Scott Muldoon - Apr 30, 2012 10:53 pm (50766.) new y Trying to juggle wargames with a one year old son, without dropping him too many times. DRUMS & MUSKETS: LEUTHEN Got this latest VPG offering on the table tonight with Bill T. He took the Austrians and I the outnumbered Prussians. Forgoing the historical flank march, I set up for a frontal assault on Leuthen town itself, hoping to pin his flank forces and defeat one of them piecemeal. The Prussians have so few troops I only kept Frederick's unit in reserve. I spent the first turn just setting up my line. Bill counters by exposing my right flank south of Leuthen. Desultory cavalry skirmishes would tie up the units there all game. Eugene's main force took Sagschütz early and could not be dislodged. In general, the Prussian forces with their 6 morale and hard to budge. Moritz quickly cleared Leuthen town, but follow up attacks to the north were thrown back, leaving his situation precarious. Fortunately, the Prussians held stalwart as the remainder of Moritz' command and Frederick drew in more and more of Colloredo and Nadasdy's corps. A few units were routed, but these rallied and were held back as shaken units are very vulnerable. Finally, on the last turn (6 pm) with Colloredo's corps close to breaking, I threw my forces at the Austrian center. The routing corps disintegrated as I played the Contagious Rout card. This was enough to score 1 VP with the Austrians having no options for knocking out any Prussian corps. A tied score is an Austrian win, so I barely pulled this one out. The system plays quickly. It took us 2 hours, including teaching the game, my having dinner, and numerous breaks to attend to my toddler son. It reminds one of the well-established Nappy 20 series also from VPG, but the play is quite different in practice (appropriately so, given the scale change). Unit facing is crucial, and the clever bit where units give up some ZOC in order to move is potentially genius. The use of dummy units is important for the Prussian side, but after a couple of turns it doesn't matter much. I wonder about a variant with the approach to battle, though... I was concerned the linear combat was a bit rubbery. The lines rapidly got out of shape, but the incentive to reform was strong since flank attacks can be quite deadly. I am not too keen on the retreat results - given the combination of two-hex retreats, one-hex advances, and no mandatory attacks, the actual arrangement of combats on the line is generous. On the other hand, movement is so restricted that complex maneuvers are more or less prohibited. In the end the overall effect worked well enough, even for a battle as weird as Leuthen. The CRT is differential and completely linear (1 strength point = 1 CRT column = 1 DRM). It takes a dogpile or complete mismatch to get serious results (morale test modifiers). The Prussians are rather invulnerable unless they get surrounded. The Austrians have enough weak points that their numbers are offset even in a straight up fight. The map terrain is more crucial than it first appears, a good thing in my book. The tactics cards do not overwhelm the game, but provide a bit of color and differentiate the sides a little as well. Mainly they are good for keeping chrome out of the rulebook. All in all a good outing for a new series, and of course the presentation is very well done. I look forward to more Drums & Muskets, but can we have some Spanish or Austrian Succession, or dare I say it, Great Northern War?