2nd Edition AD&D Player's Handbook Errata By Rene Vernon Most of these corrections have been made in later printings of the Player's Handbook. Text which was changed is in {braces}. p 11, add between Armor Class and Bend bars/lift gates Attack roll - The 1d20 roll used to determine if an attack is successful. p 12, col 2, rearrange Proficiency check entry to read: _ by comparing the die roll to the character's relevant ability score plus or minus any modifiers shown in Table 37 (the modified die roll must be equal to or less than _ p 13, col 3, Hit Probability entry: _ adjustments are added to or subtracted from the {attack roll}, rolled on 1d20 _ p 17, col 1, add "Optional Rule" atop blue-screened box. p 18, col 1: delete entire blue-screened box ("Optional Racial Adjustment") beneath Table 6. p 22, col 1, paragraph 5, last sentence: A typical gnome lives for {350} years. p 25, col 1, last paragraph, first sentence: "The paladin is a warrior bold and {pure, the examplar} of everything good and true." p 26, col 2, first paragraph following table 14: All references to "attacks" should be to "melee attacks." p 26, col 2, table 15: change name to "Warrior Melee Attacks Per Round." p 29, col 2, paragraph 3: A ranger can learn {priest} spells _ p 31, table 22: Diviners are limited racially to humans, half-elves, and elves. p 32, col 2, last paragraph: References to continual darkness spells should be to continual light. p 33, col 3, paragraph 5: After the initial followers assemble, {no new followers trickle in to} fill the ranks of those who have fallen in service. p 34, col 2, list of weapons allowed by deity: delete net, lasso, and maul from all entries. Add quarter- staff to Peace categories. p 35, col 2, Druid info: restructure the tabular info as follows: Ability Requirements: Wisdom 12 Charisma 15 Prime Requisites: Wisdom, Charisma Races Allowed: Human, Half-elf p 39, table 29: add an "*" after "Elven Chain" with this footnote: * Bards (only) in non-elven chain mail suffer an additional -5% penalty. Also change "Studded or Padded Leather" to "Padded or Studded Leather." p 42, col 1, paragraph 2: "In his travels, a bard also manages to learn a few {wizard} spells. Like a {wizard}, _ p 42, col 1, paragraph 3: "since bards are dabblers rather than full-time {wizards}, their spells _ p 44, col 1, paragraph 3: Boldface first sentence. p 44, col 2, paragraph 2: "The result may be unpleasant, deadly, {or embarrassing}. (Deciding these things is part {of the DM's fun!}) p 44, col 2, lists of multi-class combinations: change Gnome list to be: Fighter/Cleric Fighter/Illusionist Fighter/Thief Cleric/Illusionist Cleric/Thief Illusionist/Thief p 45, col 1, paragraph 6: delete the one-sentence paragraph concerning bards. p 45, col 3, paragraph 1: "When a dual-class {or multi- class} character _ p 45, col 3, last paragraph (example): "If struck again, he would lose one level {from his fighter class}." p 47, col 2, last paragraph: "For these {creatures, alignment} is {always detected as neutral}." p 52, col 2, last paragraph: "_ he can still choose to specialize in {a weapon}, provided _" p 52, col 3, paragraph 5: "No additional damage is caused, but Strength {(for bows)} and magical bonuses apply." p 55, table 37, Warrior category, Set Snares proficiency: the relevant ability should be Dexterity, not Intelligence. p 68-69, Weapon table: Composite long bow, size L Flight arrow, size S Sheaf arrow, size S Light quarrel, size S Light crossbow, size M Javelin, size M Short sword, size S also add: Broadsword Cost Weight Size Type Speed S-M L 10 4 M S 5 2d4 1d6 gp +1 p 73, col 3, paragraph 3: "_ for those without exceptional Strength. {These characters} must {roll} a {successful}_ " p 78, table 48: number at intersection of Strength 6-7 and Modified Movement Rate 3/1 should be 47, not 46. Intersection of 18/51-75 and 1/1 should be 303, not 203. p 89, col 1, last paragraph: "{Shields can} also improve the AC_ " p 94, col 1, table 55: add entry "Waiting (see p. 112) +1" p 96, col 2, paragraph 3: "The second weapon must be smaller in size and weight than the character's main weapon {(though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger)}. p 97, col 3, last paragraph: add "Punching and wrestling attacks can succeed on rolls of 1 or less (exceptions to the general rule)." p 99, col 2, first paragraph: "_ so up to three {darts} can be thrown _ " p 101, col 1, paragraph 2: "But Rath must roll a saving throw vs. {wands} because that category has a higher priority than {polymorph}." p 103, table 61: "Shadow or {3-4} HD" p 103, col 2, first paragraph, and col 3, first paragraph: move "If the undead are a mixed group, the lowest Hit Dice creatures {are turned first}" from col 3 to the end of the first paragraph of col 2. p 103, col 2, paragraph 5: "{Turned undead} bound by the orders _ " p 103, col 3, paragraph 5: add "All "D" results against paladins are treated as "T" results." p 105, col 3, last paragraph: " _ after the character rolls the {resurrection survival} check as {given in "Raising the Dead" on page 106} (and assuming the roll _ " p 106, col 3, first paragraph: Change all mentions of "system shock" to "resurrection survival." p 122, table 65: Mountaineering proficiency success rate is "40% + 10% per proficiency