From: William Sariego Subject: Roman Civil War (S$T 157) Variant Friends, Romans, Consimers.... 1] It seems there is an error on the Octavian counter. The rules specifically state that the highest leadership value is three, yet Caesar's nephew is rated a four! Now, the future Augustus was a capable individual but that was FAR in the future at this point, since he was only 18 when Uncle JC became Rome's most famous knife catcher... NEW RULE: Make the Octavian leader counter a one-value, instead. 2] The Egyptians were fighting their own civil war about this time, as Cleopatra and her brother/husband Ptolomey were not on good terms. Simulating this is a bit beyond the scope of the game, however... NEW RULE: Ptolomy is the Egyptian Leader at first (simply invert Elizabeth Taylor, err..Cleopatra). His value is 0-R-10 (1). Due to Egypt's imporance, ONLY the supreme leader (this applies regardless of which sibling is on the throne) can attempt to play a Tribute Strategem to convert Egypt to its side. If Ptolomy is in play, roll a die before resolving the strategem, and apply the following: 1-2: An immediate assassination attempt is made against the supreme leader playing the Tribute marker. If the leader has a bodyguard, the attempt succeeds on a 5-6. If no bodyguard is present, it succeeds on a 4-6. Your strategem is wasted, regardless. 3-4: Nothing happens. Resolve tribute as normal 5-6: Flip counter to Cleopatra side. She is now loyal to you, but ALL Egyptian units make a morale check. Those that Pass become loyal to your opponent. Those that roll anything but a P disband and may be built by you as per the advanced rules. Once the opponent controlled Egyptian forces are eliminated they can be rebuilt by you as per the advanced rules. At any time, if you control Egypt, you can expend an Agent Strategem to oust Ptolomy and play with Cleopatra, in wargaming terms, that is :-) 3] Marcus and some others play with the map from Caesar in Gallia to expand this game. Some of us do not have that luxury. The following rule adds a bit to the three off-map regions... NEW RULE: Each off-map region has a city, as is decoratively noted already (Massilia in Gallia, Antioch in Syria, and Toletum in Hispania) on the map. Each city must be controlled also, in order to control the region. Each off these cities is, in effect, a mini-region with the region. Each has its own Civis Unit. In scenario One all cities are Senatorial controlled. In scenarion two, Massilia and Toletum are Caesarian, Antioch is Senatorial. A Force must begin in the region to move into, or attack the city. A Force in the city must first move into the region and stop. The next turn it can move elsewhere. Control of the off-map cities are essential to contolling their region, but do not count as cities for normal victory purposes. Okay, nothing major, but the last two could spice up an old game for you noble Romans out there. Beware the Ides of July... In the name of Jupiter Optimus Maximus, Pompey the Great opps, that was a PAST life.... William From: Markus Stumptner Subject: Re: Roman Civil War (S$T 157) Variant >Friends, Romans, Consimers.... > >1] It seems there is an error on the Octavian counter. The rules >specifically state that the highest leadership value is three, yet Caesar's >nephew is rated a four! Now, the future Augustus was a capable individual >but that was FAR in the future at this point, since he was only 18 when >Uncle JC became Rome's most famous knife catcher... I don't think I agree with this - I think he was a wily enough schemer even back then, which is what the rating represents. What he had later was a power base of his own, which he lacked in the beginning. As for the limit of '3' - I'd assume the limit in the rules is a leftover from Trajan. I really like the Egypt proposal. Will try it in our next game. (Btw, unless I'm wrong it should be possible to use the Armenian king from Trajan for Ptolemy if you have it). Markus