Despatches from SPUKORGY'76 On the weekend of All Hallow's Eve is, I suppose, as good a time as any to have an orgy of wargaming and on that weekend board gamers from all over the UK converged on Hale in Cheshire for the first ever British board game get together. I must confess I approached it with a wee bit of trepidation for most of my experience of wargames with unknown opponents had been with our miniature figure cousins and, while "off parade" I had found them all highly likeable blokes, "on parade", or when actually "playing", they seemed to me to be loud, angry, aggressive and taking a game all too seriously. So it was that when I arrived at the Ashley Hotel in Hale, after dumping my luggage and having a quick wash, I repaired to the games room listening for the loud hum of heavy conversation and discussion already joined. To my surprise, and delight, there was none. Despite five or perhaps six games in progress there was nothing but the quiet hum of conversation, banter and the odd laugh as a die throw rolled in a more bloody-minded way than usual. This was to be the pattern for the weekend. From my arrival with the Scottish contingent at 23.15 hrs on Friday night until my departure at 18.10 hrs on Sunday night, the only voices raised were those of the mock earnest negotiators during the many "Russian Civil Wars" which were fought during the two days. On that first evening I played two games. One, a "Lord of the Rings" game which was less than entralling and the title of which I cannot remember. The other was after my dismissal from Middle Earth when four of us played a game of "Emperor of China" (Pub: G.L.Lamborn) which is a great fun game, a cross between "Diplomacy", "Risk" and "The East is Red". This was enjoyed by all the players until Malcolm Watson, an itinerant games importer of no fixed odds, got a dose of "divine wind", a chance card which calls for an end to the game regardless of what stage you are at and a general totting up. Malcom lost (and so did I). And so (as Pepys has it) to bed at 02.00 hrs approximately. Up betimes and did bathe in the bathroom provided (the Ashley is well appointed with bath, shower, wash basin, loo, TV, radio and Teasmaid in, I think, every room) and to breakfast where, after two fat kippers together with toast, marmalade and coffee I repaired upstairs to awaken another of the Scottish cadre, one John Robertson, who had played till 04.00 hrs and thus almost missed his breakfast. This act of charity on my part earned me a sound thrashing at John's hands (and Arabs) when I played him at "Jerusalem". The game is a good one and beautifully presented but the rules are not clear as they might be and we both made several errors in the playing of it. However, this is not said in mitigation of my defeat - even by our rules, I deserve to have lost for one basic mistake in strategy. (Guess who didn't guard his communications then?) After a pleasant buffet lunch I was invited to play "Chinese Farm" from e Modern Battles Quad by a kind gent by the name of Laurence (stand up whoever said "of Arabia") and, as this was my first experience of these games, while I plowtered through the rules he got on with a game of "Sealion" on another table. I think that this split in his concentration allowed me to get away with the odd tactical nicety which normally would have been seen before it had time to develop and in the early evening Laurence ceded the game although it was still in the balance. So cheered I went in to dinner and was thereafter inveigled (Hell - volunteered) for a game of "Russian Civil War". From this also I was dismissed but only after stirring things quite beautifully. It vas while I was resting from my counter revolutionary activities in a corner of the room that I made the following notes which I reproduce as they are, in the manner of despatches from the front. "The Ashley Hotel in Hale, Cheshire, is a quiet, respectable, pleasant building and it is probably at its quietest at just after one o' clock on a Sunday morning. This quiet and respectable facade was totally belied by the ongoings on the first floor on the morning of Sunday the thirty-first of October last. At that hour an assassination was being plotted! Bolsheviks and White Russians were planning to put an end to Lenin's life! Malcolm Watsonski, a name not unknown in diplomatic and co-centric circles, was hoping to bring about the downfall of the apparently invincible leader. As this was happening in the centre of the room on the far side, Warwick the king maker was juggling lives, crowns, sceptres and castles as the feudal lords of fifteenth century England scrambled for power and stabbed one another in the back, front or beer mug. Walking across the room, if one cared to leave one welter of gore for another, one could encounter the Nazi Blitzkrieg rolling over the plains of France, the massed forces of the English Civil War at Marston Moor while in another corner of the room yet another Russian Civil War is wending its tortuous way to con clusion. In short, you are witnessing the fag end of day one of the SPUKORGY. For the last thirteen hours or so, gamers from all over Britain have been pitting their wits, dice throws and unit counters