Subject: FW: PRESTAGs Game Rules >I stumbled upon the attached variant rules in my PRESTAGs. They come >from Moves and I have credited the author. Unfortunately, These >articles were copies so I don't know which issues they came from. >Thought you'd like to share them with the Grognards. > >Mark Perry Spartan Optional Rules [8.0] SARISSA-ARMED CAVALRY [8.1] MOVEMENT [8.11] Sarrisa -armed cavalry pay normal movement costs. [8.2] MELEE COMBAT [8.21] In the first offensive melee combat, and only the first, double the melee strength of the units. [8.22] After the first offensive melee, the units are treated as normal cavalry. [8.23] After determining the combat results of the first offensive melee, roll the die again. If a "6" is rolled, the attacking unit is disrupted. [8.24] If the defending unit(s) are eliminated, the cavalry must advance into the vacated hex. [8.25] If the Sarissa-armed cavalry are attacked prior to their own first attack, double their melee strength. Continue this until the sarissa-armed cavalry make their own first attack. [8.26] Spear-armed infantry (Class A) receive no defensive benefits when attacked by sarissa-armed cavalry (Class C). [9.0] MACEDONIAN INFANTRY CASES: [9.1] MOVEMENT [9.11] Prior to the first fire or melee combat, all units are moved normally. [9.12] Subsequent to the first fire or melee combat, for each hex that a unit moves into, roll one die and consult Table 10.0, the Infantry Movement Table. [9.13] Sarissa-armed infantry expend two movement points in order to change facing. [9.2] FIRE COMBAT [9.21] Sarissa-armed infantry subtract one from any die roll when they are defending against a fire attack. [9.3] MELEE COMBAT [9.31] Sarissa-armed infatry defend at one-third their printed strength (retaining fractions) when attacked through a flank hexside. [10.0] INFANTRY MOVEMENT TABLE Spear-armed die Clear Hill/Slope Stream 1 - - - 2 - - - 3 - - - 4 - - - 5 - - D 6 - D D Sarissa-armed die Clear Hill/Slope Stream 1 - - - 2 - - - 3 - - - 4 - - D 5 - D D 6 D D D [10.1] EXPLANATION OF RESULTS "-" = no effect; "D" = disruption. The affected units are tagged by a disruption marker. [10.2] EFFECTS OF DISRUPTION Units which are disrupted in theis manner are treated as units that were disrupted by combat, i.e. they may not initiate combat or be moved for the duration of their disruption. Disruption never affects leader units. All normal disruption rules apply. [10.21] When units are stacked with a leader, subtract one from the die roll. [10.22] If the defender elects to use defensive fire on the unit, add one to the die roll. Consult the Infantry Movement Table first, adding one to the die roll, and resolve the Defensive Fire second. (from a Moves article by Ben Miller. The article also contains justification for these rules).