From: "Jeff Janoska" Subject: Extensive List of House Rules These extensive House Rules have been developed through the input of many gamers too numerous to mention. However, I would like to thank those who added their own rules to the list: Eric Moore and Mark Elliot. Any errors, omissions or SNAFUs are the responsibilty of Jeff Janoska and questions and curses should be sent to me at: janoska@inforum.umd.edu In some instances, these rules may contradict the clarifications given by Greg Coystikan. This is deliberate. ######################## A. Treaties -- A1. Offensive Treaties: A Casus Belli (CB) may be transferred only if the Power with the original CB issues a DoW. EXAMPLE: GB and Italy have a mutual voluntary Offensive agreement. Italy has a CB against France. GB cannot use the Italian CB to issue a DoW on France unless Italy declares War on France. WHY: Goes back to the Victorian notion of Honor. A2. VP for Treaties: VP's are only awarded if the Treaty is binding under all conditions (exception - see below). VP's are awarded for Treaties signed and ratified during the movement phase of a turn. VP's may flow to only one of the two nations specified. A2.1 Binding treaties may include a provision releasing one country from declaring war if the other country tells it that the DoW is voluntary. EXAMPLE: Russia and France have a defensive agreement with a "No Great War" escape clause. No Points are received. EXAMPLE: Russia and France have a defensive agreement where DoW is mandatory except Russia can elect to stay neutral if France tells it so. Points received. EXAMPLE: Russia and Germany have a treaty that forces Russia to go to war if anyone declares war on Germany. Germany has no obligation to aid Russia. Germany gets +2 VP, Russia gets +0 VP. WHY: What good is an ally if he can't be counted on? Since the VP's are to reward you for protecting yourself, points should be awarded based on protection. France sought a Russian Alliance to protect herself from other countries. Why would France care if Russia was protected? {Note: In practice, such one-way treaties probably will not be seen.} A3. German Points for French Isolation: Germany only receives +2 VPs if the French are isolated in the event of a German-French War. EXAMPLE: France and GB have a defensive treaty concerning Germany and no other Power. Germany gains no VP for French Isolation. France receives no points for an alliance with GB. WHY: The aim of German diplomacy was to isolate France in the event of a German-French War, Germany didn't care if France has allies in an Italian-French War. A4 & A5 have been removed. A6. DoW and Treaties: A6.1: A Dow by one Power on a second Power voids all bilateral treaties between the two countries. A6.2: Multi-party treaties are not voided, however, neither of the two belligerent nations have a CB if either breaks the treaty. Nations not party to the war retain CB if either nation breaks the treaty. A6.3: If all parties to a treaty have waged war against each other, the treaty is void. EXAMPLE: Russia, Japan and GB have the Treaty of Minsk. Japan and GB have the Treaty of Dover. Japan declares war on GB. The treaty of Dover is void and either nation may violate the Treaty. No CB results, no increase in tensions. The Treaty of Minsk is still in effect. However, if GB violates the Treaty, only Russia has a CB. There is an increase in tensions attributed to GB. A7. Signators to a treaty may sign a second treaty waiving their rights under the first treaty. The treaty must be made public during or before the turn the original treaty is "broken." A8. Treaties may be signed at any time. This includes during a war and such treaties may grant a neutral nation a CB against a belligerent. EXAMPLE: France and Russia are at war. During the first war phase, Japan signs a treaty with Russia giving Japan a CB against France. During the second war phase, Japan may issue a DoW on France. B. The Balkans: The Balkans aren't nearly as unstable as they should be. Let's add some juice. B1. Russia has a CB against any Power placing a Control marker in Rumania, Serbia or Bulgaria. WHY: Russia was the historic "protectors" of these nations. B2. France and GB have CB against any Power placing a Control marker in Greece. (France and GB, by treaty with Greece and the Rest of Europe, were the guarantors of Greek independence.) B3. Serbia Defies AH Random Event: B3.1: Regardless of the presence of other Control markers in Serbia, AH may purchase a Control marker for Serbia and engage Serbia in colonial combat (CC). If other Powers have a Control Marker in Serbia, this constitutes a CB for