From: Mike1 Subject: Battle Titan v1.0 Battle Titan -- New, bloodthirsty rules for the classic "Monster Slugathon Fantasy Wargame" by Avalon Hill! v1.0 2/14/04 Mike Schneider Purpose: To modify aspects of the game which (beyond being out-of-print) prevent it from reaching a larger audience of players weaned on shorter, faster-paced, "German"-style boardgames such as Settlers of Catan and Carcassonne. Rule changes from standard Titan: 1. Movement, teleportation, concessions, recruitment, summoning, and splitting rules: No changes. 2. Duration: Games are played to an agreed-upon ending condition such as span of time, number of turns, appearance (or extinction) of certain creatures (etc.), with all players having equal turns. 2. Winning: Battle Titan rewards successful recruitment and aggression, even hopeless suicidal attacks! A. Highest point-total at the end of the game wins; each player's ending total is a combination of his points earned in battle, and half-value of living creatures on the board. B. "Warmongering": An attacking legion which wins will score full points (as normal) for enemy dead, but an attack which loses will also score some points -- even if unsuccessful in inflicting casualties on the enemy: 1. An attacker will score points at least equal to half the value of all his legion's participating creatures, unless that total is greater than the full value of the enemy's legion (all involved units), in which case use that lower value. 2. A defender, if he wins, only scores half (not full) points for the attacker's units. (To score full points, you must attack and win.) 3. Creatures which do not participate in a battle, or which lose a battle due to failing to win after seven rounds as attackers, are returned to the available pile rather than retired from play. (A creature is retired only if it is killed; concessions result in kills.) 4. While having no game-effect, players are encouraged to keep and display the counters of creatures they kill as "war trophies". 4. Elimination: A player is not eliminated from the game with the loss of his Titan or even all of his units; in the event a player is "wiped out", at the beginning of his next turn, he "spawns" a new Titan legion in a random Tower. A. If the Tower is occupied, he attacks the defender (with all eight units, if he chooses to bring all onto the battleland) as his turn, rather than splitting and rolling movement. B. If the player has already scored some multiple of 100 points, the new Titan will be commensurately stronger. C. The new Titan legion may be stronger than a game-starting legion, as follows: If any Nth-tiered creatures with a path to colossus or serpent are in play* (i.e., lions, cyclops and trolls are second-tier; warbears and minotaurs are third, behemoths, giants and dragons are fourth, colossi and serpents are fifth), the player's new legion, instead of beginning with basic creatures, receives, for each terrain-path, one of the current highest-tier creatures and one prior-tier precursor. (*"In play" means alive somewhere on the board; i.e., if some warbears had been recruited but are all currently dead, warbears are not available). Example: lions, warbears and behemoths are in play as the highest of their respective paths; the player's new Titan legion will consist of Titan, Angel, behemoth, cyclops, warbear, troll, lion and centaur. For each of the three "terrain paths" (plains, marsh, jungle), the player is thus likely to receive one "strong" and one "weak" creature. 1. If all eligible "weak" creatures of one of the terrain paths are gone, the player receives an equivalent-tiered creature from a different terrain path. 2. If all basic creatures from all the terrain paths are gone, the players may select from available lions, trolls, cyclopi, minotaurs, warbears, rangers, gorgons, warlocks, guardians, unicorns or angels -- in that order. 3. If all eligible "strong" creatures of one of the terrain paths are gone, but none of the next tier are in play, the player receives one of the next tier. Example: All cyclops and all gargoyles have been taken, and no behemoths are in play; the new Titan legion will include, for its two "jungle creatures", a behemoth and the player's choice of an ogre or a centaur instead of a gargoyle. 4. If all eligible "strong" creatures of any tier of one of the terrain paths are gone, the player selects an equivalent-valued creature from a different terrain path. Example: All jungle creatures have been recruited, all serpents are dead, and behemoths are currently in play; the player replaces his two Titan legion jungle-path creatures with his choice of a dragon or giant as the "strong" creature, and a lower-tiered recruiter of his choice as the "weak". 5. If all eligible "strong" creatures have been taken (highly unlikely unless you're playing to the exhaustion of all counters), then the player selects from available hydras, archangles and Titans, in that order. In the case of a player acquiring more than one Titan, all come "fully powered-up". -- Reply to mike1@@@usfamily.net sans two @@, or your reply won't reach me.