Game: ETO

Publisher: Victory Point Games
Article ID: 11 Date: 5/22/2019 5:00:00 AM The Axis' Barbarossa Bullet Points
"…reach out and crush someone." Designer Frank Chadwick offers some splendid German play insights for the opening round of his Victory Point Games' ETO Thunder in the East. But don't expect a cakewalk: "Is it harder to learn to play the Axis than the Soviets? Of course it is!"
Article ID: 10 Date: 5/20/2019 5:56:00 AM The Soviets' Barbarossa Bullet Points
"You must bog down the Axis’ logistics for as long as possible. How?" Alan Emrich discusses a "…checklist of important things to remember for the Soviets…" at the beginning of Victory Point Games' ETO, their European World War II mega game. This includes deciding how to approach untying the essential conundrum of the East Front war: "Preserving the Red Army and denying German advances are essential, but these goals often conflict…"
Article ID: 9 Date: 4/15/2019 5:52:00 AM Strategic Bombing for Fun and Profit
"…what can the Soviets do with a pure Bomber force?" Kevin Roust looks at the conundrum facing the Soviet player in the beginning rounds of Victory Point Games' ETO, their European World War II mega game work in progress. Kevin provides some interesting tips, calculated to "…greatly annoy the Axis when they most need to focus their attention along the ever-shifting front."
Article ID: 8 Date: 2/20/2019 8:19:00 AM Picking Your Dogfights OR: The Fighter Commander’s Guide to Air Combat
"…from the smorgasbord of interception possibilities, you must determine…which are the most existentially vital…". Alan Emrich discusses player tactics for Intercept missions in Victory Point Games' ETO, their European World War II project. And you need to know the significance of "Shields and 8-Balls"!
Article ID: 7 Date: 12/10/2018 8:57:00 AM Isn’t That Special (Movement)?
"…when you can pull it off, your opponent will be amazed." John Tiehen shows how some planning allows a player to maximize the value of the Special Movement Phase in Victory Point Games' ETO, their European World War II project. Learn some grognard jujitsu by understanding "…the simple yin-and-yang of the ground war in Russia."
Article ID: 6 Date: 11/5/2018 12:24:00 PM We're on a Mission: Air Missions in ETO
"…how do you use the other tools in your Air Missions toolbox?" Alan Emrich shines a light on the possibilities offered by less commonly used Air Mission types in Victory Point Games' ETO, their European World War II monster game project. He includes sometimes very practical advice: "…many gamers, snake bit by dice, fly pairs of white lightning bolt CAS missions as prudent 'bad luck insurance.'"
Article ID: 5 Date: 10/19/2018 8:46:00 AM ETO Envelopment and Destruction
"How do you, as a strategy gamer, spot an opportunity for envelopment?" Jeff Nyquist looks at encirclement techniques in Victory Point Games' Thunder in the East. Check out Jeff's interesting analogy: "The Axis as Carthaginians".
Article ID: 4 Date: 10/5/2018 8:24:00 AM ETO’s Combined Tabletop Footprint
"What do you need to 'see the elephant' and grock the maps…"? Alan Emrich discusses plans for the buildout of Victory Point Games' ETO, their European World War II monster game project. Lots to look forward to; and then, what is "Volume 0: Dark Beginnings"?
Article ID: 3 Date: 9/14/2018 8:35:00 AM Our Chief Weapon is Supplies
"…as much as possible, the ETO logistics system had to function in the background." Alan Emrich and Lance McMillan discuss how the supply system in Victory Point Games's ETO Series attempts to foster realism and playability. See how they use innate player dynamics to make supply part of the fun, where you try to avoid giving your opponent the "…reward of gleefully rolling for Isolation step losses upon discovery!"
Article ID: 2 Date: 7/15/2015 10:09:00 PM The Navies of WWII in Frank Chadwick's ETO
This is an update by designer Frank Chadwick for his big WWII game in development at Victory Point Games. In this article, he takes a look at the naval units themselves and discusses their division into the games' component counters...
Article ID: 1 Date: 3/28/2015 12:38:00 PM The US Army in Frank Chadwick's ETO
"Modeling the United States Army in Frank Chadwick's ETO" - An inside look from legendary game designer Frank Chadwick about his thoughts while creating the United States Army order of battle for this massive game project from Victory Point Games.



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