Paul O'Connor - Jun 9, 2005 12:38 pm (#521 Total: 532) Looking for wargamers in San Diego's north county. To celebrate the release of the Mighty Hood and Battleships at War: Atlantic, here is a long-overdue AAR of a game of Gary's Graf Spee. The Graf Spee began the game by accelerating and turning away to the southwest, with an eye toward presenting a broadside to her pursuers while lining up for a run to the open sea. Exeter turned to the west, while Ajax and Achilles bore straight on north. Exeter and Graf Spee exchanged fire at approximately 16,000 yards … and this would prove pivotal, as a lucky shot would hit Graf Spee’s magazine, knocking the German ship’s firepower down from 5-10-5 to 3-7-3. Graf Spee turned to the northwest, with all British ships in pursuit. A stern shot from Graf Spee resulted in a superstructure hit on Exeter. Then Graf Spee laid smoke, interfering with Exeter’s fire. But the Graf Spee was in a fix. She couldn’t outrun the faster ships, so she turned to the northeast to engage the cruisers Ajax and Achilles. Graf Spee missed Ajax from 17,000 yards, while Achilles and Ajax couldn’t hope to damage Graf Spee from this distance, and as they were at different ranges from Graf Spee, they were prevented from combining their fire. At 8,000 yards, Ajax suffered a turret hit. The two cruisers split apart, Achilles passing across Graf Spee’s bow while Ajax sought to pass the German by the stern. Exeter banged away from 18,000 yards, to no effect. Graf Spee and Achilles passed within 2,000 yards of each other, exchanging gunfire and torpedoes. Achilles took the worst of it, suffering a floatation hit, while Ajax found herself ineffective against Graf Spee on her own even from a range of 6,000 yards. Achilles’ torpedoes couldn’t hit the fast-moving Graf Spee, while the German ship’s torpedoes hit Achilles, dealing a second floatation hit. Hoping she has run the gauntlet to safety, the Graf Spee turned to the east to flee. Achilles, slowed by her floatation hits, turned to the south at maximum speed to cross the T of the Graf Spee’s fleeing stern. Exeter and Ajax moved to form up to combine their fire against the German. Another exchange of fire, this time from 5,000 yards, took a toll of both Graf Spee and Achilles – a bridge hit on the British cruiser, and a troublesome floatation hit for the Graf Spee. Still, the Graf Spee continued east. All three British ships were within the 14,000 yard range band, and combined their fire against the German pocket battleship, barely missing. Graf Spee turned to the northeast, Ajax and Exeter in pursuit, the British ships slowly gaining on their slower prey. Neither side hit at 10,000 yards, but then the quick firing Graf Spee scored a turret hit on Ajax. With escape impossible, and emboldened by the damage done to Ajax, the Graf Spee turned to the southeast to cross the bow of her pursuers. Furious fire was exchanged from with 5,000 yards, with Graf Spee suffering another floatation hit. But it was a spread of torpedo fire from Ajax and Exeter that would prove decisive, scoring massive floatation damage, breaking Graf Spee in half and bringing the battle to a sudden and shocking conclusion. It was an exciting game, with more maneuver than I expected. The match was critically impacted by the magazine hit Graf Spee suffered on the very first turn, putting the German ship in the position of being able to damage (but not maul) her pursuers. The torpedoes at the end but a swift stop to things, but if Graf Spee had mustered better fire during the stern chase that led up to that exchange, things might have been different. Lessons learned: The British have to take care to keep their two cruisers (at least) together, to maintain an identical range and permit combined fire against the Graf Spee, as piecemeal and uncoordinated attacks seldom strike home in this game. The Graf Spee twice lost the chance to score hits because of the penalty for changing targets (neatly reproducing historical accounts that the German ship had trouble tracking between targets) – it is probably better to continue fire against a single ship until it is out of action than to change targets, no matter how pressing the situation. Like many of Gary’s games, Graf Spee has a wealth of nuance and tactical decision making not obvious and first glance. This situation is certainly worth gaming a time or two, and with the Mighty Hood and Gary’s new Battleships at War: Atlantic ready to set sail, fans of this system will find no lack of WWII battlewagon action to enjoy. Play it.