When Tigers Fight [Command #26] =============================== 4.3 (addition). The Grand Alliance player scores one VP if the game ends without the Japanese having made at least three prepared assaults against town/city hexes in India. These PAs need not have been made by the same units; nor during the same game turn, nor against the same town or city. 10.8 Japanese Western Strategic Movement (change). There is no strategic movement on turn 1. Change the first sentence to read: "Starting Game Turn 2,..." 11.7 Movement & Enemy Units (change). Chinese untried units may move into a Japanese-controlled but currently unoccupied city without a Chinese veteran or US trained division if the city started the game under Chinese control. They are still prohibited from entering a city alone if the city started the game under Japanese control.