My main wargaming opponent (Michael Dardia) and I played a game of We the People today. Though it felt to me like about half a game because it ended pretty abruptly; more on that below. Michael was the British, I was the Americans. I had pretty poor draws in the first two turns (1775 and 1776). In 1776, for example, I only had 3 cards I could play out of a 7 card hand! I also made the stupid mistake of forgetting several times to attempt to retreat my generals when they were attacked by superior forces. As a result, in 1775 Cornwallis defeated Lincoln in a battle in Richmond, and wiped out all 3 of the Combat Units (CUs) there. This left Philadelphia wide open, so Cornwallis waltzed in at the start of 1776. The Continental Congress was dispersed, and I lost the ability for the rest of 1776 to place Political Control (PC) markers. This was a bad thing, because the early game is largely a race to convert uncommitted spaces to your side by placing PC markers. My only accomplishment this turn was that late in 1775, Washington defeated Carleton in Ticonderoga and wiped out all the British CUs in Carleton's army, leaving Quebec and Montreal wide open for an invasion by the American commander. Alas, matters elsewhere diverted George from following up and adding Canada as another of the United States. In 1776, Cornwallis captured Philadelphia as I described earlier. The only battle this year went badly for me, with Burgoyne wiping out a force under Benedict Arnold in New York. That put New York and Long Island under British control, giving them a foothold in one of the largest and most pivotal of the colonies. Finally, at the end of the year the Continental Congress reconvened in Wilmington, under the protection of a large American force. 1777 went badly for the Americans also. Burgoyne defeated Greene in Newport (though only at a loss of 1 American CU), which put Rhode Island into British hands. While Washington was off in Oswego to cut off British encroachment on the New York frontier by new reinforcements from Canada, Clinton defeated an American holding force of 3 CUs in Fort Stanwix. Only 1 CU was lost, with the rest joining Washington in Oswego. Meanwhile, in the south, the British had throughout the war been steadily suppressing the rebellion, placing lots of PC markers in Virginia and the Carolinas. To do this, they benefitted not only from the inability of the Americans to place any PC markers in 1776, but also from a much better draw of Operations cards. In 1778, the Americans declared independence, which summoned forth true patriots in many uncommitted territories and let me place lots of PC markers in strategic locations. The British finally had a bad draw, with only 3 useable cards, so their generals sat idle most of the year. Meanwhile the Americans grew stronger, and Washington in particular collected a powerful army. At the very end of the year, Clinton shifted to Albany to wait out the winter. Washington saw an opportunity to launch a Winter Offensive against Clinton, which would give Washington an 11 to 6 battle card advantage and a favorable location to wait till spring. It seemed he couldn't lose the battle. But there was one grave risk: the approach to the attack passed through Fort Stanwix, which was still in British hands--this meant retreat would be impossible if Washington should lose the battle. Washington rashly proceeded with the plan. Of course, I lost the battle.... Michael matched my first battle card (Double Envelopment), successfully rolled to launch a counter-attack, then played another Double Envelopment that I couldn't match. Apparently the guys from Fort Stanwix snuck up behind Washington and ambushed him. Whenever Washington is lost, the Americans automatically lose. I tend to think this particular (literal) sudden-death victory condition is a bit too harsh, and not just because I've lost the game twice this way. It doesn't seem historically accurate to me. I can easily believe that if the British caught Washington, they'd hang him rather than ransoming him like the other generals. But I don't think the Americans would just give up at that point and return to being loyal subjects. But in this case it worked out fine, because we were running short on time due to starting the game late. The game took about 3 hours, because we move really really slow. Dave