Dave Shaw dshaw62197@home.com Assault on Sevastopol (Special Edition #1) Assault on Sevastopol is a very small, very simple game simulating the German attack on the Russian Black Sea fortress in the summer of 1942. This is one of the smallest wargames I've ever seen - 40 counters, one 8x11-and-half map, one sheet of charts and tables, and four pages of rules. The game's premise is straightforward: the German player must push the Russians back past an objective line west of Sevastopol itself; the Russian player must prevent this to win. Intended as an "introductory" level game to interest newcomers, AoS is a fair game for teaching novices. With only the most basic rules of general wargaming applied, this game offers a fundamental look at the structure of wargames. It's not a particularly attractive game, with generic unit counters and a bland map. However, there's enough here to at least get a newcomer interested. Whether it would bring that newcomer back, however, is debatable. The game really doesn't have much replay value (even for a novice), and lacks a real appeal that might entice someone to look at other games. Unlike other "introductory" games (like some of the AH "classics," for example), AoS just doesn't have much going for it -- while the simulation of Germany's attack on Sevastopol is well-represented, it doesn't have much (for lack of a better word) personality. In its defense, AoS is a great game for experienced gamers to get in a quick fight: the rules can be read, the game set up and played in less than a half-hour for most grognards. With such a short playing time, it's possible to switch sides and see if you can win as both the Germans and the Soviets, and still have time for dinner. Still, while AoS is a good example of how wargames are played, it just doesn't have much to offer on why wargames are played. My suggestion? Use AoS as a tool to show a novice the more difficult to understand aspects of wargaming, then get out a copy of Afrika Korps to show how wargames can be fun.