Scott DiBerardino - Aug 11, 2006 3:22 pm (#730 Total: 750) Coral Sea scenario [translated from the Sunset Games website; editorial enhancements in square brackets] ? The Battle of Coral Sea... Returns! A. Scenario Length Turn 3, phases 1 through 7 (7 phases total) B. Areas Used Megahexes 48, 49, 50, 57, 58, 59 C. Reinforcements Both sides receive reinforcements at the start of each Naval Movement Phase. Japan All reinforcements arrive at Rabaul (2218). Phase 2: 1 LAC, 1 division Phase 3: none Phase 4: 1 LAC, 1 division Phase 5: none Phase 6: 1 LAC Phase 7: none Allies Arrive at either Espiritu Santo (2252) or Noumea (2254), at the discretion of the Allied player Phase 2: CA5, CL2, DD9, 1 LAC Phase 3: 1 LAC Phase 4: 1 LAC Phase 5: none Phase 6: 1 LAC Phase 7: none D. Setup Japan Rabaul (2218): Although the total LSP is exceeded, please disregard [for setup purposes]. CV5, CV6, CVL4, CA1, CA3, CA4, CA5, CL1, CL2, DD10, DD11, DD12, 1 brigade, 3 LSP, 5 NSL, 4 LAC Submarine: any megahex Allies Noumea (2524) CV2, CV5, CA2, CA3, CA4, CL3, DD1, DD2, 5 NSL, 4 LAC, BF Port Moresby (2019) CA5, CA6, DD3, DD4, 3 NSL, 1 LAC, 1M division Submarine: any megahex E. Supply Japanese Supply Source: Rabaul Allied Supply Source: Noumea F. Special Rules The Reinforcement and Supply Segments are omitted in this scenario; play begins with Phase 1. Ships that become damaged are immediately removed from the game. G. Victory Conditions Whichever side controls hex 2019 at the end of the game is the winner. However, no enemy ground unit may occupy hex 2019 at that time. If hex 2019 is occupied by a friendly ground unit, and there are no enemy ground units [in hex 2019], then you are considered to control hex 2019. If no player has achieved this condition, then whichever player has accumulated more victory points (VP) is the winner. Sink enemy carrier (per unit): 5 VP Damage enemy carrier (per unit): 3 VP Sink enemy warship (per unit): 2 VP Damage enemy warship (per unit): 1 VP H. Comments This scenario favors the Japanese somewhat. During the initial phase of the war, America had not yet committed to the Pacific theatre to any great extent. The key to this scenario lies with the carriers. The player who best safeguards the survival of his carriers will win. The "Returns!" in the title comes from the fact that historically, the Japanese carriers suffered a fair amount of damage; the [Japanese] player can try to improve on the historical result.