John McGuffog - 08:06am Mar 12, 2001 PST (#136 of 136) Richard, This is my latest variant rules that I'm using in this game. I believe this is "probably" it! Special Scenario Rules for the Caporetto Historical Variant (Unofficial) By John McGuffog (3/12/01) _______________________ Rule 1. The Allied (Italian) player must use the historical setup for the Italian Second and Third Armies. The German player must use the historical setup for the German 14th and the Austrian 1st and 2nd Isonzo Armies. All other armies and units are set up according to the setup instructions provided by the Caporetto scenario (Rule 14.0). For this variant, the Italian 43rd and 46th Infantry Divisions are considered mountain divisions and rated (4-5-4/0-8-0) each. The Austrian 1st and 50th Infantry Divisions are also considered mountain divisions and are rated (4-6-4/0-10-0) and (2-4-4/0-7-0) respectively. When playing this historical variant of the Caporetto scenario, there is no rail movement during turn one for either player. Finally, the following "additions" are made to the victory conditions (14.9): 14.91 Victory points For the Allied (Italian) Player 1. The Italian Player is awarded 2 vps at the end of the game for every Allied step "in-command" with the Second and Third Armies and within two hexes of the their original trench line / frontline (Yellow Dotted Line running from 2243 - 3543). 2. The Italian Player is awarded 1 vps at the end of the game for every Allied step "in-command" and east of Taglimento River (1937 - 3438). For the Austrian Player 1. The Austrian Player is awarded 1 vps at the end of the game for every Central Power step "in-command" and west of Taglimento River (1936 - 3437). 2. The Austrian Player is awarded 2 vps at the end of the game for every Central Power step "in-command" and south and/or west of the 1918 trench line (Piave River / Red Dotted Line). A unit may only be counted once when calculating victory points. If a unit qualifies for victory points under multiple conditions (1 and 2 above) a player is award the points for the best condition that is met. _______________________ Rule 2 The New 14th Army Surprise Rule (Rule 14.83) The 14th Army automatically qualifies for first turn offensive (13.9). During the first impulse of the Austrian player turn of turn one "only", every attack which has at least "one" infiltration tactic capable unit* of the 14th Army participating is an automatic gas attack which complies with rule (13.8). Additionally, during this impulse "only", these gas attacks (only) may automatically use the Maneuver CRT (regardless of the tactical situation) and participating attacking units that are infiltration tactic capable may advance into a hex that was vacated due to losses or retreat from the combat. Finally, and again only during this impulse, the Austrian player gets a +1 DRM when rolling on the Maneuver CRT for an attack in which the Bavarian Alpenkorps is participating. This is called the Rommel Combat Bonus. During the second impulse, all German 14th Army units are automatically in-command. During the first turn only, the Bavarian Alpenkorps is classified as mountain infantry. This is called the Rommel Movement Bonus. Also during the first turn, all Italian army headquarter units are out-of-command. * German assault infantry and Austrian mountain divisions, Bavarian Alpenkorps, and German Jager brigade are all infiltration tactics capable. _______________________ Rule 3 The New Italian Second Army Collapse Rule (14.82) If units of the Italian Second Army take more than 11 step losses* during the Austrian portion of turn one; the Second Army is put into a state of collapse and a mandatory retreat is called for. During the first impulse of the Italian player's first turn, all units of the Italian Second Army must move their full movement value south or west, away from Central Powers units. They may not enter an enemy ZOC. Any units that cannot retreat due to enemy ZOC must attack all adjacent enemy units with a -1 DRM. While in a state of collapse the Second Army Headquarter unit is automatically out of command. Finally, the Second Army Unprepared Rule (14.81) is still in effect during the next Austrian player turn. Units of the Second Army may not receive replacements while in a state of collapse (panic). After turn one, if the Austrian player has momentum (Rule 14.83)** and if the Italian Second Army takes "any" step losses during the Austrian portion of the turn, the Second Army continues its state of collapse and a mandatory retreat is called for. The requirements for the continued retreat (rout) are the same as for turn one. Once the requirements for the state of collapse are not met, the Italian Second Army may no longer be put into this state. * Called the collapse (panic) level ** Italian step losses on the previous turn exceeded Central Power step losses.