one against the other. The games played have ranged from Ancient Greek battles through reconstructions of the Battle of Chinese Farm in the 1973 Middle East Campaign to a future view of America being invaded by Maoist forces in California. The reports reaching your correspondent would suggest that, in the latter example, the invading forces employed green and black jelly babies in their advance. I should doubt these reports had I not been privileged to witness the occurence personally. I can assure you that the sight of green jellified men some two hundred miles tall marching up from the Panama isthmus reminded me of nothing so much as Arthur Wellesley's remark at Water loo: "I don't know what they do to the enemy--but by God, they frighten me!" As the time wears on, even the hardened gamers left playing are beginning to suffer from combat fatigue. The time is beginning to tell for in the furthest away Russian Civil War an assassin has, all unknowingly, shot his own leader, while a little nearer at hand, the Royalist artillery at Marston Moor has just fired on its own side." Shortly after that report ended a certain ex patriate Dundonian made certain approaches to me concerning a game called "advice" or "advise" and a bottle of whisky. This, as readers will surely understand, was in the nature of an offer I couldn't refuse and so from about 01.45hrs till 04.00hrs on Sunday morning I sat and played and won and lost in about equal parts that marvellous game - where can I get a copy? - thereafter, as Pepys would not have written, though he undoubtedly said it often enough "and sho to bed". The Sunday was much as the Saturday with games being played by a large number of people apparently undaunted by the prospect of another Monday just over the horizon. Indeed, until the start of the dispersal at 16.30 on Sunday afternoon, the evidence of continued enjoyment of the games was apparent wherever one looked. It is worth remarking that the entire week end, as far as I am able to tell, was totally good-humoured and was instrumental in introducing many players to new games which they might not have considered playing in the first place. This, combined with the informal social atmosphere and the added spice of the visit to the Aladdin's Cave of the SPUK warehouse, made the weekend for some and destroyed the bank balance for others. The Hotel was, as I have said, comfortable, the company good and the bar, for those who wanted it, well stocked, so were there no complaints? The only one of any note that I heard was that the weekend was expensive. This one I don't buy. To expect to find a bed and breakfast in any hotel in Britain nowadays at the price we were asked to pay would in the normal run of things be silly. We were able not just to take bed and breakfast but those who wanted could have an evening meal as well and share a lot of time with many like minded people and find a lot of good fun and great relaxation. It may be that there were people who were there who found the total outlay of fare, bed and B., and the odd pint of beer a bit more than they bargained for but even so, surely the question should be not "how much?" but "was it worth it?" and as far as I am concerned, it was well worth it. In fact, I will be there at the next one if I can fit it in. I thought round about May next year......... Gies ma' SPUKORGY 'n 'at. Hamish Wilson The time is: 29th October 1976 AD SPUKORGY '76 Jon Ormandy and Nick Carter A weekend of wargames, more wargames, and yet more wargames. Visitors to the Ashley Hotel, Hale, Cheshire on October 29th may well have been astonished by a sign which read "Orgy this way"! Those bold enough to peep behind the wooden screen were perhaps disappointed, cut nonetheless privileged, to witness the first (of many we hope) SPUK wargames orgy. Some 50 gamers from as far afield as Kent and Scotland attended what was to be a most entertaining weekend. Visitors from afar had the advantage of sleeping in the hotel itself enabling many games to continue playing into the small hours. The SPUK premises, conveniently situated about 300 yards from the Ashley, were open on the Saturday from 10.00am to 4.00pm. Sales of games seemed fairly high despite an increase in prices due to the sinking (sunk?) pound. "Conquistador" made its debut in public appearing in both solitaire and multi-player guises. An advance copy was eagerly examined by all those with subscriptions to S&T. By now you will probably all have come to your own conclusions about the game but first reactions to it certainly seemed favourable, even from the player whose English explorers were repeatedly driven back by fanatical eskimos! Since everyone who subscribes to S&T had recently received issue 57, many games of "Panzergruppe Guderian" were in evidence. This game also proved to be very popular and there were nearly always one or two games in progress. Perhaps the most encouraging fact to emerge from them was that, in spite of there being only one scenario, most of the games developed differently, various methods of defence being tried and different directions of attack attempted. One problem is that with SPl's new printing method, the rules are printed on flimsy paper and ideally