slot" p 128: add numbers down the far left side of the spell lists, as on page 126. p 129, col 2, paragraph 5: change "casting time rules are" to "casting time modifier to initiative is." p 129, col 3, paragraph 3: "Wisdom adjustments to saving throws apply {only} to enchantment/charm spells." p 130, col 1, last paragraph: change "illusionist" to "wizard." p 131, col 2, first paragraph: "_ serves as if it were {scale} mail armor _ " p 131, col 2, paragraph 2: "_ blessed by a {priest}." p 134, col 2, Find Familiar spell casting time: 2d12 hours. p 141, col 1, first paragraph: "Note that {priests} have a _ " p 141, col 3, paragraph 4: "_ the creature must {subtract 1 from its} dice roll." p 142, col 1, first paragraph: "A {priest's} heal or restoration spell _ " p 143, col 3, paragraph 3: delete "The casting requires the use of a piece of lodestone." p 146, col 3, Tasha's Uncontrollable Hideous Laughter spell, duration: 1 round{/level} p 147, col 3, first paragraph: "_ the 2d8 delay until the blink is added to his normal 1d10 initiative {roll (thus} he probably attacks last in the {round)}. p 147, col 3, paragraph 2: delete " (see the crystal ball spell)". p 148, col 1, first line: delete "(see the eyes of the eagle spell, etc.)" p 148, col 1, paragraph 3: "_ the class of the wizard {can be} totally hidden _ " p 148, col 3, paragraph 2: "_ with a successful dispel magic {or} erase spell." p 148, summary of dispel magic effects: Wand 6th level * Staff 8th level * p 150, col 2, paragraph 4: change true sight spell to true seeing. p 150, col 2, last paragraph: "_ see in normal darkness up to 60 {feet} without light." p 152, col 1, phantom steed spell components: no M component. p 152, col 2, paragraph 4: "_ 20 feet in diameter using powdered {silver}. The material component for the reverse is powdered {iron}." p 152, col 3, first paragraph: "A {true seeing} spell does not ..." p 165, col 1, paragraph 5: delete "Note that the spell is particularly useful in conjunction with a tongues spell." p 168, col 3, first paragraph: "_ the area of effect is reduced by a factor of {27} - one cubic foot _ " p 168, col 3, Feeblemind spell use table: change "Clerical" to "Priest." p 172, col 1, teleport spell casting time: 2 (no segments). p 172, col 2, transmute rock to mud spell casting time: 5. p 173, col 3, chain lightning saving throw: delete "or Neg." p 174, col 2, paragraph 2: delete mention of statue spell. p 176, col 1, paragraph 4: delete "The spellcaster's saving throw bonuses also apply to the item, up to +3." p 183, col 1, paragraph 2: "_ a superior version of the 6th level Bigby's {forceful hand}." p 184, col 2, forcecage casting time: 3. p 184, col 3, bottom: add paragraph to mass invisibility description "The material component of the mass invisibility spell is an eyelash and a bit of gum arabic, the former encased in the latter." p 185, col 1, first paragraph: "_ this spell summons {1d3} 5th-level monsters." p 185, col 3, last paragraph: "_ the current number of hit points {is} used." p 187, col 3, vanish spell duration and area of effect: switch "1 object" and "special" between these two entries. p 188, col 3, binding spell: duration: 1d10 days casting time: 1d10 rounds in first paragraph of description, delete sentence "The duration of the spell depends upon the form of the binding _ length of time the spell is actually uttered." p 190, col 3, permanency spell components: delete M. p 191, col 1, permanency spell list: delete wall of fire from list of spells which can be made permanent. p 192, col 2, Serten's spell immunity table footnote: "* Includes beguiling {effects}." p 198, color bar across top: "Appendix 4" p 199, col 3, paragraph 3: " _ a path 10 feet wide and up to 30 {yards} long _ " p 206, col 1, first paragraph: "_ otherwise the duration is {two} rounds at 1st level, {four} rounds at 2nd level, {six} rounds at 3rd level, etc." p 207, col 2, last paragraph: "_ and +3 to the damage roll for a {13th} level caster." p 208, col 2, wyvern watch area of effect: {10}-foot-radius sphere. p 213, col 2, paragraph 3: "_ breakable only by {cloud} giant or greater Strength _ " p 218, col 2, hold plant components: delete M. p 221, col 2, animal summoning II components: delete M. p 222, col 2, control winds components: delete M. p 223, col 1, insect plague range: {120} yards. p 223, col 2, moonbeam casting time: 7. p 231, col 1, first paragraph: "_ rock might inflict {12 to 24} points of damage) _ " p 233, col 1, earthquake spell components: add M. p 236, col 1, paragraph 2: delete "(including vampires)" from first sentence. p 238, Alteration school list: add "Irritation (2nd)" after "Fool's Gold (2nd)" add "Melf's Minute Meteors (3rd)" after "Leomund's Tiny Hut" add "Slow (3rd)" after "Secret Page" p 239, Enchantment/Charm school list: add "Fabricate (5th)" after "Domination" add "Geas (5th)" after "Feeblemind" p 239, Greater Divination school list: change heading to "Lesser/Greater Divination" add "Know Alignment (2nd)" and "Locate Object (2nd)" after "ESP" p 239, Illusion/Phantasm school list: add "Deafness (2nd)" after "Blur" p 240, Animal sphere list: add "Call Woodland Beings (4th)" after "Animal Summoning" p 247, table 22: Diviner specialty is racially restricted to humans, half-elves, and elves.