Seven Seas to Victory [Ziplock game] ==================================== Playtesters: Glenn Peeler, Wayne Peeler. 2.13 Ground Unit Abbreviations (addition). AGS - Army Garrison - Salinas AGSJ - Army Garrison - San Jose AMGG - Army/Marine Garrison - Guantanamo BF - Base Force BL - Light Infantry BR - Regular Infantry FA - Fort Amador FC - Fort Clayton FD - Fort Davis FR - Fort Randolph GD - Grossdeutschland IR - Australian "Island Rats" KGP - Kampfgruppe Peiper KKG - Kriegsmarine Kampfgruppe MDF - Marine Defence Force RN - Royal Netherlands SCS - Sasubo Combined Special Naval Landing Force SMM - San Marco Marines TDB - Trinidad Defence Brigade YCS - Yokosuka Combined Special Naval Landing Force 3.3 Allied Set-up. TF6 sets up in F7 (not G7) on a roll of 4-5. The Gatun locks are in L7; the Miraflores locks are in L8. 8.3 Air Strike Missions. Air strikes from two different hexes may not combine into a single attack; each must attack separately. Japanese planes may not co-operate with Italo-German planes in a strike. CAP over a hex may fight only once per turn. AA factors may fire against each strike. 8.11 Anti Aircraft Fire (clarification). Ground and naval units in the same hex may not combine their AA fire; only the group actually being attacked may fire. 9.2 Declaring Surface Combat (clarification). Japanese and Italo-German ships may not co-operate in combat; if in the same hex, each must fight separately. Counters: The U.S Land-based air-units are rather hard to read due to a black on dark-blue colour-scheme. XTR has reprinted these counters which they'll send you for free if you ask!