From: Roberto Chiavini Subject: Three reviews Operation Apocalypse (Vae Victis 10) Vae Victis reaches ten numbers with its first esclusively solitaire game, a sort of remake of the helicopter assault operation showed in the first part of Coppola’s masterpiece “Apocalypse Now”. Unfortunately, the game falls really very far from being a masterpiece itself. I don’t like especially the Vietnam games and I don’t like very tactical games, so I’m probably not too balanced in this short review, but I have not liked at all this system (as I haven’t liked in the past another solitaire Vietnam game, “First Team”, appeared on “The Wargamer” 56, back in the mid-Eighties). Anyway, as always, the graphics are worth the effort of trying at least once this flawed design. You play as the Americans, with twelve combat platoons (heli-transported by 12 Huey), trying to destroy the Vietcong positions inside a small village, taking away, if possible, the most civilians you can and capturing the VC commissar of that village. You have also a couple of Cobras and perhaps a Phantom air strike to aid your attempt. The system play (really dumbly) the VCs. You have to roll for the initial placement of the Vcs (six different possibilities) and for their approach to your attack (defensive or counterassaulting). The VCs should have a few reinforcements during the game (almost doubling their initial strength). The rules are very peculiar (firing against the helicopters flying or not, snipers, trenches, mines, terrorists, etc.), but almost all the fun is raided away by a lot (and I mean really a lot) of die/dice rolls. It depends almost exclusively on your luck if you win or you lose the game (because after a few tries, you understand how to you use your “dummy” helicopters to turn away the “dumb” VC fire from your most important units and if you have luck they remain unhurt; otherwise you are terribly destroyed. I cannot reccomend this game if not to the die-rolling fanatic, the “Apocalypse Now” re-enacting club and the wargamers really fond of this subject and of an ultratactical approach with very few tactic decisions to make. I rate this game 4 ½ in a scale 1 to 10.