Narvik (Game Designers Workshop) - reviewed by Rob Gibson "Narvik" is closely allied to those mammoth games on the dreaded Ostfront i.e. "Drang Nach Osten" and "Unentschieden", and is designed to fit into their map sequence. To this end, the entire Swedish armed forces from 1939 onwards with reinforcements potential and actual is included in the extensive counter mix. However, it is as a separate game that "Narvik should be judged - as a simulation of the 1940 German invasion of Norway. Surprisingly, the game concentrates mainly on the air and land aspects of the campaign and treats the naval side almost as a side issue - a pity, since this was the major confront ation at all levels between the Royal Navy and the Kriegsmarine; and the lack of an effective naval presence tends to unbalance the land and air games, especially the latter. Having said that, "Narvik" is an excellent game and a fair simulation of history to boot. The detailed OB charts are extensive and painstakingly researched and the material quality of the game leaves nothing to be desired. As we have come to expect in the "Europa" series, there is enough material for a number of extensions of the basic game, both in recreating the actions in greater detail and exploring the "what ifs" of history. For those wanting to explore the simulation possibilities a little further, I would recom mend the following books: "Narvik" by Donald Maclntyre (Pan Books) "Naval Battles of World War 11 " by Geoffrey Bennett (lan Allan) both written by seagoing naval officers and containing hard data and material useful for revisions to the basic Scenario/OB.