This review first appeared in IPW, the newsletter for all discount games club members. Contact colin@allusedgames.demon.co.uk for details. MARKET GARDEN (Atomic) WWII air assault Computer game It was a long time in coming, but only recently I finally made the move to computer wargames. The idea of having an opponent that is always on hand is simply to good to resist. Add to this the fact that the computer can also do all the calculations, tracing supply, plotting support and any other tasks you don't enjoy, leaving you to concentrate on strategy. But there's more. You never have to set the games up and can store them for as long as it takes to play to conclusion without disrupting family life by making the dining room table out of bounds for weeks on end. Consider combat. With the traditional game a unit is either full strength, half strength or eliminated. Sure some games have used strength markers or duplicate units representing a variety of different strengths, but they have never been popular. A computer takes care of all this and could reduce an entire army man by man if necessary. With all this in favour of modern technology, must it now be time for me to finally fold up my maps and never experience the joy of counting out hundreds of little cardboard counters ever again? Read on....... No prizes for guessing what a game entitled Market Garden is about. Yes folks its Arnhem time again, the brilliant operation that failed by trying to go a 'bridge too far'. Of course a contributing factor was the fact that old Monty decided that any opposition encountered would be second rate. Meanwhile Dutch resistance and aerial photo reconnaissance suggested that, in fact, the 9th and 10th SS Panzer divisions were in the Arnhem area. They were right, Monty was wrong, and the rest, as they say, is history, in this case quite literally. Its a cracking topic for a game which would go some way to explaining the multitude on the subject. When I saw the rules for Market Garden my first thought was, 'this looks complex'. The game is one in once you have learned the rules for one you're well on your way to knowing them all. However, as this was the first I'd come across in the series I was counting on a steep learning curve. My mistake was in looking at the game the way I would the traditional board game. What I thought I'd do was read the rules and make some brief notes as I went. Having seen a section titled quickstart, though, I read through it and I was actually playing within ten minutes.... no bull. Having taken the advice of the rules author, I selected the smallest and shortest scenario 'The first bridge' rather than jump into the full blown Campaign as I would a boardgame. I decided to let the computer play the Germans whilst my U.S. Paras had to secure a bridge and a couple of towns. The screen itself shows a map comprising of hexes and showing terrain in the same manner as hundreds of boardgames I've played. Units were shown in exactly the same way as they would appear in a traditional wargame right down to the NATO symbols. I felt at home immediately. The only difference is that you cannot see the whole map at one time but this was not the annoyance I thought it would be. All I then had to do was click on a unit I wanted to move and, in doing so, its attack, defence, armour and anti-tank strengths were displayed at the bottom of the screen. In addition fatigue, morale and disruption levels were also shown. Having decided on the information given, to continue using the unit, I had then simply to hold the button down on the mouse and drag the unit to the hex I wished to move it to. If moving a whole stack, you only had to hold the shift key as well. To have combat units have to start adjacent to the enemy and are dragged into the adjacent occupied enemy hex denoting that they attack it. Having done this (and for an experienced gamer such as myself with such a small scenario it took no more than two minutes), all I had to do was select execution from the menu and sit back. The units then proceeded to dash about before my eyes or engage in combat. Questions of supply allocation, Artillery and Air support I'd left to my staff (the computer). Within a short span of time I had won my very first, second, third and fourth games, fought larger and more difficult scenarios, played both German and Allied sides, winning every time. I began to wonder 'am I another Napoleon?' I took a reality pill. Something was mighty odd about the way the computer handled its units. At times, whilst half the computers forces were being smashed to pieces the other half would sit around doing nothing. At first I thought this was all part of some grand masterplan conceived by some artificial intelligence to demonstrate to poor humans like myself how very inferior we are. Then I checked that it was not caused by lack of supplies or other concerns I was unaware of I tried playing the game with the very effective fog of war option. Still my victones continued. Soon, however, the sad truth became clear. The computer was just not a very able opponent. The outcome of these scenarios was becoming about as predictable as an Iraqi election result. Only one scenario could be won by the computer and that was when the human commands the British First Airborne at the 'bridge too far' - a very uneven game to start with. However, all was not lost. I think the one scenario any owner of this game wants to play is the Allied side in the full blown Campaign. All the excitement of defending each of the three bridges whilst trying to break through with 30 corps and dash across Holland. It is lucky then that this is the one scenario that does provide a balanced, if some what long, game. Besides you can always have the computer command your side too during night turns when troops should be resting to reduce fatigue or just save the game till you're in the mood. The length need not be a problem. Sadly, the Campaign game does not play well the other way around, as my Germans never fail to give the computer's Allies a thrashing. There's obviously more to the game than I've discussed here. Also I may well have delegated more to the computer than you would in my shoes, simply through inexperience. However, I feel that this is really a good campaign game with a bunch of substandard scenarios. As such my traditional boardgames' future seems safe, at least till I get my next computer game. Alan Sharif