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Game: Gulf Strike

Publisher: Victory Games
Article ID: 742 Date: 10/10/2019 6:00:00 AM Air Superiority in Gulf Strike
"In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game." So begins this "must read" article about "Gulf Strike", written and shared by Brad Smith of the Hexsides & Hand Grenades blog...
Article ID: 743 Date: 9/6/2019 7:23:00 AM Airpower Strategy for Victory Games' Gulf Strike
In Scenario 1 of Gulf Strike (VG, 1983), the Iranians are set to invade the Gulf Council States. With the US presence in the area growing more powerful each turn, Iran has to move very quickly to gain control over and consolidate its hold on the Straits of Hormuz. Time is of the essence and an Iranian player who does not move quickly will almost certainly lose the game. Brad from Hexsides & Hand Grenades presents a well thought out strategy using airpower to achieve the Iranian goals.
Article ID: 741 Date: 2/26/2018 8:34:00 AM Gulf Strike: How do you solve a problem like Saudi Arabia?
"Oh boy. Riyadh is 22 hexes away from Kuwait City." Brad, of Hexsides and Hand Grenades, has some insightful analysis of Victory Game's Gulf Strike!, centered on the woes of supply. He has several prescriptions, the first being: "You need to knock the hell out of the enemy's air capabilities from the start."
Article ID: 740 Date: 3/17/2017 8:20:00 AM Gulf Strike: Scenario 1 - The Bear and The Eagle
"We are waiting for the hammer to fall on Riyadh." Brad's epic replay of Victory Game's Gulf Strike is approaching a climax. Can the Saudi's hang in there? Then suddenly the "…Qataris come from out of nowhere with their Mirage planes..."!
Article ID: 739 Date: 3/3/2017 8:50:00 AM Gulf Strike: Scenario 1: Cataclysm
"Can the Americans and their allies manage to fend off the Iranians for another turn?" Brad of Hexsides and Hand Grenades continues his surprise-packed replay of Victory Game's Gulf Strike! Can the Iranians take Riyadh? Well, don't count out the Rangers! As Brad opines "I think the special forces options are my favorite part of the game because it adds so much unpredictability."
Article ID: 738 Date: 1/23/2017 8:31:00 AM Gulf Strike - Scenario 1: The Russians are Coming!
"It is turn 8 and this is the big enchilada now. WW3 starts this turn..." Brad continues his wild Scenario 1 odyssey in Victory Games' Gulf Strike, with his Iranians thrilled to have Russian support. "Done! Boom - that's what's it like to be a superpower, I guess."
Article ID: 737 Date: 12/14/2016 10:44:00 AM Gulf Strike - Scenario 1: America - Heck Yeah!
"...things are looking real bad for the Saudis..." Brad is back with his ROLLER-COASTER replay of Victory Games' Gulf Strike! Now someone learns a lesson: "Don't leave supply depots alone in a hex. Ever."
Article ID: 736 Date: 11/9/2016 8:39:00 AM Gulf Strike: Scenario 1 - Battle for Riyadh
"Trying to protect your supply lines without adequate air basing is a fool's errand." Brad pushes his tense and dicey Iranian invasion of the Gulf States in Gulf Strike! The Iranians firm up their supply situation, but... "Next turn is turn 7 and the Americans activate. Hoo boy!"
Article ID: 735 Date: 10/28/2016 10:55:00 AM Gulf Strike - Scenario 1: Operation Sharp Stick
"It looks like my sweeping vision for Iranian supremacy of the Middle East is turning into a great big joke." Hexsides and Hand Grenades' Brad returns with more Gulf Strike learning curve exasperation! Yet Turn 5 hints at a table tipping: "Despite the Iranian setbacks this turn, the Saudis are in real trouble right now and facing a very dangerous situation."
Article ID: 734 Date: 10/14/2016 9:40:00 AM Gulf Strike: Scenario 1 - A Jaunt Down the Road
"...turns 1 and 2 were the wargame equivalent of punk rock with tanks and planes going everywhere and attacking everything." Brad's Gulf Strike Iranian glory run blazes on, but supply concerns now taunt him: "Still amazed at how vital trucks are in this game.", and "I spent the Iranian SPs like a drunken sailor in the first two or three turns and now I'm starting to wonder a bit if I'll be hurting when it comes to the big push on Riyadh."
