From: "Rich Shipley" Subject: Re: Rules tweaks for Serenissima (Mediterranee) "Walter Lai" wrote in message news:1c217db4.0305230611.c0391d0@posting.google.com... > I have made two minor tweaks for Euro Games' Serenissima. Our group > has tried them and everybody thinks it's okay. > > 1.Bidding > Bidding for turn order isn't quite worth the ducats. Change the rules > this way to punishing the lowest bidder: The lowest bidder place his > turn marker first. The second lowest bidder can choose to place his > marker before/after the previous marker. The third lowest (or second > highest) bidder can choose to place her marker before/after/between > previous markers, and the same goes for the highest bidder. After all > players have placed their markers, transfer the lot (retaining the > order, of course) to the turn track. I like this rule as it gives the high bidder a bit more control. > 2.Variable Endgame > Before the second last turn, roll a d6 to determine if the game will > go on. A result of 4, 5 or 6 will end the game. This is to prevent > End-of-the-World syndrome, of course. This would be OK, but maybe not necessary with the rule I use: 3. Make players' Galleys and Forts worth 1/2 point each at the end of the game. This avoids having everyone attack with their galleys on the last turn unless there is a good reason. This also makes forts slightly more attractive to build. Rich