sysop - 08:50am Jun 28, 2000 PST (#2477 of 2538) John Kranz, Creator of ConsimWorld.COM - Chandler, AZ I'm interested in opinions on the SPI World War I module for War in Europe. I'd love to read some comments from anyone who owns this or knows of anyone who has it and has given it a try. Thanks! Doug Dery - 09:53am Jun 28, 2000 PST (#2478 of 2492) Currently Playing: "Home Before the Leaves Fall & The Cossacks are Coming! " - Currently Reading John Monash's "The Australian Victories in France - 1918" John, I purchased the module when it was first published. The game was a total put off for me. Physically First there was the need to modify the War in Europe map set to draw in proper national boundaries of 1914. The mapsheets that needed amending were C, D,G & H if I recall correctly. Second the counter art was poor in my opinion. It was not up to the SPI's standards of the day. The other play aids were rudimentary charts for tracking morale and national resource points. System The game as far as I could determine by reading the rules (I never played it, although I did set several scenarios up) were merely a slight reworking of those from the World War One folio game. In both games, play was dominated by the concept of National morale. Each nation starts with a National Morale level that in the course of the game can only deteriorate. This deterioration effects supply, tactical combat proficiency, and movement of reserves. It worked much better at the folio level. All combat units are corps sized. There are no unit designations. I remember feeling dismayed at the amorphous stacks of counters distinguished only by color. I was not very knowledgeable about WWI when I purchased this module. Some might question how much I know now. The module didn't contribute anything towards redressing that ignorance. I would not recommend it for anything other than its curiousity value. Reading the rules I came away with the impression that it was all system, with no insight into events and little "flavor." You might just as well play the production spirals of War in Europe or War in the Pacific. After the great strides made by David Bolt and Ted Raicer towards "opening up" the hobby's acceptance of the intrinsic worth of gaming WWI. The First World War Module is the embodiment of the old 70s era carnard that WWI was not "gameable." The system rules read like it would play ok, but at its core it is sterile. It's kicking around my attic somewhere. Doug