I got a chance to play this one last Saturday and I was quite impressed. I'll offer you some of the juicy stuff and possibly whet your appetite. First- this game has a whole GOB of miniatures. These plastic injection molded polyurethane minis are excellent--(does it show I once worked in a plastic factory-- we made frisbees among other things) easily as well designed as anything that Eagle games has thus far published. The BOARD is beautiful, but some "regions" or areas can be deceptive. The designers have designed a board that makes getting from area to area a well-thought out task. The curves of the borders frequently will fool a player and the colors blended in a bit for me in a few places-- but the map is gorgeous. Finally, the gameplay is EXTREMELY well balanced. The fellowship/free peoples player can win by getting the fellowship up to the Mt to drop the ring in while Sauron's forces of fun and evil can win by killing off the fellowship (by corrupting them). the fellowship moves in a hidden manner, but is revealed from time to time and then may take damage or a party member can be killed. The free peoples player needs to break the fellowship up and spread them out in order to gain various advantages as the game progresses, which adds further to the game's marvelous balance. Actions are determined by special action dice. This means you may not know what you can do until the dice are rolled. An action is permitted for each die you rolled, based on the icon showed on the special dice. So if you have four action dice, on your turn you can take 4 actions. An example of a Character action is to move a leader or play an event card that requires the use of a character icon. (An army with a leader may move in this manner) You can also bring certain characters into play (The Witch King, Sarumon, etc.) with a character result. A muster action allows recruitment- or to play an event that requires a muster die result.. The events are usually better than the actual muster effort itself. An army action result allows a player to either attack with one army or move two armies. An event icon allows the play of any event card OR the player can draw an event card. for Sauron- an eye result means more chance of finding the fellowship The event cards are excellent because the top of the card shows an event which requires a corresponding icon while the bottom have combat actions that can be applied without any such requirement, though the often have their own requirements. (i.e. having Nazgul in the battle or some other thing)... Either side may win a military victory, but Sauron has the most forces and his units regenerate. Free peoples miniatures that are killed are removed from the game while Sauron's forces of mischief and evil return. (Did you guess which side I like to play yet?) I have rarely seen a game that offered such balance. Fantasy Flight has had some glaring blunders when it comes to playtesting (Warcraft the Boardgame is a prime example, along with Game of Thrones CCG problems which caused cards being banned, etc) but seems to have worked at least initial kinks out of this one. I give it two thumbs up and an elven cheer. David "the preacher" Wilson making the world safe for churchgoers and gamers at the same time. ------------------------ Yahoo! Groups Sponsor --------------------~--> Make a clean sweep of pop-up ads. Yahoo! Companion Toolbar. Now with Pop-Up Blocker. Get it for free! http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/preachers-wargame/ <*> To unsubscribe from this group, send an email to: preachers-wargame-unsubscribe@yahoogroups.com <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/