Game: Death Valley: Battles for the Shenandoah

Publisher: GMT Games
Article ID: 7 Date: 11/18/2020 5:01:00 AM GMT's Death Valley GBACW Fisher's Hill Battle solo playthrough 1600 Turn
The Blue Tweezers takes us through a turn of Death Valley from GMT Games' Great Battles of the American Civil War series in this video replay of the Fisher's Hill scenario Turn1600.
Article ID: 6 Date: 9/20/2020 6:30:00 AM GMT's Death Valley GBACW Fisher's Hill Battle playthrough Analysis and Initial Surprise Attack.
The Blue Tweezers presents a replay of Death Valley: Battles for the Shenandoah published by GMT Games. They chose the Fisher's Hill scenario and it is a nice introduction to the battle itself and the the surprise attack by Crook's Army of West.
Article ID: 5 Date: 5/3/2019 5:38:00 AM Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 1)
"The Rebs retreat again before a line of bristling bayonets." William Byrne is back with more wargamer narrative art as he offers the first installment of the battle of Fisher's Hill, using GMT Games' Death Valley: Battles for the Shenandoah. Check out some intense action supported by excellent map illustrations. "Screaming the rebel yell, the 40th surges forward and retakes the Monroe battery."
Article ID: 4 Date: 11/19/2018 9:05:00 AM Carroll Burns the Bridge: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario
"There are too many Yankees this time, and too many armed with rifled muskets." William Byrne indulges in a bit of wargamer art as he offers the first installment of a narrative based on a game of GMT Games' Death Valley: Battles for the Shenandoah. Enter Stonewall Jackson, stage left: “General Ewell, we must push these people. Why is it that half your division is unengaged?”
Article ID: 3 Date: 9/19/2018 8:36:00 AM Lincoln’s Lieutenants in the Shenandoah: A Look at Union Leaders in Death Valley
"...these northern commanders bested Stonewall on the tactical level." William Byrne gives some fascinating background about Union commanders in GMT Games' Death Valley: Battles for the Shenandoah. And as to the best of them, "…there’s a potential price to be paid when you’re the idol of your troops."
Article ID: 2 Date: 8/3/2018 8:12:00 AM Open Order Formation in Death Valley: Simulating 1864-Style Skirmish Lines
"…it was exactly what the 1864 Confederates in Death Valley needed…" Developer William Byrne discusses how the tactical innovation dubbed "Open Order" is incorporated into GMT Games' Death Valley: Battles for the Shenandoah. The technique offered advantages, yet "…military thinkers worried then and for the next 50 years that Open Order incurred a higher risk of shirking and desertion…"
Article ID: 1 Date: 2/9/2018 10:01:00 AM Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1)
"… Cross Keys stands as an example of a numerically inferior force using interior lines to defeat a stronger but divided enemy." Developer William Byrne offers some insights into the Cross Keys scenario of GMT Games' Death Valley: Battles for the Shenandoah. Historically, a win for the rebels, but "After taking a look at the scenario’s set-up, the Confederate player will be thankful he can count on Ewell, as Fremont’s force can inspire a measure of alarm."



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