those Powers against AH. B3.2: If Serbia is already controlled by AH, the Area enters unrest against the AH control marker. Other Markers in the Area are ignored. B3.3: If Serbia also enters Unrest during the RE and AH has no Control Marker in the Area and other Powers have Control Markers in Serbia, an AH win in CC both establishes the AH Marker and suppresses the Unrest. AH rolls for CC prior to any other attempts to suppress the Unrest. If AH is successful, no other attempts are made. B3.4: If Serbia enters Unrest and Defies AH, and AH has a Control Marker in the Area, suppressing the Unrest is equivalent to punishing the defiance. B3.5: If Serbia defies AH and AH did not engage Serbia in successful CC, remove all AH markers from Serbia and on the next turn, AH receives NO income from markers or colonial office. Maintenance costs of AH markers and garrisons are subtracted from Germany's current income. AH costs are paid AFTER Germany maintains and garrisons all of her own markers. (i.e. AH gets anything left over.) WHY: AH was a polyglot of nationalities. If the Serbs had successfully defied Austria, the Slavs within the Empire would have had a champion. The loss of AH income reflects confusion within the Empire. Thus, punishing Serbia for showing defiance should be of utmost importance to Austria. Of course, establishing the original marker in Serbia creates conflict with Russia who wants to protect their little brothers.... B4: Balkan Wars: If a Balkan War occurs, then during the VP phase, roll 1D6 1: UNREST in Serbia 2: UNREST in Rumania 3: UNREST in Greece 4: UNREST in Bulgaria 5/6: No Effect. Roll is done during Random Events This reflects the uncertainty of the Balkan Wars. C. Great Britain's Home Fleet: GB must maintain "naval superiority" in the North Atlantic during Peace Time. Naval superiority in this context is defined as having 30 fleet factors in Britain. C1: If GB starts a turn with without "naval supremacy" in the N. Atl., GB must construct or move naval factors to HOME to meet the garrison. Expenditures on naval construction must take place before any other spending, but after maintenance and garrisoning coasts, and if the garrison cannot be satisfied by spending and redeployment, GB cannot spend funds on ANY other activity. C2: This Requirement is in effect for PEACE only. Britain is released from this during a War but not during a China Rebellion. C3: If the Liberal Victory Random Event occurs in the same turn that Britain must build fleets to satisfy this rule and Britain must spend more than $10 to satisfy this rule, then ignore the $10 limit on Britain. However, the only builds allowed Britain are to maintain the Home Fleet. WHY: Alone among the European Nations, GB relied on the Fleet to keep an invader out of home. To do that, the fleet had to be at or near home. Current rules make the British Fleet a type of Rapid Deployment Force based in Cape Colony. Allowing an Army to land in England would have been fatal for GB. Also, one reason GB signed her Alliance with Japan was because the fleet was required at home to protect England in the event of a European War. GB should be required to protect her home waters. D. Algiers and the Foreign Legion: On Random Event 6-6, roll 1D6, on a 1-3 Algiers enters unrest if there are less than 10 Army factors in Algiers, Algiers enters unrest. E: The Monroe Doctrine: E1. The U.S. has CB against any Power placing a control marker in Cuba, Canada, Newfoundland, Porto Rico or Guiana if that Area begins the turn free of any Control markers. These areas, if added to Monroe Doctrine Areas, are added to the list of Areas needed for the US to receive the 10VP bonus. E2. Switiching Control Markers in the Western Hemisphere does not give the US a CB under the Monroe Doctrine. EXAMPLE: Spain fails to suppress in Cuba, the Control marker is removed and the US has a CB against any Power placing a Control marker in Cuba. EXAMPLE: Italy defeats Spain in a war. Italy can place Control Markers in any Spainish Areas in the Western Hemispere without giving the US a CB. WHY: Once independent of Europe, the Monroe Doctrine would have included these Areas. F. Minor Powers: F1: Minor Powers replace all eliminated units the turn after the units were eliminated. If naval units are consturcted, this raises the ETI. F2: If a minor fails to suppress Unrest in an Area, subtract 1 from its Minor Power Activity roll on the next turn. If active, the Minor Power is active in all Areas in which it failed to suppress the Unrest in the previous turn. EXAMPLE: Spain fails to suppress Unrest in Cuba in 1880. The 1884 Spanish Activity roll