David R. Moody - 01:06pm Jul 11, 2003 PST (#4775 of 4795) President of Krapee Games. Currently playing: Battle Hymn (Victory), Advanced Civilization (AH), Science vs. Pluck, Corsairs & Hellcats (Late 1943 Solomons campaign and Oct-Dec 1944 Philippines campaign). Reading: The Iron Brigade (Allan Nolan). Wednesday night Joe Oppenheimer and I met at Endgame in Oakland, CA to do some gaming. We played Lock 'n' Load and the fourth mission of our ongoing Late 1943 Solomons campaign from Corsairs & Hellcats. Lock 'n' Load was a LOT OF FUN. It was the first time I had played it. Joe picked a small scenario to get me into the game--it was May 1969 and I had two US Army platoons to clear a small village of VC preparatory to the Hamburger Hill battle--and after going over the rules and setting up, we were off. The first thing that struck me was how many things in the game reminded me of other tactical games I have played and enjoyed. I saw a lot of influence from both Squad Leader and ASL, right down to the look and feel of the maps, the way the charts are set up, and the way the scenario cards were laid out. The counters reminded me of Landships (similar look and layout), and the "get into a hex-read a paragraph" mechanic reminded me of the Ambush/Battle Hymn series. But this game was better than all of those--it seems to take the best elements in all of them, and others, and distill it into something very playable and a whole lot of fun. And I'm not just saying that because I kicked Joe's VC/NVA butt and got revenge for his savaging of my mechs in a previous battle. :-) To the battle: I decided to send my two platoons in a wide advance, sending the leader with three squads and the medic through the light jungle on my left, heading for rice paddies and a cluster of huts, while the other three squads moved through heavy jungle to take up an overwatch position on a hill on my right. As far as I knew I was facing only VC. As my men advanced on the left, though, the lieutenant spotted an NVA force dashing into the huts in our front. A quick firefight ensued, as VC tried to infiltrate into the elephant grass near the left hand platoon. Joe made a mistake by popping his sniper up too near my forces--he missed, and I was able to quickly dispose of the sniper by rushing a squad into his hex. At any rate, blessed with good dice, I was able to clear Joe's troops out of the elephant grass with minimal casualties (I even got a hero), calling down artillery on his fleeing VC. His battered survivors fled to the village, and I pursued them, firing from overwatch and inflicting losses, taking a half squad loss, and getting another hero. By the end of the game, I had cleared most of the village and inflicted heavy losses, winning handily. Again, the game was a LOT of fun. If I could afford it, I'd buy my own copy. We are DEFINITELY going to play this one again--probably as soon as next Wednesday--but bigger, with maybe tanks or APCs or helicopters. A great, great game. The Corsairs & Hellcats mission was much closer--I sent two P-40Es to bomb a Japanese seaplane base, escorted by two late-arriving Kiwi Kittyhawk IIIs. Joe bounced me with two Rufes and two Petes, shooting down one of the New Zealanders and flipping one of the Yanks to Damaged, while I flamed one of the Petes and flipped a Rufe to Damaged. Joe's still winning that campaign after four missions, but I'm creeping closer. I'll post a more detailed replay in the Down in Flames folder.