Article ID: 733 Date: 10/10/2016 8:43:00 AM Gulf Strike: Scenario 1 - Operational Thinking & Lessons Learned
"I am trying to take Kuwait on the cheap here." Hexsides and Hand Grenades' Brad is back with more fun in Scenario 1 of Victory Games' Gulf Strike! It's all about trade-offs raised by trying to crush Kuwait while invading Saudi Arabia at the same time. "I think scenario one goes to whomever takes the smartest gambles with a bit of luck thrown in here and there."
Article ID: 732 Date: 10/3/2016 9:00:00 AM Gulf Strike - Scenario 1: Iran Strategy & Thinking
"There is no such thing as overplanning in Gulf Strike." Brad of Hexsides and Hand Grenades is doing some strategy skull time for a play of Victory Games' Gulf Strike. It's 1984, and a revolutionary Iran (on steroids) is out to control the whole Persian Gulf. They've got to move fast, however, "before the Marines are ashore and suddenly we're another lyric in the Battle Hymn of the Republic."
Article ID: 731 Date: 5/27/2015 11:31:00 PM Hexsides and Hand Grenades: Thoughts on Scenario 5
By George, I think he's getting the hang of it! Brad, writing for the Hexsides and Hand Grenades blog, posts some thoughts on his playthrough of scenario 5. He's gotten hooked on Gulf Strike (as many of us have over the years) and presents some pretty interesting observations. Definitely worth a read for fans of the game...
Article ID: 727 Date: 5/23/2015 5:18:00 PM The Boardgaming Life: Strategy (Trouble with Kuwait)
"The Trouble with Kuwait" - Suggested strategies for Scenario #1 in Gulf Strike, written by Mark D for The Boardgaming Life site.
Article ID: 730 Date: 5/13/2015 10:44:00 PM Hexsides and Hand Grenades: Scenario 6 Redux
I think we've collectively shamed Brad, of Hexsides and Hand Grenades fame, into completing the replay of Scenario 6 that he started some time ago but never finished. Mission accomplished… And he even gave a plug for one of my old articles on The Boardgaming Life. Thanks Brad!
Article ID: 729 Date: 8/11/2014 10:53:00 PM Hexsides and Hand Grenades: Replay (Scenario #1)
Brad over at Hexsides and Hand Grenades, has gotten totally hooked on Gulf Strike and favors us with a replay of the Scenario #1 opening attacks. Stay tuned for follow up postings.
Article ID: 728 Date: 8/5/2014 11:07:00 PM Hexsides and Hand Grenades: Replay
Nice, quick replay of the strategic scenario in Gulf Strike, by Brad at the Hexsides and Hand Grenades blog.
Article ID: 725 Date: 4/8/2012 10:06:00 PM The Wargamer Magazine: Review
Brief review in The Wargamer magazine.
Article ID: 717 Date: 6/20/2010 4:10:00 PM The Boardgaming Life: Player Aid (PDF)
A General Information Tracking Sheet for Gulf Strike, including U.S. Special Forces Detachment Missions, Missile Depletion and Replenishment, and Naval Movement Determination. Created by Mark D. for The Boardgaming Life site.
Article ID: 726 Date: 5/31/2010 5:13:00 PM The Boardgaming Life: Strategy (Special Forces)
"Making Special Forces Special" in Gulf Strike. Written by Mark D for The Boardgaming Life.
Article ID: 724 Date: 4/18/2010 5:08:00 PM The Boardgaming Life: Strategy (Getting Ashore)
This article, penned by Mark D for The Boardgaming Life site, examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.
Article ID: 723 Date: 12/17/2007 5:07:00 PM Player Record Sheet (WORD)
Custom player record sheet.
Article ID: 722 Date: 12/15/2003 5:15:00 PM Chris Fawcett: Updated OOBs
A kit to update the orders of battle for the nations in the game.
Article ID: 720 Date: 7/22/2001 4:16:00 PM Desert Storm variant (ZIP)
Variant created by Mark Herman to model Desert Storm. Released as it was actually happening. Contains rules mods, new unit counters, and map section.
Article ID: 721 Date: 7/21/2001 5:16:00 PM Counter Manifest (zipped Excel file)
Article ID: 719 Date: 12/17/1998 4:12:00 PM Andrew Fairnie: Game Overview
Quick overview of the game by Andrew Fairnie.
Article ID: 718 Date: 12/15/1998 4:11:00 PM Article Index
Index to all magazines containing articles about this game.



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