Markus Stumptner - Jan 4, 2010 6:10 am (6477.) new De vonstig in der Schlond o ven -- how you say -- "groovy" Well, I did get around to playing Mortimer's Cross. The difference in the command system to the earlier quads is interesting (and the mechanism, with its gearing to leader personalities, might also be adaptable to the more impetuous armies of ancient times, e.g., Celtic or German tribes). The rules quality is pretty spotty. The questions are generally answered in the copious Q&A on Web-Grognards but I had to cover a couple myself that I didn't find. Essentially, I had the Yorkists attack on both wings, the Lancastrians, at least partly positioned on the hill slope, let them come. I chose scenario 1 which has the armies pretty close and essentially no space for the Longbows to get out of the way, which the Lancastrians found to their disadvantage as the attack Yorkists quickly dispatched two thirds of them, providing a consistent disadvantage for the rest of the scenario. Norfolk quickly eliminated one of Wiltshire's units on the Lancaster left, but even after outflanking the rest of Wiltshire's Battle, got bogged down. Gloucester (on the counter - called Shrewsbury on the charts) lost a Men-at-Arms counter quickly and reverted back to Stand. Pembroke, seeing the difficulty on his left wing, ordered Audsley opposite of Gloucester/Shrewsbury to Advance, and decided to Attack with his own Battle in the center, since he (correctly) expected that Edward would now launch an attack, and, not having a hill to defend on, wanted to meet Edward on even terms. That turned out to be a bad idea as in the following turn, the Yorkists activated Norfolk first (who simply kept digging at Wiltshire's knights), thus requiring Pembroke to move forward first. This mean Pembroke couldn't reach Edward's line but came within reach of his missile weapons and artillery. A hit on his first line (which had been hit in the initial exchange already) caused one of his infantry units to disrupt and retreat, immediately followed by Edward sending his line forward to the attack, killing one unit (and Pembroke), then swinging on the other one. Within two turns, Pembroke's Battle was broken. In the meantime, Audsley had broken Gloucester/Shrewsbury's battle, and was swinging towards the flank of Edward's battle, turning to meet him. At that point, Norfolk finally caused Wiltshire's men to flee, and it was clear to Audsley that even if he won against Edward, Norfolk would come to finish him off. So the Lancastrians decided to quit the field. Quick game, nice narrative. Apart from Vasey's Flodden (not necessarily the taste of the masses and nearly impossible to find), Markham's is still the best available system for the period IMO.