Game: All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

Publisher: GMT Games
Article ID: 8 Date: 3/30/2022 11:37:00 AM All Bridges Burning: A 2-Player Variant
"...the two players control the Reds and Senate factions, respectively, the third Moderates faction is controlled by both players, but in alternate turns." VPJ Arponen and Adrian Rubiero present a new two-player variant for GMT Games' All Bridges Burning: Red Revolt and White Guard in Finland, 1917-18. This is a fairly low rules overhead change, but "...some details of some of the [Moderate] actions were changed, mostly in order to stop the players from 'gaming' the system too much."
Article ID: 7 Date: 12/16/2020 5:47:00 AM In Search of The Finnish Compromise. “All Bridges Burning: Burning: Red Revolt and White Guard in Finland, 1917-18” Board Game Review
"You will need your faction to peak at the right time." Ray Garbee reviews GMT Games' All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918, a COIN game covering the little-known Finnish Civil War. Ray finds it a solid entry in the COIN series, with several unique twists, including the fact that "Each faction wants to win, but that is always balanced against the risk of falling into either the German, or the emerging Soviet sphere of influence."
Article ID: 5 Date: 11/10/2019 11:58:00 AM All Bridges Burning: Preview and Designer Interview
During Essen 2019 I was lucky enough to talk with Vesa Arponen about his upcoming game: "All Bridges Burning". I also had the opportunity to try out this new iteration of the COIN series. This game will be released by GMT in 2020. Shared by Fred Serval on his Homo Ludens blog.
Article ID: 6 Date: 11/11/2018 Finnish Civil War Ludography
Freelance writer and game designer Brian Train provides a cursory list of games devoted to the Finnish Civil War of 1918. Train designed the game Finnish Civil War in 2009, later published in Paper Wars magazine in 2017.
Article ID: 4 Date: 7/25/2018 8:31:00 AM All Bridges Burning: Simulating the Finnish Civil War, Part 2
Who are Manninen’s “Blues”? Designer V.P.J. Arponen continues an examination of player roles in his GMT Games' All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918. This article examines the difficult role of the moderates in seeking to restrain the conflict. "Along the way they will have to avoid capture by unfriendly cells."
Article ID: 3 Date: 6/11/2018 8:21:00 AM All Bridges Burning: Simulating the Finnish Civil War
"The locking of the horns within the working class movement is not hardwired in the design." Designer V.P.J. Arponen offers some player role insights for his GMT Games' All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918. As a COIN system, you can pursue political or military means of competition: "…a well-timed Reds offensive can bring the Senate advance to a screeching halt."
Article ID: 2 Date: 3/23/2018 8:14:00 AM All Bridges Burning: On the Concept of Terror
"…it soon became clear to me I needed an altogether different concept of terror." Designer V.P.J. Arponen discusses how he had to reevaluate the use of terror by the COIN game system for his GMT Games' All Bridges Burning, which covers the Finnish Civil War of 1917–1918. One conclusion: "…too much terror can come to haunt the violent factions…"
Article ID: 1 Date: 2/16/2018 8:17:00 AM All Bridges Burning: Victory
"… the Senate march to South is complicated by an initial lack of a military punch." V.P.J. Arponen continues a discussion of his GMT Games' All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918, which is a COIN series simulation of the Finnish Civil War. One of the three factions could win, or players could find themselves "Losing the Game Collectively".



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