is 2, modified to 1. Spain is active in Cuba and possible gives the U.S. a CB under rule E. F3. If, for some reason a Minor Power has a marker in an Area not specified on the Minor Activity chart, the GM will determine a suitable chart to determine any activity in those Areas. Example: Spain captures a Protectorate in Hawaii. The GM will announce a supplemental Spainish Activity Chart that includes a possibility that Spain upgrades the Protectorate in Hawaii to a Possession. G. Coaling Rights During the Victorian Era, nations took a more literal view of Neutrality. These rules reflect a more stringent view of Neutrality. G1: Independent Areas with Influences: An influence in an Independent does NOT grant Coaling Rights except during a China Rebellion. G2: Neutrals and Coaling Rights: If a neutral Power grants coaling rights to a belligerent, any and all Powers at war with the belligerent nation may immediately declare war on the neutral Power. G3. Influences in WHITE Areas (unorganized) are the only ones that grant coaling. H. Canals: The are four "canals" in the game. Two are permanent - the Suez (Egypt) and the Dardenelles (Anatolia) - and two can be constructed - Central American and Panama. H1. During a war, no player may use a Canal in an Area that lacks a Control Marker - exceptions: H1.1 If a CoE grants a Power "passage", then that Power and that Power only may use the Canal. H1.2 Alliances with an Influence in Egypt may traverse the Suez Canal. H1.3 The Power(s) who builds the Central American/Panama Canal and his allies may use these Canals if and only if those Powers have maintained an Influence or higher marker in the Canal Zone in all turns since construction of the Canal. H2. During a war, granting passage through a Canal to any belligerent constitutes a Casus Belli against all Powers at war with the belligerent. These Powers may declare war on the Neutral. All players who Control the Canal must agree before letting a belligerent traverse the Canal. Exception: Players who control the Canal and their Allies always have access to Suez and Dardenelles. I. Canada and Newfoundland: I1. If, at the start of a turn, Canada contains a Control Marker and Newfoundland lacks a control marker, Canada enters Unrest. I2. Any Power with a Control marker in Canada has a CB against any Power placing an Influence Marker in Newfoundland. J. Conquering and Garrisoning Areas During a War J1. During a war, an Area is administered by the last Alliance to have military units in the Area. All markers belonging to the Powers at war with any member of the administrating Alliance are ignored. J2. Markers belonging to any Alliance with military units in an Area are never ignored. J3. Each time an Area goes from garrisoned to ungarrisoned during a war, roll 1D6. Fleets satisfy garrison requirements for the purpose of this rule. J4: On a roll of 1, the Area has rebelled, all other rolls have no effect. J4.1: If the Area rebels, immediately remove all markers in the Area. J4.2: Neither Supply nor Communications can be traced through the Area. EXAMPLE: There is a GB control marker, a French Influence and a German Interest marker in Kongo. There is a GB control marker and 1A3 in Rhodesia. Kongo is ungarrisoned and rebels. Remove all markers from Kongo, no further movement into Kongo is allowed during the current game turn, however the marker and military unit remain in Rhodesia (see Isolation and War rules). K. Isolation during a War: K.1: Units in a coastal Area surrender when isolated as does the coastal Area. This reflects the ability of naval units to control coastal areas even in the absence of Army units. K.2: Isolated units in non-coastal Areas and the non-coastal Areas do not automatically surrender when isolated. K.2.1: Isolated units in non-coastal areas surrender when hostile units enter their Area. K.2.2: Isolated units may move into any Area as long as that Area is free of Hostile units. EXAMPLE: GB traces supply to Rhodesia through Kongo. Kongo is blockaded. All units in Kongo surrender. Units in Rhodesia do not surrender. As long as Kongo is garrisoned by the hostile Alliance, the GB units in Rhodesia cannot enter Kongo. Should the hostile Alliance move units into Rhodesia, the GB units in Rhodesia surrender. WHY: Isolated garrisons often held out in the hope that relief would arrive. However, when faced with the arrival of the enemy Army, all hope would vanish and the force would surrender. Due to the lack of supplies, however, the garrison probably couldn't mount an offensive into enemy held territory. (Germany held out in Tanganyika past the Armistice. The German