Hannibal (Rome v. Carthage) 2nd Ed. Province Effects Scott Krutsch krutschs@acm.org Africa 4 provinces, all politically significant 6 Allies available (Numidians 2 each) Hanno may not leave B - enemy gets no Numidian (E,W) Allies here this combat (32) C - Roman CUs cannot move to enter until reshuffle (58) R - Carth CUs cannot move to leave until reshuffle (57) Carthage Roman control wins game C - reinforcements 2 CUs elephants here (12) Carthaginia - none Eastern Numidia -- Allies provide 2 Battle Cards B - remove all enemy PCs here not stacked with enemy CUs (3, or W. Numidia) C - in up to 3 spaces w/o Roman CUs, put (flip) Carth PCs (24, or W. Numidia) R - in up to 3 spaces w/o Carth CUs, put (flip) Roman PCs (23) Western Numidia -- Allies provide 2 Battle Cards B - remove all enemy PCs here not stacked with enemy CUs (3, or E. Numidia) Independent Provinces 7 provinces, 3 politically significant Balearic Islands -- Not politically significant / No external Allies B - reinforcements 1 CU in friendly controlled port (11) Gallia Transalpinia -- Not politically significant / Only external Allies Massilia B - Hostile tribes cause Attrition (5-6 column) on one stack enemy CUs here (7-8, or Liguria) C - reinforcements 2 CUs w/General in controlled province (16, or Gallia Cisalpinia) Liguria -- Not politically significant / No external Allies B - Hostile tribes cause Attrition (5-6 column) on one stack enemy CUs (7-8, or Gallia Transalpinia) C - reinforcements 2 CUs w/General here (14, or Etruria, Gallia Cisalpinia) Massilia -- Not politically significant / Only external Allies Gallia Transalpinia Sardinia/Corsica (together considered one island) -- Politically significant / No external Allies B - if enemy controlled, remove all enemy PCs here not stacked with enemy CUs (1) Sicilia -- Politically significant / Only external Allies Syracuse B - if enemy controlled, remove all enemy PCs here not stacked with enemy CUs (2) C - in a non-walled city space here w/o Roman CUs, put 1 Carth CU and (flip) PC (22) C - if Carth controlled, remove any 3 Roman non-walled PCs here (56) Syracuse -- Politically significant / Only external Allies Sicilia If Carth controlled, modifies (Carth) Naval Combat by -1 C - Syracuse becomes Carth (26) < Macedonia > If allied, modifies (Carth) Naval Combat by -1 B - Form alliance / end alliance (9) C - If allied, reinforcements 2 CUs in port Africa or port Italy (10) Hispania 4 provinces, all politically significant 4 Allies available P. ScipioÕs Strategy Rating is 2 here B - reinforcements 2 CUs w/General in controlled province here (15) B - enemy gets no Spanish Allies this combat (31) Baetica Provides one Carth Hispania reinforcement per turn Celtiberia B - if enemy controlled, remove all enemy PCs here not stacked with enemy CUs (4) Idubeda - none Orospeda New Carthage provides one Carth Hispania reinforcement per turn Italy 7 provinces, all politically significant 6 Allies available (Latium none); Roman 2 maximum Carth control of 6 provinces at end of turn wins game Fabius may not leave C - if Hannibal in Italy, in 2 non-walled city Italy spaces w/o Roman CUs, flip to Carth PCs (27) C - if moving Hannibal, remove Roman PC in each non-walled Italy space w/o Roman CUs entered (28) Apulia B - In Tarentum, automatically complete siege w/o die roll (18) C - No naval combat for General, up to 3 CUs in/out Tarentum or Brundisium (50, or Lucania) R - if Roman controlled, reinforcements 2 CUs w/General in Italy (44) Campania C - If Carth controls 3+ Italian provinces, Capua becomes Carth (25) R - if Roman controlled, reinforcements 2 CUs w/General in Italy (48) Etruria C - reinforcements 2 CUs w/General here (14, or Liguria, Gallia Cisalpinia) R - if Roman controlled, reinforcements 2 CUs w/General in Italy (45) Gallia Cisalpinia C - reinforcements 2 CUs w/General here (14, or Liguria, Etruria) C - reinforcements 2 CUs w/General here (16, or Gallia Transalpinia) Latium -- Allies provide 0 Battle Cards Carth control wins game Roman +2 Battle Cards here C - If Carthage controls 3+ Italian provinces but no CUs here, reinforcements 4 CUs here (43) Lucania C - reinforcements 2 CUs w/General here (13) C - No naval combat for General, up to 3 CUs in/out Croton (50, or Apulia) R - if Roman controlled, reinforcements 2 CUs w/General in Italy (47) Samnium R - if Roman controlled, reinforcements 2 CUs w/General in Italy (46)