From: Bob Maras Subject: Shogun: A user review Picked up Shogun last night and played for about five hours my thoughts are as follows: Specific Details: Installation: Relatively smooth process, however, this game is not for the faint of disk space. The normal install takes 600MB while the full install takes a whooping 1500MB! Other than that it was easy, a few more options on what to install or what to leave on the CD would be nice. Manual & Instructions: Very poor. In fact it makes sure to leave out about everything you would need to play the game. The tutorials are nice, however, they don't cover the strategic elements of the game. They do however, give a good overview on how things work. Graphics: Wow! The tactical engine has some spectacular graphics. This is one of the first landscapes that I actually would look at and believe that it could be a real place. The units are a bit small and can be hard to distinguish, but they are fine for what you need. There is enough eye candy in the tactical game for any wargammer. The strategic game is a bit sterile, but not too bad overall. A clean screen and interface is about all you get. Cut scenes are fairly well done, and small movies add to the strategic game. However, do not expect to be overwhelmed by the FMV content. Gameplay: I am going to split this up into two sections Strategic and Tactical Strategic Combat: The strategic game reminded me a lot of Risk with its presentation. There is a very nice looking map that has abstract pieces and castles on it. You can select provinces and build improvements and armies in them. The economic model is pretty straight forward, but has enough flexibility that you can tinker with. In general you get income from farming. You can get additional income from trade (ports), and minerals (mines). Not all regions will benefit from them. It's nice that they don't dwell too much on this, although some folks would have wanted the extra detail and micro management. Armies are direct correspondents to their in game pieces. Each unit on the strategic board is the same in the tactical engine. Raising armies is dependant on what buildings you have to raise those troops and a monetary cost. When opposing troops are placed in the same territory the option is presented for combat. One of the nice features is that you do not have to engage the enemy. If you are attacking and realize that you are about to engage a superior force, you can abort the attack and hope they don't come after you. If you are defending you can salvage your troops and withdraw to a castle or a friendly province. An auto calc option is provided for those that do not want to play the tactical portion of the game. I found the results were not a sure thing even if I had numerical and general advantages. Still, for battles that you don't care much about it is nice not to have to fight a full battle out. There are a bunch of diplomatic options, although, like the economic model, they are simple and straightforward. Not to say that this detracts from the game, but those looking for a political simulator will not find it here. My overall impression with the strategic area of the game was that it was a nice model that was fun to play. If it was the whole game, I would be a bit disappointed, however, it blends very nicely when you consider the tactical engine is a large portion of the game. Tactical Combat: This is really where the game shines. The game boasts epic battles and it does deliver! The largest battle I have fought was a massive conflict of 1000 men on a side. I don't know what the limits are supposed to be, but that was a fun one. Unlike most other real time games, tactics really come into play. Units have flanks and rears, which actually matter in the game play. Keeping good battle lines is important, and flanking maneuvers often spell victory or defeat. Units are measured by type, honor (experience), morale, and fatigue. Keeping on top of all this can be a tough challenge. There are about 10 troop types that I encountered (although there may be more). However, the game does not lack for not having more. Keeping units in the right formations and working together is enough challenge without having to worry about another dozen unit types. Besides, how many different foot samurai can there be? ;) Commands are executed through an interface that is a little odd, but does seem to work with all of the troops that can be piled on a screen. The default camera views seem to be pretty good. I would have liked to have a better control of zoom and the overhead angle, but the system works easily with a mouse and doesn't detract much from the game. My only complaint is that sometimes the scenarios go on too long while you are chasing people down. It would be nice to just automatically end the scenario when the opponent is defeated. You can hit ESC to exit, but it gives this warning that you won't do as well which worries me. In addition I played a few scenarios where the opponent was out classed and would not engage my superior force. Fine, but don't make me click soldiers around for 5-10 minutes to do this. Somehow, my opponent got a win out of that and I had to retreat. Multiplayer: I have not played it multiplayer yet. However, it looks pretty standard with a few exceptions. There are only two sides no matter how many people are playing. That's fine by me as team battles are usually more interesting than a free for all brawl. There do not seem to be vagarious options for multiplayer battles, beyond duke it out. The multiplayer element is limited to the tactical game, which is a shame, however, there is rumor of a patch to take care of this. Finally, if you play on a home LAN like me, it is nice to know that you need the CD to start, but not to play. That's copy protection that I don't mind at all. Overall: Great game. Seems to have that elusive balance between playability and realism. The strategic elements are fun, and the tactical battles are brilliant. This seems to be one of the best wargames to come out in a long time. Note I said wargame, it plays a lot more true to a wargame than a typical point and push RTS game. So I think it will appeal to a slightly larger crowd than the typical RTS group. Well done! Bill Stripp bstripp@gr.com