From: "Mircea Pauca" Subject: Review: Old ARNHEM comp. game, nice non-linear formula I recently replayed the old ARNHEM of ZX Spectrum fame ((c)R.T.Smith, 1985, CCS) which I disassembled by hand some years ago: 14 K of masterfully written machine code, and 25 K of data, tables, maps etc. Covers the whole Market-Garden operation, battalion level, 3 turns/day (17 Afternoon-25 Night), 1km/square. Units are 2x2 squares, stacking 2 in any square. This renders nicely the traffic jams which occured. DESERT RATS (WW2 African campaign) also uses similar mechanics, more emphasis on limited supply. Very nice games for their time ! The artificial opponent (only for Germans) is passable with standard plans and some reaction rules. Each turn is divided into phases for movement: Phase 1: mechanized+recon Phase 2: infantry+recon Phase 3: mechanized+recon each subdivided, in order, in a British, US and German sub-phase. In each, units can move 4 km (8km in Travel on roads) and then fire (in one phase per turn only). The model is fully deterministic, no random elements. Each unit has a strength at beginning of turn (STR) and a effective, current strength (EFF, displayed as % of STR). The firing uses usual (linear) formulas, modified for terrain. Enemy EFF is reduced by a fixed percentage of own EFF. The nice part is the end-of-turn recovery formula. STRnew=EFFnew=2*EFF-(EFF^2/STR) which makes the final losses, the _square_ of initial losses, both as proportions of original strength. So if 1/3 of forces are affected, 1/9 are definitively gone, the rest comes back ( 2/9 : stragglers, disorganized groups etc.) This makes 1:1 skirmishes of small forces go on indefinitely, but 4:1 assaults result in a definite victory. Examples: a) 1 Panzergrenadier (STR=50) vs. 1 Para (STR=50) PzG fires: 50*0.31(Mech.Inf.)*0.75(rough)=11.6 , Para EFF=39 Para fires: 39*0.25 (Para) = 9.75 , PzG Eff = 41 After recovery: PzG = 2*41 - 41*41/50 = 49 Para = 2*39 - 39*39/50 = 48 This skirmish can go on nearly indefinitely without result. b) 2 Panzergrenadiers (50) vs. 1 Para (50) Each PzG fires: 2*11 = 22, Para EFF = 28 Para fires: 28*0.25 = 7 effect, divided by 2 opponents = 3, PzG EFF = 2*47 After recovery: PzG =2*50 (unharmed) Para=41 The defense will collapse in 3-4 turns. c) 1 Panzer (60) + 2 PzG (50) + 1 artillery (50) vs. 1 Para Instant destruction, no chance of return fire. Mircea-Valer Pauca (mpauca@fx.ro)