Mississippi Banzai! [Ziplock Game] ================================= One of the German units, Gruppe Rittermann (a 2-3-8 mechanized unit identified as "GR") has the incorrect set-up hex printed on it. It should be set up in J-15 not B-15. A correctly printed replacement counter is provided on the counter sheet in this issue (new counter in Command #7). 4.1 (Clarification). Those 17 white-on-black German-side units set up across the middle portion of that side's line at the start are divisions of the 1st and 2nd S.S. Volunteer Cossack Cavalry Legions, and are marked "C" for "Cossack." *********************************************************************** The following, submitted by Paul Dangel, is not official errata, but is strongly recommended: 15.5 (Add). Kempeitai commandos may also attempt to assassinate German FMs. If any FM(s) is in a stack which the commandos are "raiding," the Japanese player must announce if any or all of the raiders will instead make an assassination attempt on the FM. Roll one die for each involved FM unit. If the roll is equal to or less that the number of involved commandos, the FM is killed and his staff slaughtered. The commando units are always destroyed. 15.7 (clarification). The Japanese paratroop divisions may be dropped into the game during any of that side's Movement Phases throughout the game, including turn one. They need not all drop in on the same turn. ***********************************************************************