From: AvalancheP@aol.com Subject: More scenarios The following are two additional scenarios for AVALANCHE:The Invasion of Italy. Please feel free to post. Thanks. Brian L. Knipple (designer of same) 28.7 Scenario Seven: The Crisis The morning of September 13th the Germans had halted the American drive inland from the Salerno beaches. A series of attacks by the Hermann Goring Panzer Division and elements of 15th Panzergrenadier Division against the British Xth Corps had been held, but only barely. General Heinrich von Vietinghoff, commanding the German Tenth Army, had become convinced that the Allies were preparing to evacuate and ordered all-out attacks. Elements from four German divisions attacked along the seam between the US 36th and 45th Infantry Divisions. With the assistance of hastily dropped paratroopers and naval gunfire the Americans halted the German attack as it approached the American beaches. 28.71 The scenario begins on the 13 September mid-day German player-turn and ends following the conclusion of the 14 September PM game-turn. 28.72 General Set Up. The Allied player sets up first. The bridges across hexsides US Reinforcements arrive as noted in the US scenario reinforcement schedule. The German player receives no reinforcements. 28.73 The following special restrictions are in effect during the scenario: 1) Units of both sides may not enter hexes numbered ##26. 2) Neither player has any air points available during the scenario. The German player may conduct a glider bomb attack (16.6) once during the scenario. 28.74 Levels of Victory. The following hexes count one victory point for the player controlling them at the conclusion of the scenario: 1528, 1632, 1634, 1729, 1832, 1838, 2132, 2136. The player with six or more victory points at the conclusion of play wins. If neither player has six victory points the game is a draw. 28.75 Ammunition. The German player begins the scenario with 6xtype 1 and 3xtype 2 artillery points and receives no more. The US player begins the scenario with 3xtype M, 18x type 2 and 5xtype 3 artillery points and receives no more. 28.76 Supply. All Allied and German units are in supply for the entire scenario. German Set Up: Hex 1041: 1/71/29 mot inf [3-4-12] Hex 1341: 1/3/1 para Hex 1642: 3/71/29 mot inf [5-7-12] Hex 1941: 23/26 MC, 1x1-1-12 mot AT co [morale 5] Hex 2044: 29 HQ Hex 2139: 2/71/29 mot inf [5-7-12] Hex 2228: 2/64/16 mech inf, A/2/2/16 tank co, 93 mot AT co Hex 2237: 2/15/29 mot inf [5-7-12], 1x2-3-12 tank co [morale 5] Hex 2328: 1/9/26 mech inf, Sieckenius ldr Hex 2330: 1/79/16 mot inf [6-7-12], B/1/2/16 tank co Hex 2331: 1/4/1 par, 3/4/1 para [4-5-12], 26 mot AT co Hex 2333: 16/16 mot eng, C/3/2/16 tank co Hex 2335: 3/15/29 mot inf [5-7-12], 29 mot AT co Hex 2336: 1/15/29 mot inf, 1x2-3-12 tank co [morale 5], Fries ldr Hex 2431: 2/16/16 art, 3/16/16 art Hex 2433: 129/29 recon, D/2/2/16 tank co, Doering ldr Hex 2438: 2/23/26 art Hex 2529: 2/9/26 mot inf, 16 mot AT co Hex 2530: 16 HQ Hex 2736: 93 tank co [2-2-12] Allied Set Up: Hex 1039: 3/141/36 inf [4-4-6] Hex 1135: 3/531 eng Hex 1234: 2/36 eng, 3x636 TD co Hex 1240: 2/141/36 inf Hex 1335: 111/36 eng, VI HQ Hex 1336: 27/1 SP art Hex 1436: 36 HQ, Walker ldr, A/601 mech AT co, 1x2-2-12 tank co Hex 1536: 131/26 art Hex 1540: 1/141/36 inf, 36 mot AT co Hex 1630: 171/45 art Hex 1631: 45 HQ Hex 1632: 155/36 art Hex 1636: 133/36 art Hex 1729: 160/45 art Hex 1736: 132/36 art Hex 1833: 158/45 art Hex 1836: 151/36 art Hex 1840: 2/142/35 inf, 36 recon co Hex 1929: 1/179/45 inf, Middleton ldr Hex 1931: 2 mtr Hex 1933: 189/45 art Hex 2027: 3/36 eng, C/645 TD co, IP Hex 2029: 2/179/45 inf, A/645 TD co, IP Hex 2030: 3/179/45 inf, 45 mot AT co, IP Hex 2032: 3/157/45 inf Hex 2038: 3/142/36 inf, C753 tank co Hex 2131: 1/157/45 inf, 45 mot AT co Hex 2132: 2/143/36 inf, 36 mot AT co Hex 2135: 3/143/36 inf, 751 tank [6-5-12] Hex 2136: 1/142/36 inf [4-4-6], C/601 mech AT co Naval Support: BOISE, PHILADELPHIA, LUDLOW, WOOLSEY US Reinforcement Schedule: 13 September night game-turn [all units are paradropped]: Hex 1334: A/504/82 para co, B/504/82 para co, C/504/82 para co Hex 1434: D/504/82 para co, E/504/82 para co, F/504/82 para co 28.8 Scenario Eight: The Forgotten Flank The northern flank of the Allied landing was the last place either side looked for decisive results due more to its difficult terrain than anything else. Three US ranger battalions were detailed to anchor the left flank by occupying the high ground of the Sorrento Peninsula. The Germans committed what they could spare and in the end neither side gained the advantage 28.81 The scenario begins on the 9 September predawn game-turn and ends following the conclusion of the 13 September night game-turn. 28.82 General Set Up. Place the Beachhead marker as noted below. Assault units arrive as noted on the reinforcement schedules. 28.83 The following special restrictions are in effect during the scenario: 1) Units of both sides may not enter hexes numbered 19##. 2) Neither player has any air points available during the scenario. The German player may not conduct glider bomb attacks during the scenario. 28.84 Levels of Victory. The Allied player wins if at the conclusion of play he controls three or more of the following hexes: Pogani (1811), Vietri (1717), Cava di Terrelli (1514), Castellammare (1107) and Pompei (1406). The German players wins if he controls four or more of the hexes listed above. Any other result is a draw. 28.85 Ammunition. The German player begins the scenario with 4xtype 2 artillery points and receives no more. The US player may land one point of mortar ammunition over his beachhead each AM turn. 28.86 Supply. All Allied and German units are in supply during the 9 September predawn, AM, mid-day and PM turns. German Set Up: No German units start on the map. German Reinforcement Schedule: G1 Hex 1301: HG recon Hex 1801: 215 Tank co [2-3-12] (7 movement points expended) G2 Hex 1301: TENTH HQ, 2/1/HG mot inf G5 Hex 1301: comp mot AT co G9 Hex 1301: 1/1/HG art G12 Hex 1301: 274 AA G14 Hex 1301: 1/8/3 mot inf Allied Set Up: Hex 1315: Beachhead Maiori. Darby ldr, 1 ranger, 3 ranger, 4 ranger Follow Up: Ranger HQ, 83 mtr Naval Support: ABERCROMBIE Allied Reinforcement Schedule: A1 US: 2/540 eng A5 US: 1/143/36 inf, B/601 mech AT co A7 US: 1x2-2-12 tank co, 1x1-1-6 eng co