settlers even launced "offensive" raids into Kongo and Mozambique.) L. GB and Communications With India: L.1: During any turn in which an Indian Area enters unrest, GB does not have a Control Marker in Egypt and any other Power, including the Ottomans, has a Control Marker in Egypt, GB loses -2VP. L.2: GB must maintain control or neutrality over at least three of the following Areas: Egypt, Somalia, Berbia, Aden, Quwait, Persia. Neutrality is defined as any Area that lacks a non-GB Control Marker. Quwait begins the game under Ottoman Control. L.3: During any turn in which an Indian Area enters unrest and GB fails to satisfy L.2, GB loses -2VP. L.4: No penalty is assessed under L.1, L.2 and L.3 for unrest in Indian Areas in which GB lacks Control markers. WHY: British Colonial Policy was fanatical regarding the "life-line" to India. This is why GB reacted so quickly in the Suez Crisis of 1880 and why GB established Control over the various harbors ringing the Red Sea and the Persian Gulf. British policy was that Foreign Control over these harbors threatened Britain's ability to re-enforce India in the event of either a European War or a Second "Mutiny." Pax should reflect this paranoia. M. Soudan and Egypt Soudan was a province of Egypt. The province had been in revolt for several years prior to the British occupation of Egypt. British accountants decided that Egypt could not afford a prolonged conflict in Soudan and decided to abandon the province to the Mahdi. General Gordon was sent to Khartoum to evacuate the Egyptian garrison. Instead, Gordon decided he would defend the city and force Britain to rescue him (and thus the Soudan). [Gordon was devoutly Christian, did not want a Muslim movement over-running Soudan and had a martyr complex a mile wide. In the end, he satisified these last to items.] In the end, Gordon was killed and Britain had to go in several years later because the Egyptians were not particularly happy with the idea that the French were going to take an Egyptian province. (Britain was also worried that the French would divert the course of the Nile [!] and starve Egypt.) For these reasons: M1. If Egypt and Soudan are controlled by different Powers, Egypt enters UNREST on a roll of 1-3 (1D6). If the Power(s) controlling Soudan has a CoD in Egypt, then Egypt remains pacified under this rule. M2. This roll is made every turn that Soudan and Egypt are controlled by different Powers. M3. Power(s) with established Control markers in Egypt have a CB against any Power placing a Control marker in Soudan. N. Supporting A Minor in a CoE: N.1: If a Major Power defies a CoE over a dispute with a Minor, a DoW is not automatic. The Powers supporting the Minor must vote on whether the Minor will declare War. If the vote is a tie or if the vote is to declare War, the Minor declares War. N.2: At the conclusion of any Great Power-Minor Power War, any great Power supporting the Minor must abide by the decision of the CoE regarding the Minor-Major dispute. N.3: Minors are automatically allied with the Majors who supported them for purposes of the Minor-Major dispute. N.4: Absolutely, Positively NO GUTTING of Minor Powers by allied Major Powers. A Minor will not sign away all of its territory to its protector. The GM will monitor this. EXAMPLE: Germany, Austria and Japan declare support for Belgium in a dispute with GB over the Kongo. If GB defies the CoE regarding a settlement of Kongo, Japan, Germany and Austria must vote on whether to declare war - Germany gets two votes (Germany _and_ Austria). If the vote is for War, Belgium declares War and the other 3 powers are obligated to declare war. WHY: The vote reflects the ability of the supporting Majors to influence the Minor. In the event of a single Major, that Major would have tremendous Influence with the Minor. O. War with the Ottomans O.1: For purposes of determining the Great War and whether a War is offensive/defensive, any Power placing a Control marker in an Ottoman Area is considered to have issued a DoW on the Ottomans. This does not increase the ETI. O.2: The Ottomans do the actual DoW. This DOES NOT increases the ETI. This does not trigger defensive Alliances. O.3: Every European Power has a permanent optional Defensive/Offensive Treaty with Ottomans. This gives the Power the right to intervene on behalf of the Ottomans if the Ottomans go to War with any Power. To intervene, the Power must issue a DoW on those Powers that Ottomans are fighting. O.4: No Power may intervene against the Ottomans unless that Power has an Offensive treaty with the Powers that sparked the War. If any Power declares War on the original belligerent Power, Defensive Treaties are activated. O.5: At the conclusion of the Ottoman-War, none of the Powers that sided with the Ottomans may place any marker in Ottoman Areas. O.6: Ottoman Wars are fought at the SAME TIME as all other Wars. These Wars are NOT fight before other Wars. O.7: There are 2 types of Ottoman Wars. O.7.a: The first type: an Ottoman War caused by placement of a Control Marker in Anatolia, Tripoli or Quwait. 