From: Richard Gassan Subject: Sid Meier's Gettysburg! (short review) I hesitate to mention computer games here... but: I recently bought Gettysburg! (why do so many things have !'s after them? sigh)... and I have to say that it's one of the best Civil War computer games I've played. If I only had that 4' x 6' monitor, it would approach the best of the computer games. The main thing I've liked about the game is that the A.I. is not stupid -- not by a long shot. In other games, I've seen things like leaders suicidally run alone into guns, troops sit stupidly, refusing to respond, lame-brained strategies. In the "Battleground" series, for example, the A.I. so often chooses an idiotic strategy; the difficulty levels merely increase the number of casualties or the difficulty in rallying, rather than actually improving the level of play. On the other hand, though, Gettysburg! actually has a canny and very devious A.I., which you can set in differing types of strategy (indirect and cautious, for example, or direct and aggressive, or indirect and aggressive, or combinations -- three types of approaches, and three types of aggressiveness), plus four levels of play, from simplest to R.E. Lee. I've got a couple Civil War games that look great, and so Gettysburg! isn't unique in that; however, it does look great, probably the best I've seen, with each of the figures on the field animated, and with realistic audio effects (for example: a regiment standing in line, when selected, will tell you how they're doing: "How long are we going to stand here?" is one; "They're flanking us!" or the like). It's a game that actually uses the audio to give you battle information. The game is real-time, so you have to scramble to get things together. Now...the drawback. The grand battle game is a set of scenarios strung together... not one big game (which, frankly, I'm not sure I could handle; the size of the grand battle would be huge). On the other hand, there's a fine random scenario generator, along with about 20 different set-piece scenarios; about 5 historical, and about 15 hypothetical. If you buy the game, get the patch from the company's web site, because the game as shipped had one extremely annoying and disconcerting 'feature': the terrain texture would disappear every time you moved the map. I think they did that for speed, but on my P-133 (64megs), once the patch was installed, the map shift was reasonable, if not instantenous. But it's probably the best strategy game I've seen this year. Richard.