SUNRISE OF VICTORY [Command #2] =============================== Where there's a little over-bleed of one terrain type into a neighbouring hex, ignore that over-bleed. For example, a tiny bit of rough terrain extends into Grozny (1716) from 1617 - Grozny is clear terrain nevertheless. Hex 2203 should be rough terrain instead of clear. The Terrain Key on the map is wrong in regard to "Rough Terrain". The stuff shown as Route Terrain is actually "Mountain" and Rough is the pinkish stuff with no hatch marks in it. For example, 5305 is Rough and 1319 is Mountain. The green stuff down by the Caspian Sea is the only Desert Terrain on the map. (And, yes, you're right, that is a weird colour to give to desert country.) Tallin, in 5103, should have a town dot in the hex. "Plkov", in 4704, should actually by "Pskov". It is incorrect, though unimportant in most games, to have the Dvina River flow off the map between 4501 and 4601. Actually, the river should flow off via 4601/4602 and 4601/4701. Hex 2709 should contain rough terrain. In snow weather the cost for mech units to enter clear terrain is 2, not three as shown on the TEC. Ignore the word "Vyborg" printed in hex 2711; there is no town in that hex. All RVGK activity takes place during the Supply and New Units phases.