TRIREME Review by: Chris Fawcett (Chris_Fawcett@em.fcnbd.com) On the subject of Trireme by Battleline/Avalon Hill, I would heartily recommend this game if you're at all interested in ancient naval warfare. The Battleline game was actually published as one of the Heritage Gametime Games line, boasting a hot pink box (hoo-boy!) with a couple of triremes going at it. It was a remake of an earlier British effort that was somewhat on the simplistic side. This game (in the Battleline version) is very reminiscent of Wooden Ships & Iron Men , also originally by Battleline. In Trireme , each ship is invidually rated for speed (cruising and battle), strength (for ramming), and cargo capacity (for marines and archers). Ships range from the early biremes and lembi, through the cataphracted decakonters (I hope I got that right) of the later periods, and then touching on early Norse and Saxon vessels. Like WS&IM, each ship must plot its movement for the entire turn, which can be no more than 5 movement points for any ship (and is usually less), using a simple code system to account for each movement point. Combat is usually resolved with a ramming attack, which is determined by relative strengths of the ships involved, as well as speeds and angle of approach. Archery can have some impact on unprotected crews, but the main bloodletting is during the boarding actions. The big drawback to this game is that it's out of print, and a rarity on the auction front. I paid $40 for a fairly beat-up semi-punched Battleline copy recently, and I saw an AH version, completely punched, go for about the same. If you get a chance, pick it up; you won't regret it if you're ar all interested in the subject.