From S&T#106 SOUTHERN CAMPAIGN SCENARIO (THIS SCENARIO DID NOT APPEAR IN ISSUE NR. 104 GAME DUE TO SPACE LIMITATIONS. IT USES THE LORD RAWDON COUNTER INCLUDED WITH THE ORIGINAL GAME.) GENERAL RULE A shorter, simpler game (three hours long) can be played by using the three southern colonies, plus lower Virginia, to simulate the southern campaigns of 1780-1781. The scenario runs from the March/April 1780 turn through the September/October 1781 turn. Play is confined to all hexes south of the 3900 hex row and the Dan River; in addition, British units only are restricted to south of hexes 4133 and 4134 and cast of the Appalachian Mountains, beginning in hex 4414 through 5216. American units operate in the same area of operations as the British units; in addition, they can cross north of the Dan River (19.13) and the two Western Detachments only can operate in and west of the Appalachian Mountains (19.14). All game rules apply except as stated below. [19.1] Special Rules [19.11] The operations point rules remain in effect for this scenario; however, operations point markers drawn have only 1/3 of face value (fractions rounded down). EXAMPLE: The American player draws the marker with "32" on it. He divides this number by 3 and rounds the fraction down, arriving at 10 as his operations points for that turn. [19.12] Supply: If the British player controls Charleston in the strategic planning phase, he rolls one die. On a result of 5-6, he receives 1 supply unit immediately. This procedure occurs each turn; if the British player does not control Charleston, he receives nothing. American supply rules remain in effect; however, there is no winter attrition for either side. [19.13] Any turn prior to May/June 1781, American combat units can cross north of the Dan River (in order to go outside the scenario boundary), and are able to return south of the Dan River during any current or following operations phase. This creates a safe haven for the American player to rest and replace his units. For both players, the cost of operations points needed to build bateaux units is doubled in this scenario. [19.14] There are no British or German replacement points in this scenario. British reinforcements appear (19.23) at Charleston or any other port town. Loyalist militia units from the three southern colonies (NC, SC, Ga) can be raised and reraised, as in the game rules; American Continental and militia units from the same three colonies can also be raised and reraised in the same manner. The lst Md and 2nd Md Ca, 1st and 2nd Va Ca, and Lee's Legion units are available as replacements in the March/April 1781 and succeeding turns. The latter units appear in any hex south of the Dan River. All of the above units at the operations point costs listed in the Operations Point Chart (4.3). In addition, the two American Western detachments appear at Ft. Loudon (hex 5019) in the next militia raising phase after Fort 96 (hex 5312) becomes British-controlled, at no additional operations point cost. There are no French or Indian units in the scenario. [19.15] The British player wins a major victory anytime he captures Charleston or defeats 10 American strength points (not the usual 25 strength points). He receives only one extra operations point bonus in the next operations capability phase. The American player achieves no effects nor receives bonuses for any major victory combat result. [19.16] Commanders: The British player begins the scenario with Clinton and Tarleton. If Charleston becomes controlled by the British, Clinton is replaced in the next British reinforcement phase in the same hex by Cornwallis. Cornwallis is replaced by Rawdon if Cornwallis moves into Virginia (see 19.17). The American player begins with Lincoln and Marion. After any British major victory (including British control of Charleston), Lincoln is replaced by Gates. After a second British major victory, Gates is replaced by Greene, who remains as army commander for the rest of the scenario. Gates and Greene are placed in any hex south of the Dan River in the next American planning phase after a British major victory. [19.17] In the May/June 1781 turn, Cornwallis and Tarleton and 8 British regular unit strength points must be exited through hex row 3900 north of the Dan River into Virginia. However, this rule does not apply if the British control 1 or 0 of the three colonies (NC, SC, Ga). With that exception, for each succeeding turn this rule is not complied with, the American player receives in the next American Continental segment at no additional operations point cost 1 Continental units south of the Dan River. [19.18] The British player wins a victory anytime he controls the three southernmost colonies (NC, SC, Ga) for two consecutive turns. The American player wins by the end of the September/October 1781 turn if he avoids these conditions. [19.2] Scenario Deployment [19.21] British Deployment: The following units begin the scenario on the map at start (March/April 1780). At Charleston (5306): Clinton, Tarleton, 7th RoyFs, 23rd RWFs, 52/63/64, 42nd BW, 1 LtInf, 1 Gren, 17th LtDg, 4 HsC, SQnRgr, BrtLeg, Gd&Pr units, 1 supply, 1 artillery, under Entrenched marker; 1 fleet. At Savannah (5807): 3 LtInf (depleted), Marines (depleted), 60th, 71st FrHd units, 1 artillery, 1 supply, under Fort marker. At Augusta (5611): DeLncy, NYVol, KngRgr, NC Vol, SC Roy units, under Entrenched marker. [19.22] American Deployment: The following units are begin the scenario on map at the starting (March/April 1780) turn. The Americans control Charleston at the start. At Charleston: Lincoln, 1 SC CA (depleted), 1 Ga CA, 1 NC CA, South detachment (foot) units, 1 artillery, under Fort marker. Anywhere in South Carolina: Marion, 1 SC militia, 2 SC militia, 3 SC militia units. These units must be in separate hexes and not in any key towns. At Cheraw (4709): 1 Va CA, South detachment (horse) units. Warrenton (4008): 2 Va CA unit. [19.23] Reinforcements: The following units are placed on the map during the American Continental segment or militia raising phase for the American side, as appropriate, and in the British reinforcement phase for the British side. All of the following units arrive at no additional operations point cost. May/June 1780: Am: 1 Md CA, 2 Md Ca units, in any hex south of the Dan River. July/August 1780: Br: Guards, Waldeck, LoyAm, RoyVIr, NJ Vol, Am Vol, KngAm units, at Charleston or any British-controlled port town. September/October 1780: Am: Lee's Legion, ConCav (depleted), Middle detachment (horse) (depleted), in any hex south of the Dan River. Br: The 82/84 unit at any British-controlled port town. March/April 1781: Am: 1 Va militia, 2 Va militia units, in any hex south of the Dan River. Both these units cannot be replaced in the scenario. May/June 1781: Br: 3 Buffs, 19/30 units at any British-controlled port town. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)