David R. Moody - Feb 14, 2008 1:31 pm (#21861 Total: 21867) What has mood to do with it? You fight when the necessity arises--no matter the mood! Mood's a thing for cattle or making love . . . . It's not for fighting. Last night, met up with Joe Oppenheimer and with John Gibbins at Endgame in Oakland, CA, for a night of gaming. The original plan was to play the First Crusade scenario of Onward Christian Soldiers, but Jason Pipes is the only one in our group with a copy of the game, and he couldn't make it. So we made other arrangements, viz: a three-person WS&IM scenario from an old General, a one-off DiF mission (B-25Hs and P-51As striking a supply depot, intercepted by Tonys and Tojos), or a DYO three player Up Front game (John had brought his set too). After brief discussion, we decided on Up Front. The idea was to have an elite force defending against two green forces. We would all bid on that elite force (I suggested the British--paras on Sicily, most likely), with low bid getting it (and using the points from the bid to build it), with the second lowest bid getting the substandard Germans and the lowest getting the even crappier than normal Italians. I got low bid, so I ended up with ten British paras, led of course by SGT Vasey, and including an airborne mortar, Bren, and Vickers MMG. Joe got the Germans--14 of them, including three LMGs and an HMG--while John (sorta by design, as he's played more Up Front than the rest of us put together) ended up with something like 26 crappy Italians. As I set up my ten paras, with the Vickers covering the left and the Bren and mortar the right, and I saw the horde arrayed before me, my mind flashed back to the Sudan, to Haratri and Tamai, to the hordes of fuzzies bearing down on our squares. This can't end well, I thought. But we will make such an end, as to be worthy of remembrance. My plan was to blast the Italians first, as they run away after only 40% losses (11 or 12 men in this game) and since most of them had 1 or 2 morale which got even worse on the Pinned side I liked my chances. Once they were out of the picture, then I could deal with the Germans, who, though they had reduced discard capabilities, were still Germans, with lots of machine guns. And it worked well at first, as my MMG blasted away at a large group of Italians moving up in front, hitting them again and again, killing or routing most of them. The last three in the group, all Pinned, surrendered. So that was one group out of action. But there were a lot more, and they and Jerry kept coming up, the Germans getting into nearby farm buildings to set up their machine guns. One Italian group got into a flanking position, and soon mortar shells began falling on my lines. My right flank group (with the Bren and mortar) dug in and began lobbing shells, mostly ineffectively, at the Germans while my center group (with the ASL) advanced into some buildings as well. Then SGT Vasey led the left flank group up onto a hill, so as to pour fire more effectively on the advancing enemy. The MMG kept blazing away, hitting more Italians (some of whom had blundered into a stream), killing some, making others flee. But the hill was too exposed, as the Germans, now with their MMGs in position, opened up, blasting the Brits. My men began to fall, some dead, some taking cover. Artillery also began to range in on the hill (two Wire cards--I like to think of Wire cards, when played on stationary groups, as long range shelling that forces the men to shift position). Eventually, only SGT Vasey was left, the other three men in his group either fallen or taking cover, out of the fight. The MMG was now silent, and the Italians, now out of the stream and moving through a dry part of the streambed (Gully), covered by some of their comrades in nearby buildings, were closing in. SGT Vasey rallied, grabbed the MMG, carried it through shellfire (removed both Wire cards) to a firing position, and blasted away at the Italians, killing and scattering them, even zeroing in on the ones covering them in the buildings. Singlehandedly, he drove them back, as the squad hit its breakpoint and withdrew. Huzzah! Now to deal with the Germans. Kudos to the Italians for lasting into the third deck, at least. SGT Vasey tried to move over to join his center group, hunkered down in farm buildings; the first time, he was driven back by heavy German MG fire. He made it the second time, and got someone to help him crew the MMG, firing back at the Germans, inflicting some losses. The righthand group moved up from its foxholes to a patch of woods, there to lay down more fire, as SGT Vasey's team laid down covering fire. They made it, but got raked by German MGs, taking losses. Eventually, only the Bren gunner was left. One more loss, and the squad would break. SGT Vasey called him into the central group for a last stand in the farm buildings. Hold until relieved . . . And I had been saving a couple high firepower cards for just such an occasion. Once the Bren gunner joined, my paras poured on the firepower, blasting the Germans. Now it would come down to who would break first--Joe or me. It was Joe, for as we neared the end of the fourth deck, the weight of my firepower inflicted enough losses that his squad hit its breakpoint. The Germans pulled back, and the rumble of Shermans announced the arrival of relief from the landing beaches. A glorious, hard won victory. I was one man away from losing. Awesome awesome game. Joe called it a night after that, but John and I played a DiF dogfight--my two F6Fs vs. his two N1K1-J Shidens off Okinawa. My planes were on a sweep at High altitude when we spotted the two Shidens at Low level. Thanks to a Vertical Roll card, we dove down to attack, soon getting on the leader's tail. But the wingman was aggressive, shooting up my wingman, while I was unable to do too much damage to the leader. Eventually, his wingman flamed my wingman, and I flipped his leader to Damaged, but was unable to shoot him down. After we both climbed up to Medium, and he briefly got Advantaged over me, I Scissored back onto him but was unable to set up for a killing run. Both Japanese fighters dove away and broke off. A loss, but a fun end to a good night. Still solitairing No Better Place To Die at home--the Union right flank is collapsing, while the attack on Wayne's Hill has begun at the other end of the line. Also doing WWII Naval PBEM with Joe--Operation Watchtower. Lots of Japanese land based bombers about.