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Game: The Last Hundred Yards

Publisher: GMT Games
Article ID: 6 Date: 9/13/2019 4:55:00 AM Design Considerations for Opportunity Fire in the Last Hundred Yards
Mike Denson wants to allow "…players to focus on fire and maneuver and tactics without getting bogged down in the details." That was a major objective in designing his GMT Games' Last Hundred Yards, a World War II tactical game. Mike offers some insights on how he went about giving "…players the feeling or sensation that actions are occurring simultaneously."
Article ID: 5 Date: 8/5/2019 7:11:00 AM “Ask me for anything but time.” GMT’s "The Last Hundred Yards" is a hit that leaves you wanting more. Board Game Review.
"It’s rare when a game triggers both feelings of nostalgia and an appreciation of innovative design." Ray Garbee reviews GMT Games' The Last Hundred Yards, giving it a 97% rating! See why Ray asserts that "The interplay of time, casualties and a dynamic cycle of actions and reactions create a decision-rich gaming experience."
Article ID: 4 Date: 6/23/2019 5:53:00 PM Preview from Moe's Game Table
Basically, a more detailed "unboxing" video, produced by Moe's Game Table...
Article ID: 3 Date: 4/7/2017 10:03:00 AM Why We Do What We Do in LHY: Mortars
"As it was historically, mortar fire is the single most powerful element in The Last Hundred Yards." Designer Mike Denson explains the role and use of mortars in his GMT Games' The Last Hundred Yards, a post-D-Day tactical simulation. Devastating, Mike points out, because "...there is NO incoming sound, so no warning to take cover..."
Article ID: 2 Date: 2/13/2017 2:18:00 PM The Last Hundred Yards: Narrative of Mission 1.0 – Prayer Meeting
"From the start, the Germans maintained the initiative..." Bob Green recounts a tense replay of GMT Games' The Last Hundred Yards, with Germans trying to capture an American outpost. Not all goes as planned when they are "..unable to stop a single section from the German 1st Platoon from charging down the hill..."!
Article ID: 1 Date: 10/5/2016 9:33:00 AM The Last Hundred Yards Example of Play – Part 1
"...Heroic units must immediately maneuver and assault the closest enemy unit." Mike Denson rolls out a sharp American/German action to show how his GMT Games' The Last Hundred Yards works. Check in to see if you agree with GMT's claim that "The Last Hundred Yards is unlike any tactical wargame published to date."



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