Alan Moorhouse - 09:47am Mar 13, 1998 PST UK, Recently played: Operation Spark, Hannibal RvC and Lost Victory Finally got to play this gem 2 weeks ago and wondered about other peoples experiences with it. The game is for 6 players each of which control a political current in revolutionary France and begins just after Louis XVI is captured attempting to skip the country. Alan Moorhouse - 10:22am Mar 13, 1998 PST (#1 of 4) UK, Recently played: Operation Spark, Hannibal RvC and Lost Victory To kick this off I will outline the game I was in recently. I played the Montagnards (Robespierres lot). Their main aim is to defeat the constitutional Monarchy, install the Terror, guillotine as many people as possible including the King and hold onto power at the end of the game. (The game is 8 turns long, each turn representing 6 months). The game begins with the Feulliant faction (Constitutional Monarchists) in power. These guys proceeded to restrict emigrants and suppress the aristocrats. I would have applauded this measure except that it quietened the Paris Mob (partially my power base) and drove the inflation rate up. This faction and the Marais (centrists) then outvoted us left wingers on some civil measures to increase their popularity. This caused the Girondins (Republicans, the Montagnards just call them wet) to attempt a coup which failed and 2 of his leaders (Brissot and Petion) ended up in the slammer. Meanwhile the Royalist Faction was stirring up trouble and along with pleading letters from Louis to the King of Prussia and the bad economic situation. The European Coalition against France was formed and foreign armies attacked France. Great! Just the chance the revolutionaries were looking for. Up until now my faction had been spending its money trying to control Picardy and foment revolt in the Marais controlled regions (mainly because the Marais player kept trying to persuade my 2 least fierce leaders: Danton and Desmoulins to join his faction). Now I had the chance to grab some power. I teamed up with the Girondins and Sans-Culotte (Communists, he calls me wet) and we contrived to hold another coup sponsored by the Girondins. With an Austrian army at the gates of Paris (the Government could not afford to pay the troops) and the Paris Mob rioting due to sugar shortages. We instigated a popular coup and setup the Convention. This government system ensured that I had some say in Parliament, Louis was imprisoned and the Feulliant were outlawed. The voting system becomes very erratic under this system (votes are cast as a dice roll with each faction modifying the dice) but I decided to table a motion to execute Louis. A random event that turn had produced evidence of Louis darstardly deeds and gave a favourable modifier to the vote but only the Sans-Culotte supported me (surprise-surprise). In spite of this I only needed a 6 on 2d6 or more. The roll for a head roll -------- 4! damn! To try it again I'll need to install the Terror. Here goes!!!!! Unfortunately it was about 2am (we started at 9pm), turn 6 and we decided to call it a day. Racking up the VPs we see that the Feuillant and Marais have more VPs than us Reds so its only between them. As the Feulliant had just been kicked out of power the Marais win! Gironde second, me third, Sans Culotte fourth, Feulliant fifth and Royalists last ( the foreign armies weren't doing very well. Cannot wait to give it another go.