0.7.a.1: No Reparations of any kind within the Ottoman Empire are possible. 0.7.a.2: If the Ottomans win the War, all markers belonging to Powers that fough against the Ottomans are removed from Areas still under Ottoman Control. 0.7.b: The second type: a Great Power DoWs the Ottomans because the Ottomans have annexed Egypt, Persia, Bulgaria, Serbia or Greece. O.7.b.1: Reparations are allowed for the Powers at War with the Ottomans as follows: O.7.b.2: If the Area that sparked the War is conquered, the Alliance may claim reparations in the Area. 0.7.b.3: Any 1 other Area in the Ottoman Empire that has been conquered may be claimed as reparations. 0.7.b.4: Thus a maximum of 2 Area could be claimed if someone DoWs the Ottomans. P. Russian Black Sea Fleet: The Treaty ending the Crimean War restricted the size of the Russian Black Sea Fleet. P1. If at the end of any movement phase Russia has more than 1F1 in the Russian Black Sea Box, France, GB and Italy have CB against Russia. P2. Russia and these three Powers may negotiate bilateral or multi-national treaties waiving this CB. However, any Powers not Party to a Treaty retain their CB against Russia. Q. France is considered to have two distict coasts (North Atlantic or Mediterranean Sea.) Q1. Fleets in France can be adjacent to only one Sea Zone. R. Italy starts the game with only one Merchant Fleet, located in the Mediterranen Sea. Italy received a second Merchant Fleet in 1884. The regular schedule then applies. S. A Power is considered to have a Limited Merchant capability in all Sea Zones adjacent to the Power's Homeland. S1. This limited merchant capability includes the ability to transport Army factors and to trace supply lines into adjacent Coastal Areas during a War. Non-Coastal Areas cannot use this capacity as a supply source. S2. This limited merchant capability does not include the ability to trace Lines of Communication. EXAMPLE: The USA is at war with Spain. The USA can move Army units through the North Atlantic to Rio De Oro to engange the Spanish garrison. The Army units will be considered begin in supply. But without a true merchant fleet in the North Atlantic the USA will not be able to trace a LOC to Rio De Oro. T. Coystikan has PBM rules for the game. Following these rules, War is NO LONGER SIMULTANEOUS. T1. The GM determines which Alliances have inititaive. T2. Each Alliance in turn will move before we move onto the next War phase. T3. War movement MUST be fast. You'll get a 1-2 day turn around period. T4. You must specify whether you will attack. The GM does NOT assume you will attack. U. All Declarations of War received at a deadline will be considered to be ordered simultaneously. U1. DoWs can only be made during a CoE or War phase. U2. CBs from status conflicts must be resolved by downgrade or DoW at the beginning of a war phase. U3. A Power can call for a Offencive/Defensive treaty to be followed or broken by the next deadline. The Power should then submit conditional orders based upon the result. V. No Victory points will be awarded for status markers that do not have a Line of Communication. W. If the game ends during a war, no victory points will be awarded for areas not under a powers' administration. Areas that are under administration of a power that does not contain that powers' control marker, are equivalent to a Influence for VP purposes. X. If a War ends with no negotiated settlement, players may remove Influences and Interests that belong to the opposing Alliance from Areas under their control. EXCEPTION: If the Area is a CoD and a member of the CoD was neutral during the War, the markers cannot be removed. Y. The GM is arbitrator of ettiquette and netiquette - there will be more on this. Bottom line: don't attack/insult other players and you won't have a problem. If you receiving a message you consider offensive, forward it to the GM who will then handle the matter. If you respond to the message (ie escalate the flame war), your punishment will be harsher than the instigator. (This is because you already know that the original message is offensive and you should have been risen above the fray - just as a Victorian would do.)