need to be protected if you intend to play the game often. Quadri-games proved enormously popular, most likely because they are both quick, making ideal time-fillers, and simple - nobody wants to spend ages reading rules when they have travelled miles for a week end of wargaming. Quadrigames seem to offer a sufficient challenge for even the most experienced of wargamers however. Particularly popular were the "Napoleon at War" quads and the various shades of "Blue and Gray" but all the quadri-game sets were represented at some time or other. The playing of the different sets of quadri games seemed, with uncanny regularity, to go in distinct phases - "North Africa Quads' on Friday, "Napoleon at War" on Saturday and Sunday, and "Blue and Gray" and "Thirty Years War" on Sunday, with odd games of "Modern Battles" and "Island War" Quads in between. Non-SPI games (shh!) were in the minority throughout the whole of SPUKORGY '76 as one might expect but among the more popular titles were the colourful "Bar-Lev" and "Jerusalem" and various Avalon Hill games, in particular the recently published "Russian Campaign" which seemed to play quite well and "Kingmaker", an update of Philmar's immensely popular Wars of the Roses game. Among the more popular SPI games were "Sinai", "Spartan", "World War II", "Borodino" and several very lively games of "Firefight", SPl's new modern tactical game. Other, yet more popular, games are mentioned at greater length elsewhere in this article. One of the highlights of SPUKORGY '76 was SPl's recent publication, "Terrible Swift Sword". This game attracted almost as much interest from other gamers as from those actually playing it. With its three very colourful mapsheets and hundreds of counters, "Terrible Swift Sword" is certainly attractive The game was played all day Saturday, yet the players were unable to complete the first day of the battle of Gettysburg which it simulates. This gives some idea of how long the game can take if it is played in full longer than the real battle actually took. However, the players certainly seemed to be enjoying themselves and "Terrible Swift Sword" looks like a must for any wargamer who is interested in the American Civil War. The game can be played in its entirety, or one of the three one-day scenarios may be played. We were told that it is possible to play certain scenarios using only one or two of the maps at least some of the time. Another very colourful game on show on the Saturday was "Invasion:America". Four players took part in a game of this novel SPI publication and were having great fun, one of the players even recruited several units of Jelly Babies!?* While this game attracted much attention, the electronic randomizer being used in place of a die attracted even more! Two gamers who obviously intended to make the most of the weekend, had the idea playing two games at once. Using fairly simple games such as the quads (in this case two "Napoleon at War" games), two players can complete moves in approximately the same time can 'simultaneously simulate'. It is not advisable to do this with a pair of complex games as you have to keep a careful eye on what your opponent is doing other wise you may miss something important and lose the game, or rather games. Several gamers at SPUKORGY '76 possessed acrylic sheet which they placed over their game map and moved the counters on the perspex cover. This not only protects the map but it also helps to keep it flat - it can be very annoying to have vast ridges in a map even more annoying when all the coun ers jump out of place after you have tried to flatten them. A perspex cover also allows you to plan moves and make alterations to the map without actually drawing on the game map itself. However, this perspex sheet is quite expensive, costing up to œ5 for two square feet. Gamers who would use it often may still consider this worth it though. Another good idea picked up at SPUKORGY '76 was the use of plastic folders to protect rules booklets, one folder being used for each sheet of rules so that they can be read without actually removing them from the protective folder. These folders are available separately or in book form from Boots and WHSmiths shops. Before we draw this article to an end, we would like to mention local gamer, K Broadhurst's creation "Strategos". This game is about the Pelopponesian War between Athens and Sparta. Athens being a naval power and Sparta a land power, it is necessary to defeat your opponent on his own ground in order to win the game. The game has an attractive map, uses leader, naval and land units and rules are included to allow for Persian and Sicilian participation. Several players tried and liked the game and Malcolm may consider publishing it. We could certainly do with some more British games on the market. Towards the end of the weekend a competition was proposed to choose a name for next year's SPUK wargames orgy. The prize of an SPI tee-shirt deterred any would-be entrants. Thanks are due to all those who helped to organise SPUKORGY'76 and in particular to Malcolm Watson. Thanks also to all the gamers at SPUKORGY'76 who made the event so enjoyable for one another We look forward eagerly to...... '77.