FULDA GAP ERRATA AND OPTIONAL RULES
Alan R. Arvold
The following errata and optional rules the game Fulda Gap were
submitted to SPI in the late 1970's for consideration. They were
never published by them. Thus here they are.
[8.0] Divisional Integrity
General Rule: (Add) The following rules do not apply if the
division has lost one or more of its regiments/brigades.
(Add) [12.4] Warsaw Pact Divisions Fourth Regiments
Every Warsaw Pact Division (except Airborne and Airmobile) have a
fourth regiment which in the game is assumed to be broken up and
use to reinforce the other three regiments. While this is common
procedure in the Warsaw Pact it is not always done. Many times
the fourth regiment is held in reserve and is committed as a
separate unit, not as reinforcements. Thus the Warsaw Pact Player
may use the fourth regiment for each of his divisions. Each
motorized rifle division has a fourth tank regiment and each tank
division has a fourth motorized rifle regiment.
[12.41] At the beginning of any scenario the Warsaw Pact Player
decides which divisions will have four regiments and which
divisions will have three regiments. He also does this for all
divisions which enter the game as reinforcements at the beginning
of the game turn of entry. All units which begin or enter the
game do so in their untried status. Divisions which have four
regiments count all "Doubled" results on the Untried Unit Table
as "Normal" when determining the strength of its regiments.
Divisions which are only using three regiments may still accept
the "Doubled" result on the Untried Unit Table as "Doubled" when
determining the strength of its regiments.
[12.42] Divisions with four regiments may still use the
Divisional Integrity rules and all other rules which apply the
Warsaw Pact units. When the fourth regiment is destroyed the NATO
Player receives the the full point value for the destroyed unit.
[18.7] Alternative Air Superiority Procedure
(Add) During the Joint Air Superiority Turn both players each
throw one die. The number that comes up on each die is the number
of Air Superiority Points that each player may commit that turn.
This procedure does not apply during Game Turn 1 of the Trip-Wire
Scenario. It does apply in all further turns in that scenario and
in all turns in all other scenarios.
Fulda Gap Variant: Instead of withdrawing the 3/1 AD brigade on
the first turn commit it to battle on the first turn and the rest
of the 1st Armored Division enters the game as scheduled. (This
represents that the Soviet secondary drive through Hof Gap is
being contained and that the 1st Armored can be committed against
the Soviet drive through Fulda Gap.)