From: Jeff Vitous Subject: Re: History of the World REVIEW Please Please Please Please Please Jean M. Gauthier wrote: > Hello Everyone. > > As it says, can I get some review of this game ? > > I almost bought it, but I am pretty gunshy in buying sight unseen now, > > as I have been burned too much in the past. > > I love CIV II, Moo 1 & 2, MOM EFS etc etc. > > So anyone can review this baby ?? > > Thanks in advance > Jean If you've ever played the board game, then you'll love the computer version. AH did an excellent job at conversion...their best since 1830. If you haven't played the board game, HOTW is a strategy game playable by up to 7 players. The original board game was limited to 6 players, IMO, unless you have 7 people clammoring to get in the same game, you should limit yourself to no more than 6 players in the computer version as well (the AI can fill in for any or all unused positions). Game play itsself is very simple, the cliche "easy to learn, difficult to master" certainly applies to HOTW. The game itsself consists of 7 epochs, each containing 7 possible empires. You play one empire in each epoch. The empires themselves are of varying size and capacity (like their historic counterparts), ranging from the mighty Romans (strength=25), to the pathetic (in this game anyway) Khmers of SE Asia (strength=5). Scoring is based on a combination of what you accomplish during the current epoch in addition to "legacy" points leftover from surving civilizations of prior epochs (if any). Play of each empire is pretty straightforward. Starting locations are fixed, as are the number of units. Combat generally favors the attacker. Event cards and defensive terrain can modify combat odds in certain situations. If you spend all of your attention on combat, then you will probably lose the game. There are many opportunities for strategic play in this game that is not always self-evident, but must be master if you expect to even beat the very capable AI. First of all, at the beginning of the epoch, you may have the opportunity to keep or trade the empire offered. For the most part, you want to trade empires to people where they are already strong (give a Chinese empire to someone already heavily vested in China, for example), while keeping those in areas where you are not yet present. Part of the reason for keeping a limit of 6 players is the uncertainty it brings every turn...will the Romans make an appearance in the game? Should you trade, say, the second-worst empire to the current leader, or hope that someone else will manage to trade him the worst? What minor empires and other events will not be played because of the less than full game? The added strategy dealing with the uncertainty factor far outweighs any challenge offered by adding a 7th player (the game would, I imagine, become rather predictable in this case). The game system also has an equalizing factor that gives those who have had the fewest units to play thus far in the game the first picks in the new epoch. Thus, while having lots of units to deploy is usually a good thing, sometimes, it can be a double-edged sword (ie, the Arabs, strength=18, is often unable to expand much beyond the Middle East or North Africa. Yet since they appear in Epoch IV, you have the excess "baggage" of those 18 units to carry with you the rest of the game). Event cards are another feature that makes each game a unique playing experience. You can play up to 2 events in any one epoch, and some of the events are restricted to specific epochs. Basic strategy for playing your empire includes multiple goals: 1. maximize your own points 2. Do what you can to minimize opponents points (and preferably, try to accomplish both at the same time) 3. Estabilish your empire in a manner that may result in units surviving during ensuing turns. Maximizing legacy points is the most difficult, yet important, skill to master in this game. HOTW is an excellent PBEM game. With a limited number of turns, most games can be completed in a reasonable amount of time. The nature of the game is such that the final outcome is almost never decided until the last Epoch, so there is less reason for anyone to abandon a game midway. Against all AI players, games can be played in less than an hour. If you enjoy good, easy to play strategy games, HOTW is a great choice. If you're looking for deep historical insights, click-fest real-time abominations, or bloody shoot-em-ups, then look elsewhere. Jeff Vitous jvitous@wwa.com