Soldier Kings: The World at War, Round One: The Russo-Turkish War, The Anglo-Spanish War and the War of the Austrian Succession This scenario begins Spring 1737 and can continue to Winter 1748. The time period covers Austro-Russian war against the Ottoman Turks, the war between Spain and England in 1739, and the War of the Austrian Succession. Map: Use the entire worldwide map. All home locations remain unchanged, except Austria begins with control of Bosnia and Silesia. Both are considered home territories of Austria for all purposes (Bosnia represents the territories lost to the Turks in 1738, while Silesia, a “temporary” loss to Prussia turned out to be permanent). Scenario set up is the same as for the Soldier Kings campaign scenario, except Saxony begins as neutral minor. Starting forces: Leader Pools: Russia: Apraxin, plus new leaders Munnich (2) and Lacy (1) Prussia: Frederick II, Schwerin, plus new leaders Schulenberg (1) and Anhalt (1) Austria: Brown, Charles, plus new leaders Traun (2) and Arenberg (1) Holland: Orange, plus new leaders Waldeck (2), Smissaert (1) and Van Imhoff (1) ‘Spice Islands’ Britain: Cumberland, Clive ‘India’, plus new leaders George II (1), Ligonier (2), Amherst (1) ‘North America’, (admiral) Matthews (1) and (admiral) Anson (2) Spain: new leaders Philip (1), Las Minas (1), Montiano (1) ‘North America’, and (admiral) Navarro (1) Turkey: new leaders Mehemed Yeyen (2), Ali Pasha (1), Kahya Bey (1) and Elvias Mohammed (1) France: new leaders Saxe (3), Belle-Isle (1), Noailles (1), Vaudreuil (1) ‘North America’, Dupleix (1) ‘India’, (admiral) De Court (1) and Charles Stuart (1) Special Leader Rules: Charles Stuart only comes into play by use of the Jacobite Rebellion card. Royal leaders are Frederick II, Charles, George II, Orange and Philip. Orangist Revolt: (Panic swept the Dutch republic in 1747 under the threat of French invasion. William, Prince of Orange, was made de facto head of state and captain general on a surge of popular support, increasing the army to 100,000 men. This war was the last time the republic really played a major power role.) If Orange enters the game through the play of a “New Leader” card, a surge of popular support immediately gains Holland 5 Manpower. Waldeck, if still in play, must be permanently removed from play. Other Special Rules: The Barrier Fortresses: (Following the War of the Spanish Succession, the Dutch were allowed to garrison a string of fortress cities in the Spanish Netherlands as a defence against French aggression, these troops to be paid for by Spain. When Austria took over the territory, they were also forced to accept this agreement to the growing frustration of the regime in Vienna. But there was not much the Austrians could do without alienating the British. By the time of the Seven Years War, the diplomatic situation had reversed and the Dutch had allowed the fortress line, much damaged during the Austrian Succession war, to fall into disrepair in any case.) As long as Austria controls the Netherlands, Holland and Austria share the province’s resources and manpower (each power gaining 2 Money, and one Manpower). This condition ends (permanently) the first time the Netherlands is successfully besieged (i.e. both fortresses are eliminated, and the province is conquered). Austria may not voluntarily surrender the Netherlands while the Barrier Fortresses condition is in effect. Holland, if in play as a major power, may voluntarily agree to end the Barrier Fortresses agreement (for whatever compensation Austria is willing to pay of course). Holland had a more or less permanent arrangement with various German states and Switzerland for the hire of mercenaries. Holland may hire up to 2 HRE mercenaries and 1 Swiss mercenary without having to use a “Mercenary” card. Any additional mercenary hires would require the use of a card. (This rule may be considered optional for the regular Soldier Kings game during the Seven Years War). Use all event cards, but replace the following three Event Cards with the indicated new event: Pitt Takes Power is replaced by Pragmatic Sanction Upheld Pragmatic Sanction Upheld: (Under Habsburg law, only a male heir could wear the imperial crown. In the 1720s,with no chance of a male heir succeeding to the crown, the emperor Charles VI faced a major crisis. The Pragmatic Sanction was an international agreement recognizing the right of female succession. But of course, not all the powers went along, and when the emperor died in 1740, and Maria Theresa became empress, Prussia and Bavaria (backed by France) used the occasion as causis belli). Can only be played (and remain in play) if Britain and Austria are formal allies. Place the Pragmatic Army counter with any British or Austrian leader. All Armies stacked with the PA leader are considered to be the same nationality as that leader for the purposes of Combat (only). The PA counter is automatically removed in the Winter Attrition phase, or if the PA leader is killed/captured. It can be replaced each Spring turn. Discard back into the event deck if Austria cease to be formal allies. Loudoun’s Embargo is replaced Jacobite Rebellion Jacobite Rebellion: Catholic supporters of the exiled House of Stuart, rise up in revolt against their Protestant oppressors with French support. Place the French leader Charles Stuart with one French Army in Scotland or Ireland. This card is the only way Charles Stuart may enter play. Once played this card is permanently removed. La Grande Societe is replaced La Banque Protestante La Banque Protestante: The Amsterdam banks offer a high interest war loan. Take the Loan marker and add 1-6 Resources. If the holder of the loan wishes to besiege Holland, the Loan marker must first be discarded with the loss of 1-6 Resources. One army or fleet must be reduced for each Resource which cannot be paid. Dutch units may be attacked without restriction. If the Loan marker is in play, use this card as Loan Recalled. The marker is removed and the owner must lose 1-6 Resources as above. In all cases the card is placed back into the Even deck. Prohibited Alliances: Prussia and Austria England and France France and Austria Russia and Turkey Austria and Turkey Holland and Spain Holland and France Warring Powers: Two Players: Britain and Austria (with Russia as a minor ally); Prussia and France (with Turkey and Crimea as minor allies) Three Players: Britain; Prussia and France (with Turkey and Crimea as minor allies); Austria and Russia Four Players: Britain; France (with Turkey and Crimea as minor allies); Prussia; Austria and Russia Five Players: Britain; France; Turkey (with Crimea as minor ally); Prussia; Austria and Russia Six Players: Britain; France; Turkey (with Crimea as minor ally); Prussia; Austria; Russia Seven Players: as with Six Players, plus Spain Eight Players: as with Seven Players, plus Holland Starting Forces: Austria: Charles, three armies. Britain: George II, Matthews, five fleets, one British Provincial army and three other armies. France: Belle-Isles, Noailles, one 4-3 army, three other armies, three fleets. Holland: Waldeck, two armies, one HRE (mercenary) army, two fleets. Prussia: Federick II, Schwerin, one 4-3 army, three other armies. Russia: Apraxin, Munnich, five armies, one fleet. Spain: Philip, four armies, two fleets. Turkey: Ali Pasha, Mehemed Yeyen, five armies, one fleet. Crimea: three armies. Staring Resources and Manpower: Austria: 15 Resource, 17 Manpower Britain: 40 Resource, 21 Manpower France: 35 Resource, 23 Manpower Holland: 28 Resource, 11 Manpower Prussia: 10 Resource, 12 Manpower Russia: 13 Resource, 28 Manpower Spain: 32 Resource, 28 Manpower Turkey: 19 Resource, 29 Manpower