to soften them up fast.

Meanwhile, in the Celebes Sea, I unleashed my carrier based F-35s and AV-8Bs loose on the Malaysian navy and air force, with disppointing results. Gave them a bloody nose, but both are still in existence and are therefore still a threat to my carriers. Better luck next turn.

South China Sea: U.S. Task Force #1 - Celebes Sea

South China Sea: U.S. Task Force #2 - Okinawa

South China Sea: U.S. Task Force Dispositions after Military Turn #1


China Summary

(As the game progresses, Harvey will add his comments about Chinese play and strategy. But in the meantime, I've added a few pics of his current force dispositions.)

South China Sea: Chinese Task Force #1 Near the Paracels

South China Sea: Chinese Task Force #2 South of Hong Kong

South China Sea: Chinese Task Force Dispositions after Military Turn #1


Closing Thoughts

Mark: Not much to say here. Things should heat up quite a bit on Military Turns 2 and 3. Time will tell...

Harvey: What he said...